CogDebug: Refactor debug settings for easier serialization

CogDebug: Move DebugGizmo to CogDebug
This commit is contained in:
Arnaud Jamin
2023-12-19 01:08:26 -05:00
parent 751761d176
commit bd29211013
16 changed files with 716 additions and 511 deletions
@@ -33,7 +33,7 @@ void FCogDebugDraw::String2D(const FLogCategoryBase& LogCategory, const UObject*
FCogImguiHelper::ToImU32(Color),
true,
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::Fade2D);
FCogDebugSettings::Data.Fade2D);
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -50,7 +50,7 @@ void FCogDebugDraw::Segment2D(const FLogCategoryBase& LogCategory, const UObject
FCogImguiHelper::ToImU32(Color),
FCogDebugSettings::GetDebugThickness(0),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::Fade2D);
FCogDebugSettings::Data.Fade2D);
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -68,7 +68,7 @@ void FCogDebugDraw::Circle2D(const FLogCategoryBase& LogCategory, const UObject*
FCogDebugSettings::GetDebugSegments(),
FCogDebugSettings::GetDebugThickness(0),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::Fade2D);
FCogDebugSettings::Data.Fade2D);
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -87,7 +87,7 @@ void FCogDebugDraw::Rect2D(const FLogCategoryBase& LogCategory, const UObject* W
0.0f,
FCogDebugSettings::GetDebugThickness(0),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::Fade2D);
FCogDebugSettings::Data.Fade2D);
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -114,8 +114,8 @@ void FCogDebugDraw::String(const FLogCategoryBase& LogCategory, const UObject* W
nullptr,
NewColor,
FCogDebugSettings::GetDebugTextDuration(Persistent),
FCogDebugSettings::TextShadow,
FCogDebugSettings::TextSize);
FCogDebugSettings::Data.TextShadow,
FCogDebugSettings::Data.TextSize);
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -142,7 +142,7 @@ void FCogDebugDraw::Point(const FLogCategoryBase& LogCategory, const UObject* Wo
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority));
ReplicateShape(WorldContextObject, FCogDebugShape::MakePoint(Location, Size, NewColor, Persistent, FCogDebugSettings::DepthPriority));
ReplicateShape(WorldContextObject, FCogDebugShape::MakePoint(Location, Size, NewColor, Persistent, FCogDebugSettings::Data.DepthPriority));
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -235,14 +235,14 @@ void FCogDebugDraw::Arrow(const FLogCategoryBase& LogCategory, const UObject* Wo
World,
SegmentStart,
SegmentEnd,
FCogDebugSettings::ArrowSize,
FCogDebugSettings::Data.ArrowSize,
NewColor,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
FCogDebugSettings::GetDebugThickness(0));
ReplicateShape(WorldContextObject, FCogDebugShape::MakeArrow(SegmentStart, SegmentEnd, FCogDebugSettings::ArrowSize, NewColor, 0.0f, Persistent, DepthPriority));
ReplicateShape(WorldContextObject, FCogDebugShape::MakeArrow(SegmentStart, SegmentEnd, FCogDebugSettings::Data.ArrowSize, NewColor, 0.0f, Persistent, DepthPriority));
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -268,13 +268,13 @@ void FCogDebugDraw::Axis(const FLogCategoryBase& LogCategory, const UObject* Wor
World,
AxisLoc,
AxisRot,
Scale * FCogDebugSettings::AxesScale,
Scale * FCogDebugSettings::Data.AxesScale,
FCogDebugSettings::GetDebugPersistent(Persistent),
FCogDebugSettings::GetDebugDuration(Persistent),
FCogDebugSettings::GetDebugDepthPriority(DepthPriority),
FCogDebugSettings::GetDebugThickness(0));
ReplicateShape(WorldContextObject, FCogDebugShape::MakeAxes(AxisLoc, AxisRot, FCogDebugSettings::ArrowSize, FColor::Red, 0.0f, Persistent, DepthPriority));
ReplicateShape(WorldContextObject, FCogDebugShape::MakeAxes(AxisLoc, AxisRot, FCogDebugSettings::Data.ArrowSize, FColor::Red, 0.0f, Persistent, DepthPriority));
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -0,0 +1,285 @@
#include "CogDebugGizmo.h"
#include "CogDebugDrawHelper.h"
#include "CogDebugSettings.h"
#include "CogImGuiHelper.h"
#include "Components/PrimitiveComponent.h"
#include "Components/SceneComponent.h"
#include "GameFramework/PlayerController.h"
#include "imgui.h"
#include "Kismet/GameplayStatics.h"
//--------------------------------------------------------------------------------------------------------------------------
float PointDistanceToQuad(const APlayerController& InPlayerController, const FVector2D& Point, const FVector& QuadPosition, const FQuat& QuadRotation, const FVector2D& QuadExtents)
{
const FVector U = QuadRotation.GetAxisZ() * QuadExtents.X;
const FVector V = QuadRotation.GetAxisY() * QuadExtents.Y;
const FVector V0 = QuadPosition + U + V;
const FVector V1 = QuadPosition + U - V;
const FVector V2 = QuadPosition - U - V;
const FVector V3 = QuadPosition - U + V;
FVector2D P0, P1, P2, P3;
UGameplayStatics::ProjectWorldToScreen(&InPlayerController, V0, P0);
UGameplayStatics::ProjectWorldToScreen(&InPlayerController, V1, P1);
UGameplayStatics::ProjectWorldToScreen(&InPlayerController, V2, P2);
UGameplayStatics::ProjectWorldToScreen(&InPlayerController, V3, P3);
const FVector B0 = FMath::GetBaryCentric2D(Point, P0, P1, P2);
const FVector B1 = FMath::GetBaryCentric2D(Point, P0, P2, P3);
const bool Inside0 = B0.X > 0.0f && B0.Y > 0.0f && B0.Z > 0.0f;
const bool Inside1 = B1.X > 0.0f && B1.Y > 0.0f && B1.Z > 0.0f;
const float D = (Inside0 || Inside1) ? 0.0f : FLT_MAX;
return D;
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebug_Gizmo::Draw(const APlayerController& InPlayerController, FTransform& InOutTransform)
{
UWorld* World = InPlayerController.GetWorld();
const ImGuiViewport* Viewport = ImGui::GetMainViewport();
if (Viewport == nullptr)
{
return;
}
const FVector GizmoCenter = InOutTransform.GetTranslation();
FVector2D Center2D;
if (UGameplayStatics::ProjectWorldToScreen(&InPlayerController, GizmoCenter, Center2D) == false)
{
return;
}
const FCogDebugData& Debug = FCogDebugSettings::Data;
FVector CenterProjection, CenterDirection, AxisProjection, AxisDirection;
UGameplayStatics::DeprojectScreenToWorld(&InPlayerController, Center2D, CenterProjection, CenterDirection);
UGameplayStatics::DeprojectScreenToWorld(&InPlayerController, Center2D + FVector2d(0, 1.0f), AxisProjection, AxisDirection);
const FVector CameraLocation = InPlayerController.PlayerCameraManager->GetCameraLocation();
const float Sc = FVector::Dist(AxisProjection, CenterProjection) * FVector::Dist(CameraLocation, GizmoCenter) / FVector::Dist(CameraLocation, CenterProjection);
const float Scale = Debug.GizmoScale * Sc;
const FQuat RotX = InOutTransform.GetRotation();
const FQuat RotY = RotX * FQuat(FVector(0.0f, 0.0f, 1.0f), UE_HALF_PI);
const FQuat RotZ = RotX * FQuat(FVector(0.0f, 1.0f, 0.0f), UE_HALF_PI);
const FVector UnitAxisX = RotX.GetAxisX();
const FVector UnitAxisY = RotX.GetAxisY();
const FVector UnitAxisZ = RotX.GetAxisZ();
const FVector AxisX = GizmoCenter + UnitAxisX * Debug.GizmoAxisLength * Scale;
const FVector AxisY = GizmoCenter + UnitAxisY * Debug.GizmoAxisLength * Scale;
const FVector AxisZ = GizmoCenter + UnitAxisZ * Debug.GizmoAxisLength * Scale;
const FVector PlaneXY = GizmoCenter + ((UnitAxisX + UnitAxisY) * Debug.GizmoPlaneOffset * Scale);
const FVector PlaneXZ = GizmoCenter + ((UnitAxisX + UnitAxisZ) * Debug.GizmoPlaneOffset * Scale);
const FVector PlaneYZ = GizmoCenter + ((UnitAxisY + UnitAxisZ) * Debug.GizmoPlaneOffset * Scale);
const float AdjustedScaleBoxExtent = Debug.GizmoScaleBoxExtent * Scale;
const float AdjustedPlaneExtent = Debug.GizmoPlaneExtent * Scale;
const float AdjustedThicknessZLow = Debug.GizmoThicknessZLow * Scale;
const float AdjustedThicknessZHigh = Debug.GizmoThicknessZHigh * Scale;
const ImVec2 ImMousePos = ImGui::GetMousePos() - Viewport->Pos;
const FVector2D MousePos = FCogImguiHelper::ToFVector2D(ImMousePos);
const FColor GizmoAxisColorsZLow[] = { Debug.GizmoAxisColorsZLowX, Debug.GizmoAxisColorsZLowY, Debug.GizmoAxisColorsZLowZ, Debug.GizmoAxisColorsZLowW };
const FColor GizmoAxisColorsZHigh[] = { Debug.GizmoAxisColorsZHighX, Debug.GizmoAxisColorsZHighY, Debug.GizmoAxisColorsZHighZ, Debug.GizmoAxisColorsZHighW };
const FColor GizmoAxisColorsSelection[] = { Debug.GizmoAxisColorsSelectionX, Debug.GizmoAxisColorsSelectionY, Debug.GizmoAxisColorsSelectionZ, Debug.GizmoAxisColorsSelectionW };
FCogDebug_GizmoElement GizmoElements[ECogDebug_GizmoElementType::MAX];
GizmoElements[(uint8)ECogDebug_GizmoElementType::MoveX] = { ECogDebug_GizmoType::MoveAxis, ECogDebug_GizmoAxis::X, FVector::XAxisVector, UnitAxisX, FQuat::Identity, AxisX };
GizmoElements[(uint8)ECogDebug_GizmoElementType::MoveY] = { ECogDebug_GizmoType::MoveAxis, ECogDebug_GizmoAxis::Y, FVector::YAxisVector, UnitAxisY, FQuat::Identity, AxisY };
GizmoElements[(uint8)ECogDebug_GizmoElementType::MoveZ] = { ECogDebug_GizmoType::MoveAxis, ECogDebug_GizmoAxis::Z, FVector::ZAxisVector, UnitAxisZ, FQuat::Identity, AxisZ };
GizmoElements[(uint8)ECogDebug_GizmoElementType::MoveXY] = { ECogDebug_GizmoType::MovePlane, ECogDebug_GizmoAxis::Z, FVector::ZAxisVector, UnitAxisZ, RotZ, PlaneXY };
GizmoElements[(uint8)ECogDebug_GizmoElementType::MoveXZ] = { ECogDebug_GizmoType::MovePlane, ECogDebug_GizmoAxis::Y, FVector::YAxisVector, UnitAxisY, RotY, PlaneXZ };
GizmoElements[(uint8)ECogDebug_GizmoElementType::MoveYZ] = { ECogDebug_GizmoType::MovePlane, ECogDebug_GizmoAxis::X, FVector::XAxisVector, UnitAxisX, RotX, PlaneYZ };
GizmoElements[(uint8)ECogDebug_GizmoElementType::RotateX] = { ECogDebug_GizmoType::Rotate, ECogDebug_GizmoAxis::X, FVector::XAxisVector, UnitAxisX, RotX, AxisX };
GizmoElements[(uint8)ECogDebug_GizmoElementType::RotateY] = { ECogDebug_GizmoType::Rotate, ECogDebug_GizmoAxis::Y, FVector::YAxisVector, UnitAxisY, RotY, AxisY };
GizmoElements[(uint8)ECogDebug_GizmoElementType::RotateZ] = { ECogDebug_GizmoType::Rotate, ECogDebug_GizmoAxis::Z, FVector::ZAxisVector, UnitAxisZ, RotZ, AxisZ };
GizmoElements[(uint8)ECogDebug_GizmoElementType::ScaleXYZ] = { ECogDebug_GizmoType::ScaleUniform, ECogDebug_GizmoAxis::MAX, FVector::OneVector, FVector::OneVector, RotX, GizmoCenter };
GizmoElements[(uint8)ECogDebug_GizmoElementType::ScaleX] = { ECogDebug_GizmoType::ScaleAxis, ECogDebug_GizmoAxis::X, FVector::XAxisVector, UnitAxisX, RotX, AxisX };
GizmoElements[(uint8)ECogDebug_GizmoElementType::ScaleY] = { ECogDebug_GizmoType::ScaleAxis, ECogDebug_GizmoAxis::Y, FVector::YAxisVector, UnitAxisY, RotY, AxisY };
GizmoElements[(uint8)ECogDebug_GizmoElementType::ScaleZ] = { ECogDebug_GizmoType::ScaleAxis, ECogDebug_GizmoAxis::Z, FVector::ZAxisVector, UnitAxisZ, RotZ, AxisZ };
ECogDebug_GizmoElementType HoveredElementType = ECogDebug_GizmoElementType::MAX;
if (DraggedElementType != ECogDebug_GizmoElementType::MAX)
{
HoveredElementType = DraggedElementType;
}
else
{
float MinDistanceToMouse = FLT_MAX;
for (uint8 i = (uint8)ECogDebug_GizmoElementType::MoveX; i < (uint8)ECogDebug_GizmoElementType::MAX; ++i)
{
FCogDebug_GizmoElement& Elm = GizmoElements[i];
float DistanceToMouse = FLT_MAX;
switch (Elm.Type)
{
case ECogDebug_GizmoType::MoveAxis:
{
FVector2D ElementLocation2D;
UGameplayStatics::ProjectWorldToScreen(&InPlayerController, Elm.Location, ElementLocation2D);
const FVector2D ClosestPoint = FMath::ClosestPointOnSegment2D(MousePos, Center2D, ElementLocation2D);
DistanceToMouse = (ClosestPoint - MousePos).Length();
break;
}
case ECogDebug_GizmoType::MovePlane:
{
DistanceToMouse = PointDistanceToQuad(InPlayerController, MousePos, Elm.Location, Elm.Rotation, FVector2D(AdjustedPlaneExtent, AdjustedPlaneExtent));
break;
}
case ECogDebug_GizmoType::ScaleUniform:
case ECogDebug_GizmoType::ScaleAxis:
{
FVector2D ElementLocation2D;
UGameplayStatics::ProjectWorldToScreen(&InPlayerController, Elm.Location, ElementLocation2D);
DistanceToMouse = FVector2D::Distance(ElementLocation2D, MousePos) - Debug.GizmoScaleBoxExtent;
break;
}
}
if (DistanceToMouse < Debug.GizmoMouseMaxDistance && DistanceToMouse < MinDistanceToMouse)
{
HoveredElementType = (ECogDebug_GizmoElementType)i;
MinDistanceToMouse = DistanceToMouse;
}
}
}
for (uint8 i = (uint8)ECogDebug_GizmoElementType::MoveX; i < (uint8)ECogDebug_GizmoElementType::MAX; ++i)
{
const FCogDebug_GizmoElement& Elm = GizmoElements[i];
const bool IsClosestToMouse = i == (uint8)HoveredElementType;
const uint8 AxisIndex = (uint8)Elm.AxisType;
const FColor ZLowColor = IsClosestToMouse ? GizmoAxisColorsSelection[AxisIndex] : GizmoAxisColorsZLow[AxisIndex];
const FColor ZHighColor = IsClosestToMouse ? GizmoAxisColorsSelection[AxisIndex] : GizmoAxisColorsZHigh[AxisIndex];
switch (Elm.Type)
{
case ECogDebug_GizmoType::MoveAxis:
{
DrawDebugLine(World, GizmoCenter, Elm.Location, ZLowColor, false, 0.0f, Debug.GizmoZLow, AdjustedThicknessZLow);
DrawDebugLine(World, GizmoCenter, Elm.Location, ZHighColor, false, 0.0f, Debug.GizmoZHigh, Debug.GizmoThicknessZHigh);
break;
}
case ECogDebug_GizmoType::MovePlane:
{
FCogDebugDrawHelper::DrawQuad(World, Elm.Location, Elm.Rotation, FVector2D(AdjustedPlaneExtent, AdjustedPlaneExtent), ZLowColor, false, 0.0f, Debug.GizmoZLow, AdjustedThicknessZLow);
FCogDebugDrawHelper::DrawQuad(World, Elm.Location, Elm.Rotation, FVector2D(AdjustedPlaneExtent, AdjustedPlaneExtent), ZHighColor, false, 0.0f, Debug.GizmoZHigh, AdjustedThicknessZHigh);
FCogDebugDrawHelper::DrawSolidQuad(World, Elm.Location, Elm.Rotation, FVector2D(AdjustedPlaneExtent, AdjustedPlaneExtent), ZLowColor, false, 0.0f, Debug.GizmoZLow);
break;
}
case ECogDebug_GizmoType::Rotate:
{
FRotationTranslationMatrix Matrix(FRotator(Elm.Rotation), Elm.Location);
DrawDebugCircle(World, Matrix, Debug.GizmoRotationRadius, Debug.GizmoRotationSegments, ZLowColor, false, 0.0f, Debug.GizmoZLow, AdjustedThicknessZLow, false);
DrawDebugCircle(World, Matrix, Debug.GizmoRotationRadius, Debug.GizmoRotationSegments, ZHighColor, false, 0.0f, Debug.GizmoZHigh, AdjustedThicknessZHigh, false);
break;
}
case ECogDebug_GizmoType::ScaleUniform:
case ECogDebug_GizmoType::ScaleAxis:
{
DrawDebugBox(World, Elm.Location, FVector::OneVector * AdjustedScaleBoxExtent, Elm.Rotation, ZLowColor, false, 0.0f, Debug.GizmoZLow, AdjustedThicknessZLow);
DrawDebugBox(World, Elm.Location, FVector::OneVector * AdjustedScaleBoxExtent, Elm.Rotation, ZHighColor, false, 0.0f, Debug.GizmoZHigh, AdjustedThicknessZHigh);
DrawDebugSolidBox(World, Elm.Location, FVector::OneVector * AdjustedScaleBoxExtent, Elm.Rotation, ZLowColor, false, 0.0f, Debug.GizmoZLow);
break;
}
}
}
if (ImGui::IsMouseReleased(ImGuiMouseButton_Left))
{
DraggedElementType = ECogDebug_GizmoElementType::MAX;
}
else if (DraggedElementType != ECogDebug_GizmoElementType::MAX)
{
if (ImGui::IsMouseDragging(ImGuiMouseButton_Left, 4.0f))
{
FVector MouseWorldOrigin, MouseWorldDirection;
UGameplayStatics::DeprojectScreenToWorld(&InPlayerController, MousePos - CursorOffset, MouseWorldOrigin, MouseWorldDirection);
FCogDebug_GizmoElement& DraggedElement = GizmoElements[(uint8)DraggedElementType];
switch (DraggedElement.Type)
{
case ECogDebug_GizmoType::MoveAxis:
{
FVector Pa, Pb;
FMath::SegmentDistToSegmentSafe(
GizmoCenter - DraggedElement.Direction * 10000,
GizmoCenter + DraggedElement.Direction * 10000,
MouseWorldOrigin - MouseWorldDirection * 10000,
MouseWorldOrigin + MouseWorldDirection * 10000,
Pa, Pb);
InOutTransform.SetLocation(Pa);
break;
}
case ECogDebug_GizmoType::MovePlane:
{
const FPlane Plane(GizmoCenter, DraggedElement.Direction);
const FVector PlaneIntersection = FMath::RayPlaneIntersection(MouseWorldOrigin, MouseWorldDirection, Plane);
InOutTransform.SetLocation(PlaneIntersection);
break;
}
case ECogDebug_GizmoType::ScaleAxis:
{
FVector Pa, Pb;
FMath::SegmentDistToSegmentSafe(
GizmoCenter - DraggedElement.Direction * 10000,
GizmoCenter + DraggedElement.Direction * 10000,
MouseWorldOrigin - MouseWorldDirection * 10000,
MouseWorldOrigin + MouseWorldDirection * 10000,
Pa, Pb);
const float Sign = FMath::Sign(FVector::DotProduct(DraggedElement.Direction, Pa - GizmoCenter));
const float Delta = (Pa - GizmoCenter).Length() * Sign;
FVector NewScale = InitialScale + (DraggedElement.Axis * Delta * Debug.GizmoScaleSpeed);
NewScale.X = FMath::Max(NewScale.X, Debug.GizmoScaleMin);
NewScale.Y = FMath::Max(NewScale.Y, Debug.GizmoScaleMin);
NewScale.Z = FMath::Max(NewScale.Z, Debug.GizmoScaleMin);
InOutTransform.SetScale3D(NewScale);
break;
}
case ECogDebug_GizmoType::ScaleUniform:
{
const FVector2D DragDelta = FCogImguiHelper::ToFVector2D(ImGui::GetMouseDragDelta(ImGuiMouseButton_Left));
FVector NewScale = InitialScale + (DraggedElement.Axis * (DragDelta.X - DragDelta.Y) * Debug.GizmoScaleSpeed);
NewScale.X = FMath::Max(NewScale.X, Debug.GizmoScaleMin);
NewScale.Y = FMath::Max(NewScale.Y, Debug.GizmoScaleMin);
NewScale.Z = FMath::Max(NewScale.Z, Debug.GizmoScaleMin);
InOutTransform.SetScale3D(NewScale);
break;
}
default:
break;
}
}
}
else if (ImGui::IsMouseDown(ImGuiMouseButton_Left))
{
DraggedElementType = HoveredElementType;
if (HoveredElementType != ECogDebug_GizmoElementType::MAX)
{
CursorOffset = MousePos - Center2D;
InitialScale = InOutTransform.GetScale3D();
}
}
}
@@ -7,65 +7,12 @@
//--------------------------------------------------------------------------------------------------------------------------
TWeakObjectPtr<AActor> FCogDebugSettings::Selection;
bool FCogDebugSettings::bIsFilteringBySelection = true;
bool FCogDebugSettings::Persistent = false;
bool FCogDebugSettings::TextShadow = true;
bool FCogDebugSettings::Fade2D = true;
float FCogDebugSettings::Duration = 3.0f;
int FCogDebugSettings::DepthPriority = 0;
int FCogDebugSettings::Segments = 12;
float FCogDebugSettings::Thickness = 0.0f;
float FCogDebugSettings::ServerThickness = 2.0f;
float FCogDebugSettings::ServerColorMultiplier = 0.8f;
float FCogDebugSettings::ArrowSize = 10.0f;
float FCogDebugSettings::AxesScale = 1.0f;
float FCogDebugSettings::GradientColorIntensity = 0.0f;
float FCogDebugSettings::GradientColorSpeed = 2.0f;
float FCogDebugSettings::TextSize = 1.0f;
TArray<FString> FCogDebugSettings::SecondaryBoneWildcards =
{
"interaction",
"center_of_mass",
"ik_*",
"index_*",
"middle_*",
"pinky_*",
"ring_*",
"thumb_*",
"wrist_*",
"*_bck_*",
"*_fwd_*",
"*_in_*",
"*_out_*",
"*_pec_*",
"*_scap_*",
"*_bicep_*",
"*_tricep_*",
"*ankle*",
"*knee*",
"*corrective*",
"*twist*",
"*latissimus*",
};
FCogDebugData FCogDebugSettings::Data = FCogDebugData();
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugSettings::Reset()
{
bIsFilteringBySelection = true;
Persistent = false;
TextShadow = true;
Fade2D = true;
Duration = 3.0f;
DepthPriority = 0;
Segments = 12;
Thickness = 0.0f;
ServerThickness = 2.0f;
ServerColorMultiplier = 0.8f;
ArrowSize = 10.0f;
AxesScale = 1.0f;
GradientColorIntensity = 0.0f;
GradientColorSpeed = 2.0f;
TextSize = 1.0f;
Data = FCogDebugData();
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -82,7 +29,7 @@ bool FCogDebugSettings::IsDebugActiveForObject(const UObject* WorldContextObject
return true;
}
bool Result = IsDebugActiveForObject_Internal(WorldContextObject, Selection.Get(), bIsFilteringBySelection);
bool Result = IsDebugActiveForObject_Internal(WorldContextObject, Selection.Get(), Data.bIsFilteringBySelection);
return Result;
}
@@ -160,13 +107,13 @@ void FCogDebugSettings::SetSelection(UWorld* World, AActor* Value)
//--------------------------------------------------------------------------------------------------------------------------
bool FCogDebugSettings::GetIsFilteringBySelection()
{
return bIsFilteringBySelection;
return Data.bIsFilteringBySelection;
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebugSettings::SetIsFilteringBySelection(UWorld* World, bool Value)
{
bIsFilteringBySelection = Value;
Data.bIsFilteringBySelection = Value;
if (World != nullptr && World->GetNetMode() == NM_Client)
{
@@ -180,13 +127,13 @@ void FCogDebugSettings::SetIsFilteringBySelection(UWorld* World, bool Value)
//--------------------------------------------------------------------------------------------------------------------------
bool FCogDebugSettings::GetDebugPersistent(bool bPersistent)
{
return Persistent && bPersistent;
return Data.Persistent && bPersistent;
}
//--------------------------------------------------------------------------------------------------------------------------
float FCogDebugSettings::GetDebugDuration(bool bPersistent)
{
return bPersistent == false ? 0.0f : Duration;
return bPersistent == false ? 0.0f : Data.Duration;
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -194,7 +141,7 @@ float FCogDebugSettings::GetDebugTextDuration(bool bPersistent)
{
if (bPersistent)
{
return Persistent ? 100 : Duration;
return Data.Persistent ? 100 : Data.Duration;
}
else
{
@@ -205,31 +152,31 @@ float FCogDebugSettings::GetDebugTextDuration(bool bPersistent)
//--------------------------------------------------------------------------------------------------------------------------
int FCogDebugSettings::GetDebugSegments()
{
return Segments;
return Data.Segments;
}
//--------------------------------------------------------------------------------------------------------------------------
int FCogDebugSettings::GetCircleSegments()
{
return (Segments * 2) + 2; // because DrawDebugCircle does Segments = FMath::Max((Segments - 2) / 2, 4) for some reason
return (Data.Segments * 2) + 2; // because DrawDebugCircle does Segments = FMath::Max((Segments - 2) / 2, 4) for some reason
}
//--------------------------------------------------------------------------------------------------------------------------
float FCogDebugSettings::GetDebugThickness(float InThickness)
{
return (Thickness + InThickness);
return (Data.Thickness + InThickness);
}
//--------------------------------------------------------------------------------------------------------------------------
float FCogDebugSettings::GetDebugServerThickness(float InThickness)
{
return (ServerThickness + InThickness);
return (Data.ServerThickness + InThickness);
}
//--------------------------------------------------------------------------------------------------------------------------
uint8 FCogDebugSettings::GetDebugDepthPriority(float InDepthPriority)
{
return (DepthPriority + InDepthPriority);
return (Data.DepthPriority + InDepthPriority);
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -252,8 +199,8 @@ FColor FCogDebugSettings::ModulateDebugColor(const UWorld* World, const FColor&
ComplementaryColor = ComplementaryColor.HSVToLinearRGB();
const FLinearColor GradientColor = FLinearColor::LerpUsingHSV(FLinearColor(Color), ComplementaryColor, FMath::Cos(GradientColorSpeed * Time));
const FLinearColor FBlendColor = BaseColor * (1.0f - FCogDebugSettings::GradientColorIntensity) + GradientColor * GradientColorIntensity;
const FLinearColor GradientColor = FLinearColor::LerpUsingHSV(FLinearColor(Color), ComplementaryColor, FMath::Cos(Data.GradientColorSpeed * Time));
const FLinearColor FBlendColor = BaseColor * (1.0f - Data.GradientColorIntensity) + GradientColor * Data.GradientColorIntensity;
return FBlendColor.ToFColor(true);
}
@@ -262,9 +209,9 @@ FColor FCogDebugSettings::ModulateDebugColor(const UWorld* World, const FColor&
FColor FCogDebugSettings::ModulateServerColor(const FColor& Color)
{
FColor ServerColor(
Color.R * ServerColorMultiplier,
Color.G * ServerColorMultiplier,
Color.B * ServerColorMultiplier,
Color.R * Data.ServerColorMultiplier,
Color.G * Data.ServerColorMultiplier,
Color.B * Data.ServerColorMultiplier,
Color.A);
return ServerColor;
@@ -275,7 +222,7 @@ bool FCogDebugSettings::IsSecondarySkeletonBone(FName BoneName)
{
FString BoneString = BoneName.ToString().ToLower();
for (const FString& Wildcard : SecondaryBoneWildcards)
for (const FString& Wildcard : Data.SecondaryBoneWildcards)
{
if (BoneString.MatchesWildcard(Wildcard))
{
@@ -0,0 +1,67 @@
#pragma once
#include "CoreMinimal.h"
#include "CogDebugGizmo.generated.h"
//--------------------------------------------------------------------------------------------------------------------------
UENUM()
enum class ECogDebug_GizmoType : uint8
{
MoveAxis,
MovePlane,
Rotate,
ScaleAxis,
ScaleUniform,
MAX,
};
//--------------------------------------------------------------------------------------------------------------------------
UENUM()
enum class ECogDebug_GizmoAxis : uint8
{
X,
Y,
Z,
MAX,
};
//--------------------------------------------------------------------------------------------------------------------------
UENUM()
enum class ECogDebug_GizmoElementType : uint8
{
MoveX,
MoveY,
MoveZ,
MoveXY,
MoveXZ,
MoveYZ,
RotateX,
RotateY,
RotateZ,
ScaleXYZ,
ScaleX,
ScaleY,
ScaleZ,
MAX,
};
//--------------------------------------------------------------------------------------------------------------------------
struct FCogDebug_GizmoElement
{
ECogDebug_GizmoType Type;
ECogDebug_GizmoAxis AxisType;
FVector Axis;
FVector Direction;
FQuat Rotation;
FVector Location;
};
//--------------------------------------------------------------------------------------------------------------------------
struct COGDEBUG_API FCogDebug_Gizmo
{
void Draw(const APlayerController& InPlayerController, FTransform& InOutTransform);
ECogDebug_GizmoElementType DraggedElementType = ECogDebug_GizmoElementType::MAX;
FVector2D CursorOffset = FVector2D::ZeroVector;
FVector InitialScale = FVector::OneVector;
};
@@ -2,11 +2,167 @@
#include "CoreMinimal.h"
#include "UObject/WeakObjectPtrTemplates.h"
#include "CogDebugSettings.generated.h"
class UObject;
class AActor;
class UWorld;
USTRUCT()
struct FCogDebugData
{
GENERATED_BODY()
UPROPERTY(Config)
bool bIsFilteringBySelection = true;
UPROPERTY(Config)
bool Persistent = false;
UPROPERTY(Config)
bool TextShadow = true;
UPROPERTY(Config)
bool Fade2D = true;
UPROPERTY(Config)
float Duration = 3.0f;
UPROPERTY(Config)
int DepthPriority = 0;
UPROPERTY(Config)
int Segments = 12;
UPROPERTY(Config)
float Thickness = 0.0f;
UPROPERTY(Config)
float ServerThickness = 2.0f;
UPROPERTY(Config)
float ServerColorMultiplier = 0.8f;
UPROPERTY(Config)
float ArrowSize = 10.0f;
UPROPERTY(Config)
float AxesScale = 1.0f;
UPROPERTY(Config)
float GradientColorIntensity = 0.0f;
UPROPERTY(Config)
float GradientColorSpeed = 2.0f;
UPROPERTY(Config)
float TextSize = 1.0f;
UPROPERTY(Config)
float GizmoScale = 1.0f;
UPROPERTY(Config)
float GizmoAxisLength = 50.0f;
UPROPERTY(Config)
int GizmoZLow = 0;
UPROPERTY(Config)
int GizmoZHigh = 100;
UPROPERTY(Config)
float GizmoThicknessZLow = 1.0f;
UPROPERTY(Config)
float GizmoThicknessZHigh = 0.0f;
UPROPERTY(Config)
float GizmoMouseMaxDistance = 5.0f;
UPROPERTY(Config)
float GizmoPlaneOffset = 25.0f;
UPROPERTY(Config)
float GizmoPlaneExtent = 5.0f;
UPROPERTY(Config)
float GizmoScaleBoxExtent = 2.0f;
UPROPERTY(Config)
float GizmoScaleSpeed = 0.5f;
UPROPERTY(Config)
float GizmoScaleMin = 0.001f;
UPROPERTY(Config)
float GizmoRotationRadius = 15.0f;
UPROPERTY(Config)
int GizmoRotationSegments = 32;
UPROPERTY(Config)
FColor GizmoAxisColorsZHighX = FColor(255, 50, 50, 255);
UPROPERTY(Config)
FColor GizmoAxisColorsZHighY = FColor(50, 255, 50, 255);
UPROPERTY(Config)
FColor GizmoAxisColorsZHighZ = FColor(50, 50, 255, 255);
UPROPERTY(Config)
FColor GizmoAxisColorsZHighW = FColor(255, 255, 255, 255);
UPROPERTY(Config)
FColor GizmoAxisColorsZLowX = FColor(128, 0, 0, 255);
UPROPERTY(Config)
FColor GizmoAxisColorsZLowY = FColor(0, 128, 0, 255);
UPROPERTY(Config)
FColor GizmoAxisColorsZLowZ = FColor(0, 0, 128, 255);
UPROPERTY(Config)
FColor GizmoAxisColorsZLowW = FColor(128, 128, 128, 255);
UPROPERTY(Config)
FColor GizmoAxisColorsSelectionX = FColor(255, 255, 0, 255);
UPROPERTY(Config)
FColor GizmoAxisColorsSelectionY = FColor(255, 255, 0, 255);
UPROPERTY(Config)
FColor GizmoAxisColorsSelectionZ = FColor(255, 255, 0, 255);
UPROPERTY(Config)
FColor GizmoAxisColorsSelectionW = FColor(255, 255, 0, 255);
UPROPERTY(Config)
TArray<FString> SecondaryBoneWildcards = {
"interaction",
"center_of_mass",
"ik_*",
"index_*",
"middle_*",
"pinky_*",
"ring_*",
"thumb_*",
"wrist_*",
"*_bck_*",
"*_fwd_*",
"*_in_*",
"*_out_*",
"*_pec_*",
"*_scap_*",
"*_bicep_*",
"*_tricep_*",
"*ankle*",
"*knee*",
"*corrective*",
"*twist*",
"*latissimus*",
};
};
struct COGDEBUG_API FCogDebugSettings
{
public:
@@ -48,41 +204,11 @@ public:
static void Reset();
static bool Persistent;
static bool TextShadow;
static bool Fade2D;
static float Duration;
static int DepthPriority;
static int Segments;
static float Thickness;
static float ServerThickness;
static float ServerColorMultiplier;
static float ArrowSize;
static float AxesScale;
static float GradientColorIntensity;
static float GradientColorSpeed;
static float TextSize;
static TArray<FString> SecondaryBoneWildcards;
static FCogDebugData Data;
private:
static bool IsDebugActiveForObject_Internal(const UObject* WorldContextObject, const AActor* InSelection, bool InIsFilteringBySelection);
static TWeakObjectPtr<AActor> Selection;
static bool bIsFilteringBySelection;
};
@@ -4,13 +4,9 @@
#include "CogDebugSettings.h"
#include "CogEngineDataAsset.h"
#include "CogImGuiHelper.h"
#include "CogWindowHelper.h"
#include "CogWindowWidgets.h"
#include "Components/BoxComponent.h"
#include "Components/CapsuleComponent.h"
#include "Components/PrimitiveComponent.h"
#include "Components/SceneComponent.h"
#include "Components/SphereComponent.h"
#include "imgui.h"
#include "Kismet/GameplayStatics.h"
@@ -242,24 +238,24 @@ void FCogEngineWindow_CollisionTester::RenderContent()
case ECogEngine_CollisionQueryShape::Sphere:
{
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat("Sphere Radius", &Config->SphereRadius, 0.1f, 0, 100.0f, "%.1f");
ImGui::DragFloat("Sphere Radius", &Config->ShapeExtent.X, 0.1f, 0, 100.0f, "%.1f");
break;
}
case ECogEngine_CollisionQueryShape::Box:
{
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat3("Box Extent", &Config->BoxExtent.X, 0.1f, 0, 100.0f, "%.1f");
ImGui::DragFloat3("Box Extent", &Config->ShapeExtent.X, 0.1f, 0, 100.0f, "%.1f");
break;
}
case ECogEngine_CollisionQueryShape::Capsule:
{
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat("Capsule Radius", &Config->CapsuleRadius, 0.1f, 0, 100.0f, "%.1f");
ImGui::DragFloat("Capsule Radius", &Config->ShapeExtent.X, 0.1f, 0, 100.0f, "%.1f");
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat("Capsule Half Height", &Config->CapsuleHalfHeight, 0.1f, 0, 100.0f, "%.1f");
ImGui::DragFloat("Capsule Half Height", &Config->ShapeExtent.Z, 0.1f, 0, 100.0f, "%.1f");
break;
}
}
@@ -343,9 +339,9 @@ void FCogEngineWindow_CollisionTester::Query()
{
switch (Config->Shape)
{
case ECogEngine_CollisionQueryShape::Sphere: QueryShape.SetSphere(Config->SphereRadius); break;
case ECogEngine_CollisionQueryShape::Capsule: QueryShape.SetCapsule(Config->CapsuleRadius, Config->CapsuleHalfHeight); break;
case ECogEngine_CollisionQueryShape::Box: QueryShape.SetBox(Config->BoxExtent); break;
case ECogEngine_CollisionQueryShape::Sphere: QueryShape.SetSphere(Config->ShapeExtent.X); break;
case ECogEngine_CollisionQueryShape::Capsule: QueryShape.SetCapsule(Config->ShapeExtent.X, Config->ShapeExtent.Z); break;
case ECogEngine_CollisionQueryShape::Box: QueryShape.SetBox(Config->ShapeExtent); break;
}
}
@@ -519,7 +515,7 @@ void FCogEngineWindow_CollisionTester::Query()
GetWorld(),
QueryStart,
QueryEnd,
FCogDebugSettings::ArrowSize,
FCogDebugSettings::Data.ArrowSize,
Color,
false,
0.0f,
@@ -577,7 +573,7 @@ void FCogEngineWindow_CollisionTester::Query()
GetWorld(),
Hit.Location,
Hit.Location + Hit.Normal * 20.0f,
FCogDebugSettings::ArrowSize,
FCogDebugSettings::Data.ArrowSize,
FLinearColor(Config->NormalColor).ToFColor(true),
false,
0.0f,
@@ -591,7 +587,7 @@ void FCogEngineWindow_CollisionTester::Query()
GetWorld(),
Hit.ImpactPoint,
Hit.ImpactPoint + Hit.ImpactNormal * 20.0f,
FCogDebugSettings::ArrowSize,
FCogDebugSettings::Data.ArrowSize,
FLinearColor(Config->ImpactNormalColor).ToFColor(true),
false,
0.0f,
@@ -605,10 +601,20 @@ void FCogEngineWindow_CollisionTester::Query()
}
}
FTransform Transform1(QueryRotation, QueryStart, FVector::OneVector);
DrawTransformGizmos(GetWorld(), Transform1);
FTransform Transform2(QueryRotation, QueryEnd, FVector::OneVector);
DrawTransformGizmos(GetWorld(), Transform2);
if (const APlayerController* LocalPlayerController = GetLocalPlayerController())
{
FVector ScaleStart(Config->ShapeExtent);
FTransform TransformStart(QueryRotation, QueryStart, ScaleStart);
GizmoStart.Draw(*LocalPlayerController, TransformStart);
Config->LocationStart = FVector3f(TransformStart.GetLocation());
Config->ShapeExtent = FVector3f(TransformStart.GetScale3D());
FVector ScaleEnd(Config->ShapeExtent);
FTransform TransformEnd(QueryRotation, QueryEnd, ScaleEnd);
GizmoEnd.Draw(*LocalPlayerController, TransformEnd);
Config->LocationEnd = FVector3f(TransformEnd.GetLocation());
Config->ShapeExtent = FVector3f(TransformEnd.GetScale3D());
}
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -638,7 +644,7 @@ void FCogEngineWindow_CollisionTester::DrawPrimitive(const UPrimitiveComponent*
if (AlreadyDrawnActors.Contains(Actor) == false)
{
FColor TextColor = Color.WithAlpha(255);
DrawDebugString(GetWorld(), Actor->GetActorLocation(), GetNameSafe(Actor->GetClass()), nullptr, FColor::White, 0.0f, FCogDebugSettings::TextShadow, FCogDebugSettings::TextSize);
DrawDebugString(GetWorld(), Actor->GetActorLocation(), GetNameSafe(Actor->GetClass()), nullptr, FColor::White, 0.0f, FCogDebugSettings::Data.TextShadow, FCogDebugSettings::Data.TextSize);
AlreadyDrawnActors.Add(Actor);
}
}
@@ -693,7 +699,7 @@ void FCogEngineWindow_CollisionTester::DrawShape(const FCollisionShape& Shape, c
case ECollisionShape::Sphere:
{
//--------------------------------------------------
// see UCapsuleComponent::GetScaledCapsuleRadius()
// see USphereComponent::GetScaledSphereRadius()
//--------------------------------------------------
const float RadiusScale = FMath::Min(Scale.X, FMath::Min(Scale.Y, Scale.Z));
const float Radius = Shape.Sphere.Radius * RadiusScale;
@@ -758,198 +764,3 @@ void FCogEngineWindow_CollisionTester::SetAsset(const UCogEngineDataAsset* Value
Channel.Color = AssetChannel.Color.ToFColor(true);
}
}
//--------------------------------------------------------------------------------------------------------------------------
static void FindSegmentPointDistance(const FVector2D& Segment1, const FVector2D& Segment2, const FVector2D& Point, FVector2D& Projection, float& Time, float& Distance)
{
const float DistSquared = FVector2D::DistSquared(Segment1, Segment2);
if (FMath::IsNearlyZero(DistSquared))
{
Time = 0.0f;
Projection = Segment1;
Distance = FVector2D::Distance(Point, Segment1);
}
else
{
Time = FMath::Max(0.0f, FMath::Min(1.0f, FVector2D::DotProduct(Point - Segment1, Segment2 - Segment1) / DistSquared));
Projection = Segment1 + Time * (Segment2 - Segment1);
Distance = FVector2D::Distance(Point, Projection);
}
}
//--------------------------------------------------------------------------------------------------------------------------
static float FindSegmentPointDistance2(const FVector2D& Segment1, const FVector2D& Segment2, const FVector2D& Point)
{
FVector2D Projection;
float Time, Distance;
FindSegmentPointDistance(Segment1, Segment2, Point, Projection, Time, Distance);
return Distance;
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_CollisionTester::DrawTransformGizmos(const UWorld* InWorld, FTransform& InTransform)
{
APlayerController* PlayerController = GetLocalPlayerController();
if (PlayerController == nullptr)
{
return;
}
const ImGuiViewport* Viewport = ImGui::GetMainViewport();
if (Viewport == nullptr)
{
return;
}
const uint8 ZLow = 0;
const uint8 ZHigh = 100;
const float ThicknessZLow = 1.0f;
const float ThicknessZHigh = 0.0f;
const float AxisLength = 50.0f;
const float PlaneOffset = 25.0f;
const FVector2D PlaneExtent(10.0f, 10.0f);
const FVector BoxExtent(2.0f, 2.0f, 2.0f);
const float MaxMouseDistance = 5.0f;
const float RotationRadius = 15.0f;
const int32 RotationSegments = 32;
const FColor AxisColorsZHigh [] = { FColor(255, 50, 50, 255), FColor(50, 255, 50, 255), FColor(50, 50, 255, 255), FColor(255, 255, 255, 255) };
const FColor AxisColorsZLow [] = { FColor(128, 0, 0, 255), FColor(0, 128, 0, 255), FColor(0, 0, 128, 255), FColor(128, 128, 128, 255) };
const FColor SelectionColor = FColor(255, 255, 0, 255);
const FVector Center = InTransform.GetTranslation();
const FQuat RotX = InTransform.GetRotation();
const FQuat RotY = RotX * FQuat(FVector(0.0f, 0.0f, 1.0f), UE_HALF_PI);
const FQuat RotZ = RotX * FQuat(FVector(0.0f, 1.0f, 0.0f), UE_HALF_PI);
const FVector UnitAxisX = RotX.GetAxisX();
const FVector UnitAxisY = RotX.GetAxisY();
const FVector UnitAxisZ = RotX.GetAxisZ();
const FVector AxisX = Center + UnitAxisX * AxisLength;
const FVector AxisY = Center + UnitAxisY * AxisLength;
const FVector AxisZ = Center + UnitAxisZ * AxisLength;
const FVector PlaneXY = Center + ((UnitAxisX + UnitAxisY) * PlaneOffset);
const FVector PlaneXZ = Center + ((UnitAxisX + UnitAxisZ) * PlaneOffset);
const FVector PlaneYZ = Center + ((UnitAxisY + UnitAxisZ) * PlaneOffset);
const ImVec2 ImMousePos = ImGui::GetMousePos() - Viewport->Pos;
const FVector2D MousePos = FCogImguiHelper::ToFVector2D(ImMousePos);
FVector2D ScreenGizmoCenter;
if (UGameplayStatics::ProjectWorldToScreen(PlayerController, Center, ScreenGizmoCenter) == false)
{
return;
}
FCogEngine_GizmoElement GizmoElements[ECogEngine_GizmoElementType::MAX];
GizmoElements[(int32)ECogEngine_GizmoElementType::MoveX] = FCogEngine_GizmoElement { ECogEngine_GizmoType::MoveAxis, ECogEngine_GizmoAxis::X, FQuat::Identity, AxisX };
GizmoElements[(int32)ECogEngine_GizmoElementType::MoveY] = FCogEngine_GizmoElement { ECogEngine_GizmoType::MoveAxis, ECogEngine_GizmoAxis::Y, FQuat::Identity, AxisY };
GizmoElements[(int32)ECogEngine_GizmoElementType::MoveZ] = FCogEngine_GizmoElement { ECogEngine_GizmoType::MoveAxis, ECogEngine_GizmoAxis::Z, FQuat::Identity, AxisZ };
GizmoElements[(int32)ECogEngine_GizmoElementType::MoveXY] = FCogEngine_GizmoElement { ECogEngine_GizmoType::MovePlane, ECogEngine_GizmoAxis::Z, RotZ, PlaneXY };
GizmoElements[(int32)ECogEngine_GizmoElementType::MoveXZ] = FCogEngine_GizmoElement { ECogEngine_GizmoType::MovePlane, ECogEngine_GizmoAxis::Y, RotY, PlaneXZ };
GizmoElements[(int32)ECogEngine_GizmoElementType::MoveYZ] = FCogEngine_GizmoElement { ECogEngine_GizmoType::MovePlane, ECogEngine_GizmoAxis::X, RotX, PlaneYZ };
GizmoElements[(int32)ECogEngine_GizmoElementType::RotateX] = FCogEngine_GizmoElement { ECogEngine_GizmoType::Rotate, ECogEngine_GizmoAxis::X, RotX, AxisX };
GizmoElements[(int32)ECogEngine_GizmoElementType::RotateY] = FCogEngine_GizmoElement { ECogEngine_GizmoType::Rotate, ECogEngine_GizmoAxis::Y, RotY, AxisY };
GizmoElements[(int32)ECogEngine_GizmoElementType::RotateZ] = FCogEngine_GizmoElement { ECogEngine_GizmoType::Rotate, ECogEngine_GizmoAxis::Z, RotZ, AxisZ };
GizmoElements[(int32)ECogEngine_GizmoElementType::ScaleXYZ] = FCogEngine_GizmoElement { ECogEngine_GizmoType::ScaleUniform, ECogEngine_GizmoAxis::MAX, RotX, Center };
GizmoElements[(int32)ECogEngine_GizmoElementType::ScaleX] = FCogEngine_GizmoElement { ECogEngine_GizmoType::ScaleAxis, ECogEngine_GizmoAxis::X, RotX, AxisX };
GizmoElements[(int32)ECogEngine_GizmoElementType::ScaleY] = FCogEngine_GizmoElement { ECogEngine_GizmoType::ScaleAxis, ECogEngine_GizmoAxis::Y, RotY, AxisY };
GizmoElements[(int32)ECogEngine_GizmoElementType::ScaleZ] = FCogEngine_GizmoElement { ECogEngine_GizmoType::ScaleAxis, ECogEngine_GizmoAxis::Z, RotZ, AxisZ };
float MinDistanceToMouse = FLT_MAX;
ECogEngine_GizmoElementType ClosestGizmoElementType = ECogEngine_GizmoElementType::MAX;
for (uint8 i = (uint8)ECogEngine_GizmoElementType::MoveX; i < (uint8)ECogEngine_GizmoElementType::MAX; ++i)
{
FCogEngine_GizmoElement& Elm = GizmoElements[i];
float DistanceToMouse = FLT_MAX;
switch (Elm.Type)
{
case ECogEngine_GizmoType::MoveAxis:
{
FVector2D ScreenElementLocation;
UGameplayStatics::ProjectWorldToScreen(PlayerController, Elm.Location, ScreenElementLocation);
DistanceToMouse = FindSegmentPointDistance2(ScreenGizmoCenter, ScreenElementLocation, MousePos);
break;
}
case ECogEngine_GizmoType::MovePlane:
{
//DistanceToMouse =
break;
}
}
if (DistanceToMouse < MaxMouseDistance && DistanceToMouse < MinDistanceToMouse)
{
ClosestGizmoElementType = (ECogEngine_GizmoElementType)i;
MinDistanceToMouse = DistanceToMouse;
}
}
for (uint8 i = (uint8)ECogEngine_GizmoElementType::MoveX; i < (uint8)ECogEngine_GizmoElementType::MAX; ++i)
{
const FCogEngine_GizmoElement& Elm = GizmoElements[i];
const bool IsClosestToMouse = i == (uint8)ClosestGizmoElementType;
switch (Elm.Type)
{
case ECogEngine_GizmoType::MoveAxis:
{
DrawDebugLine(InWorld, Center, Elm.Location, IsClosestToMouse ? SelectionColor : AxisColorsZLow[(uint8)Elm.Axis], false, 0.0f, ZLow, ThicknessZLow);
DrawDebugLine(InWorld, Center, Elm.Location, IsClosestToMouse ? SelectionColor : AxisColorsZHigh[(uint8)Elm.Axis], false, 0.0f, ZHigh, ThicknessZHigh);
break;
}
case ECogEngine_GizmoType::MovePlane:
{
FCogDebugDrawHelper::DrawQuad(InWorld, Elm.Location, Elm.Rotation, PlaneExtent, IsClosestToMouse ? SelectionColor : AxisColorsZLow[(uint8)Elm.Axis], false, 0.0f, ZLow, ThicknessZLow);
FCogDebugDrawHelper::DrawQuad(InWorld, Elm.Location, Elm.Rotation, PlaneExtent, IsClosestToMouse ? SelectionColor : AxisColorsZLow[(uint8)Elm.Axis], false, 0.0f, ZHigh, ThicknessZHigh);
FCogDebugDrawHelper::DrawSolidQuad(InWorld, Elm.Location, Elm.Rotation, PlaneExtent, IsClosestToMouse ? SelectionColor : AxisColorsZHigh[(uint8)Elm.Axis], false, 0.0f, ZHigh);
break;
}
case ECogEngine_GizmoType::Rotate:
{
//FRotationTranslationMatrix Matrix(FRotator(Elm.Rotation), Elm.Location);
//DrawDebugCircle(InWorld, Matrix, RotationRadius, RotationSegments, IsClosestToMouse ? SelectionColor : AxisColorsZLow[(uint8)Elm.Axis], false, 0.0f, ZLow, ThicknessZLow, false);
//DrawDebugCircle(InWorld, Matrix, RotationRadius, RotationSegments, IsClosestToMouse ? SelectionColor : AxisColorsZLow[(uint8)Elm.Axis], false, 0.0f, ZHigh, ThicknessZHigh, false);
break;
}
case ECogEngine_GizmoType::ScaleUniform:
case ECogEngine_GizmoType::ScaleAxis:
{
DrawDebugBox(InWorld, Elm.Location, BoxExtent, Elm.Rotation, IsClosestToMouse ? SelectionColor : AxisColorsZLow[(uint8)Elm.Axis], false, 0.0f, ZLow, ThicknessZLow);
DrawDebugBox(InWorld, Elm.Location, BoxExtent, Elm.Rotation, IsClosestToMouse ? SelectionColor : AxisColorsZHigh[(uint8)Elm.Axis], false, 0.0f, ZHigh, ThicknessZHigh);
DrawDebugSolidBox(InWorld, Elm.Location, BoxExtent, Elm.Rotation, IsClosestToMouse ? SelectionColor : AxisColorsZLow[(uint8)Elm.Axis], false, 0.0f, ZHigh);
break;
}
}
}
if (ImGui::IsMouseDown(ImGuiMouseButton_Left))
{
IsDragging = ClosestGizmoElementType != ECogEngine_GizmoElementType::MAX;
StartTransform = InTransform;
}
else if (ImGui::IsMouseReleased(ImGuiMouseButton_Left))
{
IsDragging = false;
}
if (IsDragging)
{
if (ImGui::IsMouseDragging(ImGuiMouseButton_Left, 4.0f))
{
ImVec2 Delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Left);
FVector WorldOrigin, WorldDirection;
UGameplayStatics::DeprojectScreenToWorld(PlayerController, MousePos, WorldOrigin, WorldDirection);
}
}
}
@@ -292,7 +292,7 @@ void FCogEngineWindow_CollisionViewer::RenderContent()
if (AlreadyDrawnActors.Contains(Actor) == false)
{
FColor TextColor = Color.WithAlpha(255);
DrawDebugString(World, Actor->GetActorLocation(), GetNameSafe(Actor->GetClass()), nullptr, FColor::White, 0.0f, FCogDebugSettings::TextShadow, FCogDebugSettings::TextSize);
DrawDebugString(World, Actor->GetActorLocation(), GetNameSafe(Actor->GetClass()), nullptr, FColor::White, 0.0f, FCogDebugSettings::Data.TextShadow, FCogDebugSettings::Data.TextSize);
AlreadyDrawnActors.Add(Actor);
}
}
@@ -21,22 +21,8 @@ void FCogEngineWindow_DebugSettings::Initialize()
Config = GetConfig<UCogEngineConfig_DebugSettings>();
FCogDebugSettings::Persistent = Config->Persistent;
FCogDebugSettings::TextShadow = Config->TextShadow;
FCogDebugSettings::Fade2D = Config->Fade2D;
FCogDebugSettings::Duration = Config->Duration;
FCogDebugSettings::DepthPriority = Config->DepthPriority;
FCogDebugSettings::Segments = Config->Segments;
FCogDebugSettings::Thickness = Config->Thickness;
FCogDebugSettings::ServerThickness = Config->ServerThickness;
FCogDebugSettings::ServerColorMultiplier = Config->ServerColorMultiplier;
FCogDebugSettings::ArrowSize = Config->ArrowSize;
FCogDebugSettings::AxesScale = Config->AxesScale;
FCogDebugSettings::GradientColorIntensity = Config->GradientColorIntensity;
FCogDebugSettings::GradientColorSpeed = Config->GradientColorSpeed;
FCogDebugSettings::TextSize = Config->TextSize;
FCogDebugSettings::SetIsFilteringBySelection(GetWorld(), Config->bIsFilteringBySelection);
FCogDebugSettings::Data = Config->Data;
FCogDebugSettings::SetIsFilteringBySelection(GetWorld(), Config->Data.bIsFilteringBySelection);
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -52,20 +38,7 @@ void FCogEngineWindow_DebugSettings::PreSaveConfig()
{
Super::PreSaveConfig();
Config->Persistent = FCogDebugSettings::Persistent;
Config->TextShadow = FCogDebugSettings::TextShadow;
Config->Fade2D = FCogDebugSettings::Fade2D;
Config->Duration = FCogDebugSettings::Duration;
Config->DepthPriority = FCogDebugSettings::DepthPriority;
Config->Segments = FCogDebugSettings::Segments;
Config->Thickness = FCogDebugSettings::Thickness;
Config->ServerThickness = FCogDebugSettings::ServerThickness;
Config->ServerColorMultiplier = FCogDebugSettings::ServerColorMultiplier;
Config->ArrowSize = FCogDebugSettings::ArrowSize;
Config->AxesScale = FCogDebugSettings::AxesScale;
Config->GradientColorIntensity = FCogDebugSettings::GradientColorIntensity;
Config->GradientColorSpeed = FCogDebugSettings::GradientColorSpeed;
Config->TextSize = FCogDebugSettings::TextSize;
Config->Data = FCogDebugSettings::Data;
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -75,117 +48,195 @@ void FCogEngineWindow_DebugSettings::RenderContent()
if (ImGui::BeginMenuBar())
{
if (ImGui::MenuItem("Reset"))
if (ImGui::BeginMenu("Options"))
{
FCogDebugSettings::Reset();
if (ImGui::MenuItem("Reset"))
{
FCogDebugSettings::Reset();
}
ImGui::Checkbox("Show Advanced Settings", &Config->bShowAdvancedSettings);
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
Config->bIsFilteringBySelection = FCogDebugSettings::GetIsFilteringBySelection();
if (ImGui::Checkbox("Filter by selection", &Config->bIsFilteringBySelection))
Config->Data.bIsFilteringBySelection = FCogDebugSettings::GetIsFilteringBySelection();
if (ImGui::Checkbox("Filter by selection", &Config->Data.bIsFilteringBySelection))
{
FCogDebugSettings::SetIsFilteringBySelection(GetWorld(), Config->bIsFilteringBySelection);
FCogDebugSettings::SetIsFilteringBySelection(GetWorld(), Config->Data.bIsFilteringBySelection);
}
if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
{
ImGui::SetTooltip("If checked, only show the debug of the currently selected actor. Otherwise show the debug of all actors.");
}
ImGui::Checkbox("Persistent", &FCogDebugSettings::Persistent);
FCogDebugData& Data = FCogDebugSettings::Data;
ImGui::Checkbox("Persistent", &Data.Persistent);
if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
{
ImGui::SetTooltip("Make debug draw always persist");
}
ImGui::Checkbox("Text Shadow", &FCogDebugSettings::TextShadow);
ImGui::Checkbox("Text Shadow", &Data.TextShadow);
if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
{
ImGui::SetTooltip("Show a shadow below debug text.");
}
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::Checkbox("Fade 2D", &FCogDebugSettings::Fade2D);
ImGui::Checkbox("Fade 2D", &Data.Fade2D);
if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
{
ImGui::SetTooltip("Does the 2D debug is fading out.");
}
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat("Duration", &FCogDebugSettings::Duration, 0.01f, 0.0f, 100.0f, "%.1f");
ImGui::DragFloat("Duration", &Data.Duration, 0.01f, 0.0f, 100.0f, "%.1f");
if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
{
ImGui::SetTooltip("The duration of debug elements.");
}
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat("Thickness", &FCogDebugSettings::Thickness, 0.05f, 0.0f, 5.0f, "%.1f");
ImGui::DragFloat("Thickness", &Data.Thickness, 0.05f, 0.0f, 5.0f, "%.1f");
if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
{
ImGui::SetTooltip("The thickness of debug lines.");
}
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat("Server Thickness", &FCogDebugSettings::ServerThickness, 0.05f, 0.0f, 5.0f, "%.1f");
ImGui::DragFloat("Server Thickness", &Data.ServerThickness, 0.05f, 0.0f, 5.0f, "%.1f");
if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
{
ImGui::SetTooltip("The thickness the server debug lines.");
}
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat("Server Color Mult", &FCogDebugSettings::ServerColorMultiplier, 0.01f, 0.0f, 1.0f, "%.1f");
ImGui::DragFloat("Server Color Mult", &Data.ServerColorMultiplier, 0.01f, 0.0f, 1.0f, "%.1f");
if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
{
ImGui::SetTooltip("The color multiplier applied to the server debug lines.");
}
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragInt("Depth Priority", &FCogDebugSettings::DepthPriority, 0.1f, 0, 100);
ImGui::DragInt("Depth Priority", &Data.DepthPriority, 0.1f, 0, 100);
if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
{
ImGui::SetTooltip("The depth priority of debug elements.");
}
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragInt("Segments", &FCogDebugSettings::Segments, 0.1f, 4, 20.0f);
ImGui::DragInt("Segments", &Data.Segments, 0.1f, 4, 20.0f);
if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
{
ImGui::SetTooltip("The number of segments used for circular shapes.");
}
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat("Axes Scale", &FCogDebugSettings::AxesScale, 0.1f, 0, 10.0f, "%.1f");
ImGui::DragFloat("Axes Scale", &Data.AxesScale, 0.1f, 0, 10.0f, "%.1f");
if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
{
ImGui::SetTooltip("The scaling debug axis.");
}
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat("Arrow Size", &FCogDebugSettings::ArrowSize, 1.0f, 0.0f, 200.0f, "%.0f");
ImGui::DragFloat("Arrow Size", &Data.ArrowSize, 1.0f, 0.0f, 200.0f, "%.0f");
if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
{
ImGui::SetTooltip("The size of debug arrows.");
}
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat("Gradient Intensity", &FCogDebugSettings::GradientColorIntensity, 0.01f, 0.0f, 1.0f, "%.2f");
ImGui::DragFloat("Gradient Intensity", &Data.GradientColorIntensity, 0.01f, 0.0f, 1.0f, "%.2f");
if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
{
ImGui::SetTooltip("How much the debug elements color should be changed by a gradient color over time.");
}
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat("Gradient Speed", &FCogDebugSettings::GradientColorSpeed, 0.1f, 0.0f, 10.0f, "%.1f");
ImGui::DragFloat("Gradient Speed", &Data.GradientColorSpeed, 0.1f, 0.0f, 10.0f, "%.1f");
if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
{
ImGui::SetTooltip("The speed of the gradient color change.");
}
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat("Text Size", &FCogDebugSettings::TextSize, 0.1f, 0.1f, 5.0f, "%.1f");
ImGui::DragFloat("Text Size", &Data.TextSize, 0.1f, 0.1f, 5.0f, "%.1f");
if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
{
ImGui::SetTooltip("The size of the debug texts.");
}
if (Config->bShowAdvancedSettings)
{
ImGui::SeparatorText("Gizmo");
}
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat("Gizmo Scale", &Data.GizmoScale, 0.1f, 0.1f, 10.0f, "%.1f");
if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
{
ImGui::SetTooltip("The scale of the gizmo.");
}
if (Config->bShowAdvancedSettings)
{
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat("Gizmo Axis Length", &Data.GizmoAxisLength, 0.1f, 0.1f, 500.0f, "%.1f");
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragInt("Gizmo Z Low", &Data.GizmoZLow, 0.5f, 0, 1000);
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragInt("Gizmo Z High", &Data.GizmoZHigh, 0.5f, 0, 1000);
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat("Gizmo Thickness Z Low", &Data.GizmoThicknessZLow, 0.1f, 0.0f, 10.0f, "%.1f");
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat("Gizmo Thickness Z High", &Data.GizmoThicknessZHigh, 0.1f, 0.0f, 10.0f, "%.1f");
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat("Gizmo Mouse Max Distance", &Data.GizmoMouseMaxDistance, 0.1f, 0.0f, 50.0f, "%.1f");
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat("Gizmo Plane Offset", &Data.GizmoPlaneOffset, 0.1f, 0.0f, 500.0f, "%.1f");
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat("Gizmo Plane Extent", &Data.GizmoPlaneExtent, 0.1f, 0.0f, 100.0f, "%.1f");
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat("Gizmo Scale Box Extent", &Data.GizmoScaleBoxExtent, 0.1f, 0.0f, 100.0f, "%.1f");
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat("Gizmo Scale Speed", &Data.GizmoScaleSpeed, 0.1f, 0.0f, 100.0f, "%.1f");
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat("Gizmo Scale Min", &Data.GizmoScaleMin, 0.001f, 0.001f, 1.0f, "%.3f");
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat("Gizmo Rotation Radius", &Data.GizmoRotationRadius, 0.1f, 0.1f, 500.0f, "%.1f");
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragInt("Gizmo Rotation Segments", &Data.GizmoRotationSegments, 1.0f, 0, 64);
FCogWindowWidgets::ColorEdit4("Gizmo Axis Colors ZLow X", Data.GizmoAxisColorsZLowX, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaPreviewHalf);
FCogWindowWidgets::ColorEdit4("Gizmo Axis Colors ZLow Y", Data.GizmoAxisColorsZLowY, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaPreviewHalf);
FCogWindowWidgets::ColorEdit4("Gizmo Axis Colors ZLow Z", Data.GizmoAxisColorsZLowZ, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaPreviewHalf);
FCogWindowWidgets::ColorEdit4("Gizmo Axis Colors ZLow W", Data.GizmoAxisColorsZLowW, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaPreviewHalf);
FCogWindowWidgets::ColorEdit4("Gizmo Axis Colors ZHigh X", Data.GizmoAxisColorsZHighX, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaPreviewHalf);
FCogWindowWidgets::ColorEdit4("Gizmo Axis Colors ZHigh Y", Data.GizmoAxisColorsZHighY, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaPreviewHalf);
FCogWindowWidgets::ColorEdit4("Gizmo Axis Colors ZHigh Z", Data.GizmoAxisColorsZHighZ, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaPreviewHalf);
FCogWindowWidgets::ColorEdit4("Gizmo Axis Colors ZHigh W", Data.GizmoAxisColorsZHighW, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaPreviewHalf);
FCogWindowWidgets::ColorEdit4("Gizmo Axis Colors Selection X", Data.GizmoAxisColorsSelectionX, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaPreviewHalf);
FCogWindowWidgets::ColorEdit4("Gizmo Axis Colors Selection Y", Data.GizmoAxisColorsSelectionY, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaPreviewHalf);
FCogWindowWidgets::ColorEdit4("Gizmo Axis Colors Selection Z", Data.GizmoAxisColorsSelectionZ, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaPreviewHalf);
FCogWindowWidgets::ColorEdit4("Gizmo Axis Colors Selection W", Data.GizmoAxisColorsSelectionW, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaPreviewHalf);
}
}
@@ -321,7 +321,7 @@ void FCogEngineWindow_Skeleton::DrawSkeleton()
if (ShowNames || BoneInfo.ShowName || IsHovered)
{
::DrawDebugString(World, BoneLocation, BoneInfo.Name.ToString(), nullptr, IsHovered ? FColor::Red : FColor::White, 0.0f, true, FCogDebugSettings::TextSize);
::DrawDebugString(World, BoneLocation, BoneInfo.Name.ToString(), nullptr, IsHovered ? FColor::Red : FColor::White, 0.0f, true, FCogDebugSettings::Data.TextSize);
}
if (ShowAxes || BoneInfo.ShowAxes)
@@ -330,7 +330,7 @@ void FCogEngineWindow_Skeleton::DrawSkeleton()
World,
BoneLocation,
BoneRotation,
10.0f * FCogDebugSettings::AxesScale,
10.0f * FCogDebugSettings::Data.AxesScale,
false,
0.0f,
1,
@@ -345,7 +345,7 @@ void FCogEngineWindow_Skeleton::DrawSkeleton()
World,
BoneLocation,
BoneLocation + ParentBodyInstance->GetUnrealWorldVelocity() * World->GetDeltaSeconds(),
FCogDebugSettings::ArrowSize,
FCogDebugSettings::Data.ArrowSize,
FCogDebugSettings::ModulateDebugColor(World, FColor::Cyan),
FCogDebugSettings::GetDebugPersistent(true),
FCogDebugSettings::GetDebugDuration(true),
@@ -1,6 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "CogDebugGizmo.h"
#include "CogWindow.h"
#include "CogWindowConfig.h"
#include "Engine/HitResult.h"
@@ -56,57 +57,6 @@ enum class ECogEngine_CollisionQueryShape : uint8
Capsule,
};
//--------------------------------------------------------------------------------------------------------------------------
UENUM()
enum class ECogEngine_GizmoType : uint8
{
MoveAxis,
MovePlane,
Rotate,
ScaleAxis,
ScaleUniform,
MAX,
};
//--------------------------------------------------------------------------------------------------------------------------
UENUM()
enum class ECogEngine_GizmoAxis : uint8
{
X,
Y,
Z,
MAX,
};
//--------------------------------------------------------------------------------------------------------------------------
UENUM()
enum class ECogEngine_GizmoElementType : uint8
{
MoveX,
MoveY,
MoveZ,
MoveXY,
MoveXZ,
MoveYZ,
RotateX,
RotateY,
RotateZ,
ScaleXYZ,
ScaleX,
ScaleY,
ScaleZ,
MAX,
};
//--------------------------------------------------------------------------------------------------------------------------
struct FCogEngine_GizmoElement
{
ECogEngine_GizmoType Type;
ECogEngine_GizmoAxis Axis;
FQuat Rotation;
FVector Location;
};
//--------------------------------------------------------------------------------------------------------------------------
class COGENGINE_API FCogEngineWindow_CollisionTester : public FCogWindow
{
@@ -132,7 +82,6 @@ protected:
void DrawShape(const FCollisionShape& Shape, const FVector& Location, const FQuat& Rotation, const FVector& Scale, const FColor& Color, bool DrawSolid) const;
void DrawTransformGizmos(const UWorld* InWorld, FTransform& InTransform);
struct FChannel
{
@@ -152,6 +101,9 @@ protected:
bool IsDragging = false;
FCogDebug_Gizmo GizmoStart;
FCogDebug_Gizmo GizmoEnd;
FTransform StartTransform;
};
@@ -176,6 +128,9 @@ public:
UPROPERTY(Config)
FRotator3f Rotation;
UPROPERTY(Config)
FRotator3f Scale;
UPROPERTY(Config)
ECogEngine_CollisionQueryType Type;
@@ -204,16 +159,7 @@ public:
int32 ProfileIndex;
UPROPERTY(Config)
float SphereRadius;
UPROPERTY(Config)
FVector3f BoxExtent;
UPROPERTY(Config)
float CapsuleRadius;
UPROPERTY(Config)
float CapsuleHalfHeight;
FVector3f ShapeExtent;
UPROPERTY(Config)
int QueryTypeOld;
@@ -272,10 +218,7 @@ public:
Shape = ECogEngine_CollisionQueryShape::Sphere;
MultiHits = false;
TraceComplex = false;
SphereRadius = 50.0f;
BoxExtent = FVector3f(50.0f, 50.0f, 50.0f);
CapsuleRadius = 50.0f;
CapsuleHalfHeight = 50.0f;
ShapeExtent = FVector3f(50.0f, 50.0f, 50.0f);
ObjectTypesToQuery = 0;
ProfileIndex = 0;
@@ -1,6 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "CogDebugSettings.h"
#include "CogWindow.h"
#include "CogWindowConfig.h"
#include "CogEngineWindow_DebugSettings.generated.h"
@@ -27,7 +28,6 @@ protected:
private:
TWeakObjectPtr<UCogEngineConfig_DebugSettings> Config = nullptr;
};
//--------------------------------------------------------------------------------------------------------------------------
@@ -39,68 +39,15 @@ class UCogEngineConfig_DebugSettings : public UCogWindowConfig
public:
UPROPERTY(Config)
bool bIsFilteringBySelection = true;
FCogDebugData Data;
UPROPERTY(Config)
bool Persistent = false;
UPROPERTY(Config)
bool TextShadow = true;
UPROPERTY(Config)
bool Fade2D = true;
UPROPERTY(Config)
float Duration = 3.0f;
UPROPERTY(Config)
int DepthPriority = 0;
UPROPERTY(Config)
int Segments = 12;
UPROPERTY(Config)
float Thickness = 0.0f;
UPROPERTY(Config)
float ServerThickness = 2.0f;
UPROPERTY(Config)
float ServerColorMultiplier = 0.8f;
UPROPERTY(Config)
float ArrowSize = 10.0f;
UPROPERTY(Config)
float AxesScale = 1.0f;
UPROPERTY(Config)
float GradientColorIntensity = 0.0f;
UPROPERTY(Config)
float GradientColorSpeed = 2.0f;
UPROPERTY(Config)
float TextSize = 1.0f;
bool bShowAdvancedSettings = false;
virtual void Reset() override
{
Super::Reset();
bIsFilteringBySelection = true;
Persistent = false;
TextShadow = true;
Fade2D = true;
Duration = 3.0f;
DepthPriority = 0;
Segments = 12;
Thickness = 0.0f;
ServerThickness = 2.0f;
ServerColorMultiplier = 0.8f;
ArrowSize = 10.0f;
AxesScale = 1.0f;
GradientColorIntensity = 0.0f;
GradientColorSpeed = 2.0f;
TextSize = 1.0f;
Data = FCogDebugData();
bShowAdvancedSettings = false;
}
};
@@ -124,17 +124,17 @@ FReply SCogImguiWidget::OnKeyChar(const FGeometry& MyGeometry, const FCharacterE
//--------------------------------------------------------------------------------------------------------------------------
FReply SCogImguiWidget::OnKeyDown(const FGeometry& MyGeometry, const FKeyEvent& KeyEvent)
{
return HandleKeyEvent(MyGeometry, KeyEvent);
return HandleKeyEvent(MyGeometry, KeyEvent, true);
}
//--------------------------------------------------------------------------------------------------------------------------
FReply SCogImguiWidget::OnKeyUp(const FGeometry& MyGeometry, const FKeyEvent& KeyEvent)
{
return HandleKeyEvent(MyGeometry, KeyEvent);
return HandleKeyEvent(MyGeometry, KeyEvent, false);
}
//--------------------------------------------------------------------------------------------------------------------------
FReply SCogImguiWidget::HandleKeyEvent(const FGeometry& MyGeometry, const FKeyEvent& KeyEvent)
FReply SCogImguiWidget::HandleKeyEvent(const FGeometry& MyGeometry, const FKeyEvent& KeyEvent, bool Down)
{
if (Context->GetEnableInput() == false)
{
@@ -154,8 +154,9 @@ FReply SCogImguiWidget::HandleKeyEvent(const FGeometry& MyGeometry, const FKeyEv
{
return FReply::Unhandled();
}
ImGuiIO& IO = ImGui::GetIO();
IO.AddKeyEvent(FCogImguiInputHelper::ToImKey(KeyEvent.GetKey()), false);
IO.AddKeyEvent(FCogImguiInputHelper::ToImKey(KeyEvent.GetKey()), Down);
IO.AddKeyEvent(ImGuiMod_Ctrl, KeyEvent.IsControlDown());
IO.AddKeyEvent(ImGuiMod_Shift, KeyEvent.IsShiftDown());
IO.AddKeyEvent(ImGuiMod_Alt, KeyEvent.IsAltDown());
@@ -53,7 +53,7 @@ public:
protected:
FReply HandleKeyEvent(const FGeometry& MyGeometry, const FKeyEvent& KeyEvent);
FReply HandleKeyEvent(const FGeometry& MyGeometry, const FKeyEvent& KeyEvent, bool Down);
void RefreshVisibility();
@@ -611,4 +611,25 @@ bool FCogWindowWidgets::MultiChoiceButtonsFloat(TArray<float>& Values, float& Va
ImGui::PopStyleVar(3);
return IsPressed;
}
//--------------------------------------------------------------------------------------------------------------------------
bool FCogWindowWidgets::DragFVector(const char* Label, FVector& Vector, float Speed, float Min, float Max, const char* Format, ImGuiSliderFlags Flags)
{
return ImGui::DragScalarN(Label, ImGuiDataType_Double, &Vector.X, 3, Speed, &Min, &Max, Format, Flags);
}
//--------------------------------------------------------------------------------------------------------------------------
bool FCogWindowWidgets::DragFVector2D(const char* Label, FVector2D& Vector, float Speed, float Min, float Max, const char* Format, ImGuiSliderFlags Flags)
{
return ImGui::DragScalarN(Label, ImGuiDataType_Double, &Vector.X, 2, Speed, &Min, &Max, Format, Flags);
}
//--------------------------------------------------------------------------------------------------------------------------
bool FCogWindowWidgets::ColorEdit4(const char* Label, FColor& Color, ImGuiColorEditFlags Flags)
{
FLinearColor Linear(Color);
const bool Result = ImGui::ColorEdit4(Label, &Linear.R, Flags);
Color = Linear.ToFColor(true);
return Result;
}
@@ -20,6 +20,12 @@ public:
static void EndTableTooltip();
static bool DragFVector(const char* Label, FVector& Vector, float Speed = 1.0f, float Min = 0.0f, float Max = 0.0f, const char* Format = "%.3f", ImGuiSliderFlags Flags = 0);
static bool DragFVector2D(const char* Label, FVector2D& Vector, float Speed = 1.0f, float Min = 0.0f, float Max = 0.0f, const char* Format = "%.3f", ImGuiSliderFlags Flags = 0);
static bool ColorEdit4(const char* Label, FColor& Color, ImGuiColorEditFlags Flags = 0);
static void ProgressBarCentered(float Fraction, const ImVec2& Size, const char* Overlay);
static bool ToggleMenuButton(bool* Value, const char* Text, const ImVec4& TrueColor);