CogDebug: improving transform gizmos and collision tester (WIP)

This commit is contained in:
Arnaud Jamin
2023-12-29 03:08:15 -05:00
parent bd29211013
commit 81fc6269ad
34 changed files with 889 additions and 655 deletions
@@ -0,0 +1,234 @@
#include "CogDebug.h"
#include "CogCommonDebugFilteredActorInterface.h"
#include "CogDebugReplicator.h"
#include "Engine/World.h"
#include "Engine/Engine.h"
//--------------------------------------------------------------------------------------------------------------------------
TWeakObjectPtr<AActor> FCogDebug::Selection;
FCogDebugSettings FCogDebug::Settings = FCogDebugSettings();
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebug::Reset()
{
Settings = FCogDebugSettings();
}
//--------------------------------------------------------------------------------------------------------------------------
bool FCogDebug::IsDebugActiveForObject(const UObject* WorldContextObject)
{
UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
if (World == nullptr)
{
return true;
}
if (World->GetNetMode() == NM_DedicatedServer)
{
return true;
}
bool Result = IsDebugActiveForObject_Internal(WorldContextObject, Selection.Get(), Settings.bIsFilteringBySelection);
return Result;
}
//--------------------------------------------------------------------------------------------------------------------------
bool FCogDebug::IsReplicatedDebugActiveForObject(const UObject* WorldContextObject, const AActor* ServerSelection, bool IsServerFilteringBySelection)
{
return IsDebugActiveForObject_Internal(WorldContextObject, ServerSelection, IsServerFilteringBySelection);
}
//--------------------------------------------------------------------------------------------------------------------------
bool FCogDebug::IsDebugActiveForObject_Internal(const UObject* WorldContextObject, const AActor* InSelection, bool InIsFilteringBySelection)
{
if (InIsFilteringBySelection == false)
{
return true;
}
if (WorldContextObject == nullptr)
{
return true;
}
const AActor* SelectionPtr = InSelection;
if (SelectionPtr == nullptr)
{
return true;
}
const UObject* Outer = WorldContextObject;
for (;;)
{
if (SelectionPtr == Outer)
{
return true;
}
if (Cast<ICogCommonDebugFilteredActorInterface>(Outer))
{
return false;
}
const UObject* NewOuter = Outer->GetOuter();
if (NewOuter == Outer || NewOuter == nullptr)
{
return true;
}
Outer = NewOuter;
}
return true;
}
//--------------------------------------------------------------------------------------------------------------------------
AActor* FCogDebug::GetSelection()
{
return Selection.Get();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebug::SetSelection(UWorld* World, AActor* Value)
{
Selection = Value;
if (World != nullptr && World->GetNetMode() == NM_Client)
{
if (ACogDebugReplicator* Replicator = ACogDebugReplicator::GetLocalReplicator(*World))
{
Replicator->Server_SetSelection(Value);
}
}
}
//--------------------------------------------------------------------------------------------------------------------------
bool FCogDebug::GetIsFilteringBySelection()
{
return Settings.bIsFilteringBySelection;
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogDebug::SetIsFilteringBySelection(UWorld* World, bool Value)
{
Settings.bIsFilteringBySelection = Value;
if (World != nullptr && World->GetNetMode() == NM_Client)
{
if (ACogDebugReplicator* Replicator = ACogDebugReplicator::GetLocalReplicator(*World))
{
Replicator->Server_SetIsFilteringBySelection(Value);
}
}
}
//--------------------------------------------------------------------------------------------------------------------------
bool FCogDebug::GetDebugPersistent(bool bPersistent)
{
return Settings.Persistent && bPersistent;
}
//--------------------------------------------------------------------------------------------------------------------------
float FCogDebug::GetDebugDuration(bool bPersistent)
{
return bPersistent == false ? 0.0f : Settings.Duration;
}
//--------------------------------------------------------------------------------------------------------------------------
float FCogDebug::GetDebugTextDuration(bool bPersistent)
{
if (bPersistent)
{
return Settings.Persistent ? 100 : Settings.Duration;
}
else
{
return 0.0f;
}
}
//--------------------------------------------------------------------------------------------------------------------------
int FCogDebug::GetDebugSegments()
{
return Settings.Segments;
}
//--------------------------------------------------------------------------------------------------------------------------
int FCogDebug::GetCircleSegments()
{
return (Settings.Segments * 2) + 2; // because DrawDebugCircle does Segments = FMath::Max((Segments - 2) / 2, 4) for some reason
}
//--------------------------------------------------------------------------------------------------------------------------
float FCogDebug::GetDebugThickness(float InThickness)
{
return (Settings.Thickness + InThickness);
}
//--------------------------------------------------------------------------------------------------------------------------
float FCogDebug::GetDebugServerThickness(float InThickness)
{
return (Settings.ServerThickness + InThickness);
}
//--------------------------------------------------------------------------------------------------------------------------
uint8 FCogDebug::GetDebugDepthPriority(float InDepthPriority)
{
return (Settings.DepthPriority + InDepthPriority);
}
//--------------------------------------------------------------------------------------------------------------------------
FColor FCogDebug::ModulateDebugColor(const UWorld* World, const FColor& Color, bool bPersistent)
{
if (bPersistent == false)
{
return Color;
}
const float Time = World->GetTimeSeconds();
const FLinearColor BaseColor(Color);
FLinearColor ComplementaryColor = BaseColor.LinearRGBToHSV();
ComplementaryColor.R = ComplementaryColor.R - 180.0f;
if (ComplementaryColor.R < 0.0f)
{
ComplementaryColor.R = 360.0f - ComplementaryColor.R;
}
ComplementaryColor = ComplementaryColor.HSVToLinearRGB();
const FLinearColor GradientColor = FLinearColor::LerpUsingHSV(FLinearColor(Color), ComplementaryColor, FMath::Cos(Settings.GradientColorSpeed * Time));
const FLinearColor FBlendColor = BaseColor * (1.0f - Settings.GradientColorIntensity) + GradientColor * Settings.GradientColorIntensity;
return FBlendColor.ToFColor(true);
}
//--------------------------------------------------------------------------------------------------------------------------
FColor FCogDebug::ModulateServerColor(const FColor& Color)
{
FColor ServerColor(
Color.R * Settings.ServerColorMultiplier,
Color.G * Settings.ServerColorMultiplier,
Color.B * Settings.ServerColorMultiplier,
Color.A);
return ServerColor;
}
//--------------------------------------------------------------------------------------------------------------------------
bool FCogDebug::IsSecondarySkeletonBone(FName BoneName)
{
FString BoneString = BoneName.ToString().ToLower();
for (const FString& Wildcard : Settings.SecondaryBoneWildcards)
{
if (BoneString.MatchesWildcard(Wildcard))
{
return true;
}
}
return false;
}