fix build error

This commit is contained in:
Arnaud Jamin
2023-10-12 11:26:55 -04:00
parent 293a35af06
commit 7dc83d6601
27 changed files with 154 additions and 46 deletions
+7 -7
View File
@@ -167,24 +167,24 @@ void ACogSampleGameState::InitializeCog()
const UCogAbilityDataAsset* AbilityAsset = GetFirstAssetByClass<UCogAbilityDataAsset>();
UCogAbilityWindow_Abilities* AbilitiesWindow = CogWindowManager->CreateWindow<UCogAbilityWindow_Abilities>("Gameplay.Abilities");
AbilitiesWindow->Asset = AbilityAsset;
AbilitiesWindow->SetAsset(AbilityAsset);
UCogAbilityWindow_Attributes* AttributesWindow = CogWindowManager->CreateWindow<UCogAbilityWindow_Attributes>("Gameplay.Attributes");
AttributesWindow->Asset = AbilityAsset;
AttributesWindow->SetAsset(AbilityAsset);
UCogAbilityWindow_Cheats* CheatsWindow = CogWindowManager->CreateWindow<UCogAbilityWindow_Cheats>("Gameplay.Cheats");
CheatsWindow->SetAsset(AbilityAsset);
UCogAbilityWindow_Effects* EffectsWindow = CogWindowManager->CreateWindow<UCogAbilityWindow_Effects>("Gameplay.Effects");
EffectsWindow->Asset = AbilityAsset;
EffectsWindow->SetAsset(AbilityAsset);
UCogAbilityWindow_Pools* PoolsWindow = CogWindowManager->CreateWindow<UCogAbilityWindow_Pools>("Gameplay.Pools");
PoolsWindow->Asset = AbilityAsset;
PoolsWindow->SetAsset(AbilityAsset);
CogWindowManager->CreateWindow<UCogAbilityWindow_Tags>("Gameplay.Tags");
UCogAbilityWindow_Tweaks* TweaksWindow = CogWindowManager->CreateWindow<UCogAbilityWindow_Tweaks>("Gameplay.Tweaks");
TweaksWindow->Asset = AbilityAsset;
TweaksWindow->SetAsset(AbilityAsset);
//---------------------------------------
// Input
@@ -192,10 +192,10 @@ void ACogSampleGameState::InitializeCog()
const UCogInputDataAsset* InputAsset = GetFirstAssetByClass<UCogInputDataAsset>();
UCogInputWindow_Actions* ActionsWindow = CogWindowManager->CreateWindow<UCogInputWindow_Actions>("Input.Actions");
ActionsWindow->Asset = InputAsset;
ActionsWindow->SetAsset(InputAsset);
UCogInputWindow_Gamepad* GamepadWindow = CogWindowManager->CreateWindow<UCogInputWindow_Gamepad>("Input.Gamepad");
GamepadWindow->Asset = InputAsset;
GamepadWindow->SetAsset(InputAsset);
//---------------------------------------
// Main Menu Widget