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https://github.com/Ed94/Cog.git
synced 2026-06-13 00:01:37 -07:00
fix package mode build
Cog Data asset should now be correctly loaded in package mode
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@@ -17,7 +17,9 @@ bIgnoreMissingCookedAssetRegistryData=False
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-PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass="/Script/Engine.World",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass="/Script/Engine.PrimaryAssetLabel",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="Cog",AssetBaseClass="/Script/Engine.PrimaryDataAsset",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Core/Debug/")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=DevelopmentAlwaysCook))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="CogAbilityDataAsset",AssetBaseClass="/Script/CogAbility.CogAbilityDataAsset",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Core/Debug/")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=DevelopmentAlwaysCook))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="CogEngineDataAsset",AssetBaseClass="/Script/CogEngine.CogEngineDataAsset",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Core/Debug/")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=DevelopmentAlwaysCook))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="CogInputDataAsset",AssetBaseClass="/Script/CogInput.CogInputDataAsset",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Core/Debug/")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=DevelopmentAlwaysCook))
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bOnlyCookProductionAssets=False
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bShouldManagerDetermineTypeAndName=False
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bShouldGuessTypeAndNameInEditor=True
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@@ -532,6 +532,7 @@ bool UCogEngineWindow_Inspector::RenderProperty(const FProperty* Property, uint8
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ImGui::PopTextWrapPos();
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ImGui::EndTooltip();
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}
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#if WITH_EDITORONLY_DATA
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else if (Property->HasMetaData("Tooltip"))
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{
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if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
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@@ -539,14 +540,13 @@ bool UCogEngineWindow_Inspector::RenderProperty(const FProperty* Property, uint8
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ImGui::BeginTooltip();
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ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
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#if WITH_EDITORONLY_DATA
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ImGui::Text(TCHAR_TO_ANSI(*Property->GetToolTipText(false).ToString()));
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#endif // WITH_EDITORONLY_DATA
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ImGui::Text("Details [CTRL]");
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ImGui::PopTextWrapPos();
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ImGui::EndTooltip();
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}
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}
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#endif // WITH_EDITORONLY_DATA
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//--------------------------------------------------------------------------------------
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