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Add behavior tree window
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@@ -42,7 +42,7 @@ protected:
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virtual void OnSelectionChanged(AActor* OldSelection, AActor* NewSelection) override;
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private:
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void DrawBoneEntry(int32 BoneIndex, bool OpenAllChildren);
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void RenderBoneEntry(int32 BoneIndex, bool OpenAllChildren);
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void SetChildrenVisibility(int32 BoneIndex, bool IsVisible);
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void DrawSkeleton();
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void RefreshSkeleton();
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