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CogDebug: improving transform gizmos and collision tester (WIP)
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@@ -154,7 +154,7 @@ void UCogSampleAreaComponent::TickComponent(float DeltaTime, enum ELevelTick Tic
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#if ENABLE_COG
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const AActor* AreaInstigator = UCogSampleFunctionLibrary_Gameplay::GetInstigator(GetOwner());
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if (FCogDebugLog::IsLogCategoryActive(LogCogArea) && FCogDebugSettings::IsDebugActiveForObject(AreaInstigator))
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if (FCogDebugLog::IsLogCategoryActive(LogCogArea) && FCogDebug::IsDebugActiveForObject(AreaInstigator))
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{
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TArray<USceneComponent*, TInlineAllocator<8>> Components;
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GetOwner()->GetComponents<USceneComponent>(Components);
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