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43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "CogCommon.h"
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#include "GameFramework/GameStateBase.h"
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#include "CogSampleGameState.generated.h"
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class UCogWindowManager;
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UCLASS()
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class ACogSampleGameState : public AGameStateBase
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{
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GENERATED_BODY()
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ACogSampleGameState(const FObjectInitializer& ObjectInitializer);
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virtual void BeginPlay() override;
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virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
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virtual void Tick(float DeltaSeconds) override;
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private:
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//--------------------------------------------------------------
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// To make sure it doesn't get garbage collected.
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//--------------------------------------------------------------
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UPROPERTY()
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TObjectPtr<UObject> CogWindowManagerRef = nullptr;
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#if ENABLE_COG
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void InitializeCog();
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void RegisterCommand(const TCHAR* Name, const TCHAR* Help, const FConsoleCommandWithArgsDelegate& Command);
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void CogToggleInput(const TArray<FString>& Args);
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TObjectPtr<UCogWindowManager> CogWindowManager = nullptr;
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#endif //ENABLE_COG
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};
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