Files
Cog/Source/CogSample/CogSampleGameState.h
T
2023-10-11 01:28:24 -04:00

43 lines
1.0 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "CogCommon.h"
#include "GameFramework/GameStateBase.h"
#include "CogSampleGameState.generated.h"
class UCogWindowManager;
UCLASS()
class ACogSampleGameState : public AGameStateBase
{
GENERATED_BODY()
ACogSampleGameState(const FObjectInitializer& ObjectInitializer);
virtual void BeginPlay() override;
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
virtual void Tick(float DeltaSeconds) override;
private:
//--------------------------------------------------------------
// To make sure it doesn't get garbage collected.
//--------------------------------------------------------------
UPROPERTY()
TObjectPtr<UObject> CogWindowManagerRef = nullptr;
#if ENABLE_COG
void InitializeCog();
void RegisterCommand(const TCHAR* Name, const TCHAR* Help, const FConsoleCommandWithArgsDelegate& Command);
void CogToggleInput(const TArray<FString>& Args);
TObjectPtr<UCogWindowManager> CogWindowManager = nullptr;
#endif //ENABLE_COG
};