CogDebug: improving transform gizmos and collision tester (WIP)

This commit is contained in:
Arnaud Jamin
2023-12-29 03:08:15 -05:00
parent bd29211013
commit 81fc6269ad
34 changed files with 889 additions and 655 deletions
@@ -197,7 +197,7 @@ bool UCogSampleGameplayAbility::IsCostGameplayEffectIsZero(const UGameplayEffect
const float CostValue = ModSpec.GetEvaluatedMagnitude();
//----------------------------------------------------------------------------------------------
// The Cost in the Data is positive, but UCogSampleModifierCalculation_Cost negates it.
// The Cost in the Settings is positive, but UCogSampleModifierCalculation_Cost negates it.
// Therefore a cost less than zero is an actual cost, and a cost of 0 or greater can be ignored
//----------------------------------------------------------------------------------------------
if (CostValue < 0)