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Improve debug draw collision function to draw each hit bones in a skeletal mesh. Was previously drawing a box around the hit actor for each bone.
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@@ -111,7 +111,7 @@ ManualIPAddress=
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Projectile")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="TraceCustom")
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+EditProfiles=(Name="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="TraceCustom")))
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+EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="TraceCustom",Response=ECR_Ignore)))
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+EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="TraceCustom",Response=ECR_Ignore),(Channel="CharacterMesh",Response=ECR_Overlap)))
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+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Projectile")))
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+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="Projectile",Response=ECR_Overlap)))
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+EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="Projectile")))
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