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Add a CogAll module to ease the integration for projects that want all windows
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@@ -106,11 +106,8 @@ void FCogEngineWindow_CollisionTester::RenderContent()
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if (const APlayerController* LocalPlayerController = GetLocalPlayerController())
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{
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FTransform Transform = CollisionTester->EndComponent->GetComponentTransform();
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if (EndGizmo.Draw("CollisionTesterEndGizmo", *LocalPlayerController, Transform, ECogDebug_GizmoFlags::NoRotation | ECogDebug_GizmoFlags::NoScale))
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{
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CollisionTester->EndComponent->SetWorldTransform(Transform);
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}
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StartGizmo.Draw("CollisionTesterStartGizmo", *LocalPlayerController, *CollisionTester->StartComponent);
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EndGizmo.Draw("CollisionTesterEndGizmo", *LocalPlayerController, *CollisionTester->EndComponent, ECogDebug_GizmoFlags::NoRotation | ECogDebug_GizmoFlags::NoScale);
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}
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FCogWindowWidgets::SetNextItemToShortWidth();
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