move layout menu items into its own window

This commit is contained in:
Arnaud Jamin
2023-11-10 15:45:13 -05:00
parent fca5b27fb9
commit ad43e039f9
6 changed files with 98 additions and 62 deletions
@@ -4,6 +4,7 @@
#include "CogImguiInputHelper.h"
#include "CogImguiModule.h"
#include "CogWindow_Inputs.h"
#include "CogWindow_Layouts.h"
#include "CogWindow_Settings.h"
#include "CogWindow_Spacing.h"
#include "CogWindowConfig.h"
@@ -63,7 +64,7 @@ void UCogWindowManager::InitializeInternal()
SpaceWindows.Add(AddWindow<FCogWindow_Spacing>("Spacing 4", false));
InputsWindow = AddWindow<FCogWindow_Inputs>("Window.Inputs", false);
LayoutsWindow = AddWindow<FCogWindow_Layouts>("Window.Layouts", false);
SettingsWindow = AddWindow<FCogWindow_Settings>("Window.Settings", false);
ConsoleCommands.Add(IConsoleManager::Get().RegisterConsoleCommand(
@@ -354,33 +355,16 @@ void UCogWindowManager::RenderMainMenu()
CloseAllWindows();
}
if (ImGui::MenuItem("Reset Window Layout"))
{
ResetLayout();
}
if (ImGui::BeginMenu("Load Window Layout"))
{
for (int32 i = 1; i <= 4; ++i)
{
RenderLoadLayoutMenuItem(PlayerInput, i);
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Save Window Layout"))
{
for (int32 i = 1; i <= 4; ++i)
{
RenderSaveLayoutMenuItem(PlayerInput, i);
}
ImGui::EndMenu();
}
ImGui::Separator();
RenderMenuItem(*InputsWindow, "Inputs");
RenderMenuItem(*LayoutsWindow, "Layouts");
RenderMenuItem(*SettingsWindow, "Settings");
if (ImGui::BeginMenu("Spacing"))
{
for (FCogWindow* SpaceWindow : SpaceWindows)
@@ -428,14 +412,8 @@ void UCogWindowManager::RenderMainMenu()
ImGui::PopID();
}
ImGui::EndMenu();
}
RenderMenuItem(*InputsWindow, "Inputs");
RenderMenuItem(*SettingsWindow, "Settings");
ImGui::EndMenu();
}
@@ -512,28 +490,6 @@ void UCogWindowManager::RenderMainMenu()
}
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogWindowManager::RenderLoadLayoutMenuItem(const UPlayerInput* PlayerInput, int LayoutIndex)
{
FString Command = FString::Printf(TEXT("%s %d"), *LoadLayoutCommand, LayoutIndex);
FString Shortcut = FCogImguiInputHelper::CommandToString(PlayerInput, Command);
if (ImGui::MenuItem(TCHAR_TO_ANSI(*FString::Printf(TEXT("Load Layout %d"), LayoutIndex)), TCHAR_TO_ANSI(*Shortcut)))
{
LoadLayout(LayoutIndex);
}
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogWindowManager::RenderSaveLayoutMenuItem(const UPlayerInput* PlayerInput, int LayoutIndex)
{
FString Command = FString::Printf(TEXT("%s %d"), *SaveLayoutCommand, LayoutIndex);
FString Shortcut = FCogImguiInputHelper::CommandToString(PlayerInput, Command);
if (ImGui::MenuItem(TCHAR_TO_ANSI(*FString::Printf(TEXT("Save Layout %d"), LayoutIndex)), TCHAR_TO_ANSI(*Shortcut)))
{
SaveLayout(LayoutIndex);
}
}
//--------------------------------------------------------------------------------------------------------------------------
void UCogWindowManager::RenderOptionMenu(UCogWindowManager::FMenu& Menu)
{
@@ -0,0 +1,63 @@
#include "CogWindow_Layouts.h"
#include "CogImguiInputHelper.h"
#include "CogWindowManager.h"
#include "InputCoreTypes.h"
//--------------------------------------------------------------------------------------------------------------------------
void FCogWindow_Layouts::Initialize()
{
Super::Initialize();
bHasMenu = false;
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogWindow_Layouts::RenderContent()
{
const UPlayerInput* PlayerInput = FCogImguiInputHelper::GetPlayerInput(*GetWorld());
if (PlayerInput == nullptr)
{
return;
}
if (ImGui::MenuItem("Reset Window Layout"))
{
GetOwner()->ResetLayout();
}
ImGui::Separator();
for (int32 i = 1; i <= 4; ++i)
{
RenderLoadLayoutMenuItem(PlayerInput, i);
}
ImGui::Separator();
for (int32 i = 1; i <= 4; ++i)
{
RenderSaveLayoutMenuItem(PlayerInput, i);
}
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogWindow_Layouts::RenderLoadLayoutMenuItem(const UPlayerInput* PlayerInput, int LayoutIndex)
{
FString Command = FString::Printf(TEXT("%s %d"), *UCogWindowManager::LoadLayoutCommand, LayoutIndex);
FString Shortcut = FCogImguiInputHelper::CommandToString(PlayerInput, Command);
if (ImGui::MenuItem(TCHAR_TO_ANSI(*FString::Printf(TEXT("Load Layout %d"), LayoutIndex)), TCHAR_TO_ANSI(*Shortcut)))
{
GetOwner()->LoadLayout(LayoutIndex);
}
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogWindow_Layouts::RenderSaveLayoutMenuItem(const UPlayerInput* PlayerInput, int LayoutIndex)
{
FString Command = FString::Printf(TEXT("%s %d"), *UCogWindowManager::SaveLayoutCommand, LayoutIndex);
FString Shortcut = FCogImguiInputHelper::CommandToString(PlayerInput, Command);
if (ImGui::MenuItem(TCHAR_TO_ANSI(*FString::Printf(TEXT("Save Layout %d"), LayoutIndex)), TCHAR_TO_ANSI(*Shortcut)))
{
GetOwner()->SaveLayout(LayoutIndex);
}
}
@@ -6,6 +6,8 @@
#include "CogWindowManager.generated.h"
class FCogWindow;
class FCogWindow_Inputs;
class FCogWindow_Layouts;
class FCogWindow_Settings;
class IConsoleObject;
class SCogImguiWidget;
@@ -91,8 +93,9 @@ public:
protected:
friend class FCogWindow_Settings;
friend class FCogWindow_Inputs;
friend class FCogWindow_Layouts;
friend class FCogWindow_Settings;
struct FMenu
{
@@ -113,10 +116,6 @@ protected:
virtual void RenderMenuItem(FCogWindow& Window, const char* MenuItemName);
virtual void RenderLoadLayoutMenuItem(const UPlayerInput* PlayerInput, int LayoutIndex);
virtual void RenderSaveLayoutMenuItem(const UPlayerInput* PlayerInput, int LayoutIndex);
virtual void TickDPI();
virtual void ToggleInputMode();
@@ -201,6 +200,8 @@ protected:
FCogWindow_Settings* SettingsWindow = nullptr;
FCogWindow_Layouts* LayoutsWindow = nullptr;
FMenu MainMenu;
int32 LayoutToLoad = -1;
@@ -2,7 +2,6 @@
#include "CoreMinimal.h"
#include "CogWindow.h"
#include "CogImGuiKeyInfo.h"
class COGWINDOW_API FCogWindow_Inputs : public FCogWindow
{
@@ -0,0 +1,21 @@
#pragma once
#include "CoreMinimal.h"
#include "CogWindow.h"
class COGWINDOW_API FCogWindow_Layouts : public FCogWindow
{
typedef FCogWindow Super;
public:
virtual void Initialize() override;
protected:
virtual void RenderContent() override;
virtual void RenderLoadLayoutMenuItem(const UPlayerInput* PlayerInput, int LayoutIndex);
virtual void RenderSaveLayoutMenuItem(const UPlayerInput* PlayerInput, int LayoutIndex);
};
@@ -2,7 +2,6 @@
#include "CoreMinimal.h"
#include "CogWindow.h"
#include "CogImGuiKeyInfo.h"
class COGWINDOW_API FCogWindow_Settings : public FCogWindow
{
@@ -15,7 +14,4 @@ public:
protected:
virtual void RenderContent() override;
private:
};