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CogDebug: improving transform gizmos and collision tester (WIP)
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@@ -197,7 +197,7 @@ bool UCogSampleGameplayAbility::IsCostGameplayEffectIsZero(const UGameplayEffect
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const float CostValue = ModSpec.GetEvaluatedMagnitude();
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//----------------------------------------------------------------------------------------------
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// The Cost in the Data is positive, but UCogSampleModifierCalculation_Cost negates it.
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// The Cost in the Settings is positive, but UCogSampleModifierCalculation_Cost negates it.
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// Therefore a cost less than zero is an actual cost, and a cost of 0 or greater can be ignored
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//----------------------------------------------------------------------------------------------
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if (CostValue < 0)
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