CogEngine: Add first iteration on a Console window

This commit is contained in:
Arnaud Jamin
2025-01-30 13:16:17 -05:00
parent 1cecf93841
commit b56d7bf4a9
3 changed files with 508 additions and 2 deletions
@@ -13,6 +13,7 @@
#include "CogEngineWindow_CollisionTester.h"
#include "CogEngineWindow_CollisionViewer.h"
#include "CogEngineWindow_CommandBindings.h"
#include "CogEngineWindow_Console.h"
#include "CogEngineWindow_DebugSettings.h"
#include "CogEngineWindow_ImGui.h"
#include "CogEngineWindow_Inspector.h"
@@ -51,6 +52,8 @@ void Cog::AddAllWindows(UCogWindowManager& CogWindowManager)
CogWindowManager.AddWindow<FCogEngineWindow_CommandBindings>("Engine.Command Bindings");
CogWindowManager.AddWindow<FCogEngineWindow_Console>("Engine.Console");
CogWindowManager.AddWindow<FCogEngineWindow_DebugSettings>("Engine.Debug Settings");
CogWindowManager.AddWindow<FCogEngineWindow_ImGui>("Engine.ImGui");
@@ -103,8 +106,6 @@ void Cog::AddAllWindows(UCogWindowManager& CogWindowManager)
CogWindowManager.AddWindow<FCogAbilityWindow_BlockedTags>("Gameplay.Blocking Tags");
//CogWindowManager.AddWindow<FCogEngineWindow_Cheats>("Gameplay.Cheats");
CogWindowManager.AddWindow<FCogEngineWindow_Cheats>("Gameplay.Cheats");
CogWindowManager.AddWindow<FCogAbilityWindow_Effects>("Gameplay.Effects");