Add a CogAll module to ease the integration for projects that want all windows

This commit is contained in:
Arnaud Jamin
2024-01-09 01:12:31 -05:00
parent 4434b72835
commit 8cbecf504b
15 changed files with 280 additions and 155 deletions
@@ -106,11 +106,8 @@ void FCogEngineWindow_CollisionTester::RenderContent()
if (const APlayerController* LocalPlayerController = GetLocalPlayerController())
{
FTransform Transform = CollisionTester->EndComponent->GetComponentTransform();
if (EndGizmo.Draw("CollisionTesterEndGizmo", *LocalPlayerController, Transform, ECogDebug_GizmoFlags::NoRotation | ECogDebug_GizmoFlags::NoScale))
{
CollisionTester->EndComponent->SetWorldTransform(Transform);
}
StartGizmo.Draw("CollisionTesterStartGizmo", *LocalPlayerController, *CollisionTester->StartComponent);
EndGizmo.Draw("CollisionTesterEndGizmo", *LocalPlayerController, *CollisionTester->EndComponent, ECogDebug_GizmoFlags::NoRotation | ECogDebug_GizmoFlags::NoScale);
}
FCogWindowWidgets::SetNextItemToShortWidth();