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Merge branch 'main' of https://github.com/arnaud-jamin/Cog
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@@ -17,19 +17,21 @@ Cog is a set of debug tools for Unreal Engine built on top of [ImGui](https://gi
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## ImGui Windows
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## ImGui Windows
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### General Notes
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### General Notes
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- Press the [Insert] key or use the 'Cog.ToggleInput' console command to open the Imgui Main Menu.
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- Most windows display their contents based on a selected actor.
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- Most windows display their contents based on a selected actor.
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- The selector actor can be chosen using the selection window or widget.
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- The selector actor can be chosen using the selection window or widget.
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- Mouse over a window title to display its help. This behavior can be disabled in the Window menu.
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- Mouse over a window title to display its help. This behavior can be disabled in the Window menu.
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- Window Layouts can be saved/loaded.
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- Window Layouts can be saved/loaded.
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- Windows save their own settings in a Cog.ini file to maintain their state between multiple sessions.
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- Windows save their own settings in a Cog.ini file to maintain their state between multiple sessions.
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### Abilities
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### Abilities
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Displays the gameplay abilities of the selected actor.
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Displays the gameplay abilities of the selected actor.
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[]()
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- Click the ability checkbox to force its activation or deactivation.
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- Click the ability checkbox to force its activation or deactivation.
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- Right click an ability to open or close the ability separate window.
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- Right click an ability to remove it, or open/close the ability separate window.
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- Use the 'Give Ability' menu to manually give an ability from a list defined in a data asset.
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- Use the 'Give Ability' menu to manually give an ability from a list defined in a Data Asset.
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### Actions
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### Actions
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Displays the state of Input Action.
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Displays the state of Input Action.
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@@ -165,3 +167,20 @@ Used to apply tweaks to all the spawned actors
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- The tweaks are used to test various gameplay settings by actor category
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- The tweaks are used to test various gameplay settings by actor category
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- The tweaks can be configured in a data asset.
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- The tweaks can be configured in a data asset.
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## Debug Functionalities
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Cog provides C++ and Blueprint functions to log and debug draw within Log Categories.
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Log and debug functions can be filtered to only what is outputted by the selected actor.
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