From 6040bb2c149e82a53e793d9682b4baa67a551c0d Mon Sep 17 00:00:00 2001 From: Arnaud Jamin Date: Tue, 10 Oct 2023 11:40:20 -0400 Subject: [PATCH 1/6] Update README.md --- README.md | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/README.md b/README.md index 79c8a98..9eadc38 100644 --- a/README.md +++ b/README.md @@ -165,3 +165,20 @@ Used to apply tweaks to all the spawned actors ![image](https://github.com/arnaud-jamin/Cog/assets/13844285/e8a5cdd5-908d-4ae3-901a-48addd4ce353) - The tweaks are used to test various gameplay settings by actor category - The tweaks can be configured in a data asset. + +## Debug Functionalities + +Cog provides C++ and blueprint functions to log and debug draw within Log Categories. + +![image](https://github.com/arnaud-jamin/Cog/assets/13844285/cc0ba4a5-7fa6-44a8-b737-f523bdf94321) + +Log and debug functions can be filtered to only what is outputted by the selected actor. + +![image](https://github.com/arnaud-jamin/Cog/assets/13844285/a6f1329e-d49e-410f-8a70-4613aafabb5a) + + + + + + + From e7be54ffdbba868ff97b192749c13bff13e5bf4c Mon Sep 17 00:00:00 2001 From: Arnaud Jamin Date: Tue, 10 Oct 2023 13:32:15 -0400 Subject: [PATCH 2/6] Update README.md --- README.md | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 9eadc38..ecef153 100644 --- a/README.md +++ b/README.md @@ -26,10 +26,12 @@ Cog is a set of debug tools for Unreal Engine built on top of [ImGui](https://gi ### Abilities Displays the gameplay abilities of the selected actor. -![image](https://github.com/arnaud-jamin/Cog/assets/13844285/5eece87c-eba3-45f1-95c5-e132be2133b8) +[![Abilities](https://github.com/arnaud-jamin/Cog/assets/13844285/cc6cb2af-eb9a-42fd-8ae5-80b5c7b361e9)]() - Click the ability checkbox to force its activation or deactivation. -- Right click an ability to open or close the ability separate window. -- Use the 'Give Ability' menu to manually give an ability from a list defined in a data asset. +- Right click an ability to remove it, or open/close the ability separate window. +- Use the 'Give Ability' menu to manually give an ability from a list defined in a Data Asset. + +https://github.com/arnaud-jamin/Cog/assets/13844285/6b7eb010-ba4c-43b9-84a4-b57583f89a64 ### Actions Displays the state of Input Action. From d3c3c48da21d6e298a5c877ecb664914f50aad53 Mon Sep 17 00:00:00 2001 From: Arnaud Jamin Date: Tue, 10 Oct 2023 13:58:50 -0400 Subject: [PATCH 3/6] Update README.md --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index ecef153..99d0033 100644 --- a/README.md +++ b/README.md @@ -17,6 +17,7 @@ Cog is a set of debug tools for Unreal Engine built on top of [ImGui](https://gi ## ImGui Windows ### General Notes +- Press the [Insert] key or use the 'Cog.ToggleInput' console command to open the Imgui Main Menu. - Most windows display their contents based on a selected actor. - The selector actor can be chosen using the selection window or widget. - Mouse over a window title to display its help. This behavior can be disabled in the Window menu. From 8abe5ccfdf362162689782057bfe7321cfbe5998 Mon Sep 17 00:00:00 2001 From: Arnaud Jamin Date: Tue, 10 Oct 2023 14:09:32 -0400 Subject: [PATCH 4/6] Update README.md --- README.md | 2 -- 1 file changed, 2 deletions(-) diff --git a/README.md b/README.md index 99d0033..becd2b4 100644 --- a/README.md +++ b/README.md @@ -32,8 +32,6 @@ Displays the gameplay abilities of the selected actor. - Right click an ability to remove it, or open/close the ability separate window. - Use the 'Give Ability' menu to manually give an ability from a list defined in a Data Asset. -https://github.com/arnaud-jamin/Cog/assets/13844285/6b7eb010-ba4c-43b9-84a4-b57583f89a64 - ### Actions Displays the state of Input Action. From 8f64ba8d52351719eb745f08e4d65642f3c1d65b Mon Sep 17 00:00:00 2001 From: Arnaud Jamin Date: Tue, 10 Oct 2023 14:29:08 -0400 Subject: [PATCH 5/6] Update README.md --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index becd2b4..60fe0b0 100644 --- a/README.md +++ b/README.md @@ -24,7 +24,8 @@ Cog is a set of debug tools for Unreal Engine built on top of [ImGui](https://gi - Window Layouts can be saved/loaded. - Windows save their own settings in a Cog.ini file to maintain their state between multiple sessions. -### Abilities +### Abilities + Displays the gameplay abilities of the selected actor. [![Abilities](https://github.com/arnaud-jamin/Cog/assets/13844285/cc6cb2af-eb9a-42fd-8ae5-80b5c7b361e9)]() From 0a07aee34b6245d3389f96e1d6b741cd0df60e5c Mon Sep 17 00:00:00 2001 From: Arnaud Jamin Date: Tue, 10 Oct 2023 14:29:38 -0400 Subject: [PATCH 6/6] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 60fe0b0..a3a9774 100644 --- a/README.md +++ b/README.md @@ -170,7 +170,7 @@ Used to apply tweaks to all the spawned actors ## Debug Functionalities -Cog provides C++ and blueprint functions to log and debug draw within Log Categories. +Cog provides C++ and Blueprint functions to log and debug draw within Log Categories. ![image](https://github.com/arnaud-jamin/Cog/assets/13844285/cc0ba4a5-7fa6-44a8-b737-f523bdf94321)