Add behavior tree window

This commit is contained in:
Arnaud Jamin
2023-10-16 17:04:32 -04:00
parent 170869648c
commit 95d24ae767
8 changed files with 275 additions and 21 deletions
+3 -4
View File
@@ -18,6 +18,7 @@
#include "CogAbilityWindow_Pools.h"
#include "CogAbilityWindow_Tags.h"
#include "CogAbilityWindow_Tweaks.h"
#include "CogAIWindow_BehaviorTree.h"
#include "CogAIWindow_Blackboard.h"
#include "CogDebugDrawImGui.h"
#include "CogDebugPlot.h"
@@ -206,10 +207,8 @@ void ACogSampleGameState::InitializeCog()
//---------------------------------------
// AI
//---------------------------------------
//const UCogAIDataAsset* InputAsset = GetFirstAssetByClass<UCogAIDataAsset>();
UCogAIWindow_Blackboard* BlackboardWindow = CogWindowManager->CreateWindow<UCogAIWindow_Blackboard>("AI.Blackboard");
//BlackboardWindow->SetAsset(InputAsset);
CogWindowManager->CreateWindow<UCogAIWindow_BehaviorTree>("AI.Behavior Tree");
CogWindowManager->CreateWindow<UCogAIWindow_Blackboard>("AI.Blackboard");
//---------------------------------------
// Input