fix package mode build

Cog Data asset should now be correctly loaded in package mode
This commit is contained in:
Arnaud Jamin
2023-10-16 12:48:43 -04:00
parent 283608e6ff
commit 170869648c
2 changed files with 5 additions and 3 deletions
+3 -1
View File
@@ -17,7 +17,9 @@ bIgnoreMissingCookedAssetRegistryData=False
-PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass="/Script/Engine.World",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass="/Script/Engine.PrimaryAssetLabel",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="Cog",AssetBaseClass="/Script/Engine.PrimaryDataAsset",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Core/Debug/")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=DevelopmentAlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="CogAbilityDataAsset",AssetBaseClass="/Script/CogAbility.CogAbilityDataAsset",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Core/Debug/")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=DevelopmentAlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="CogEngineDataAsset",AssetBaseClass="/Script/CogEngine.CogEngineDataAsset",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Core/Debug/")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=DevelopmentAlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="CogInputDataAsset",AssetBaseClass="/Script/CogInput.CogInputDataAsset",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Core/Debug/")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=DevelopmentAlwaysCook))
bOnlyCookProductionAssets=False
bShouldManagerDetermineTypeAndName=False
bShouldGuessTypeAndNameInEditor=True
@@ -532,6 +532,7 @@ bool UCogEngineWindow_Inspector::RenderProperty(const FProperty* Property, uint8
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
#if WITH_EDITORONLY_DATA
else if (Property->HasMetaData("Tooltip"))
{
if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
@@ -539,14 +540,13 @@ bool UCogEngineWindow_Inspector::RenderProperty(const FProperty* Property, uint8
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
#if WITH_EDITORONLY_DATA
ImGui::Text(TCHAR_TO_ANSI(*Property->GetToolTipText(false).ToString()));
#endif // WITH_EDITORONLY_DATA
ImGui::Text("Details [CTRL]");
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
}
#endif // WITH_EDITORONLY_DATA
//--------------------------------------------------------------------------------------