This commit is contained in:
Arnaud Jamin
2023-10-02 23:49:15 -04:00
+4 -3
View File
@@ -4,12 +4,13 @@ Cog are debug tools for Unreal Engine built on top of [ImGui](https://github.com
## Project Structure
- `Plugins/CogImGui` - A simple wrapper of Imgui for Unreal, inspired by [UnrealImGui](https://github.com/segross/UnrealImGui)
- `Plugins/CogInterfaces` - Interfaces usually implemented by actors to inspect them
- `Plugins/CogDebug` - Debug functionalities
- `Plugins/CogWindow` - Debug Window management
- `Plugins/CogEngine` - Debug Windows for the core unreal engine functionalities (Log, Stats, Time, Collisions, Skeleton, ...)
- `Plugins/CogInput` - Debug Windows using the Enhanced Input library (Input action, Gamepad)
- `Plugins/CogAbility` - Debug Windows interacting with the Gameplay Ability System (Gameplay Abilities, Gameplay Effects, Gameplay Tags, ...)
- `CogSample` - A Sample that demonstrate Cog
- `Plugins/CogInput` - Debug Windows for the Enhanced Input library (Input action, Gamepad)
- `Plugins/CogAbility` - Debug Windows for the Gameplay Ability System (Abilities, Effects, Tags, ...)
- `CogSample` - A Sample that demonstrate various Cog functionalities
## Windows