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Update README.md
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@@ -112,6 +112,11 @@ Can be used to activate and deactivate log categories
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### Metric
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### Metric
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Gather various values sent by the selected actor and compte their rate per second. This is typically useful to compute the damage dealt or received per second.
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Gather various values sent by the selected actor and compte their rate per second. This is typically useful to compute the damage dealt or received per second.
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- The following code shows how to add a metric:
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```cpp
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// Adding a metric
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FCogDebugMetric::AddMetric(this, "Damage Dealt", Params.MitigatedDamage, Params.UnmitigatedDamage, false);
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```
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@@ -136,7 +141,7 @@ Displays attributes of the selected actor as pools.
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Plots values and events overtime. When applicable, only the values and events of the selected actor are displayed.
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Plots values and events overtime. When applicable, only the values and events of the selected actor are displayed.
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- The following code snippets show how to plot values and events:
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- The following code shows how to plot values and events:
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```cpp
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```cpp
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// Plotting a value
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// Plotting a value
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FCogDebugPlot::PlotValue(this, "Speed", Velocity.Length());
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FCogDebugPlot::PlotValue(this, "Speed", Velocity.Length());
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