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Fix struct name rendering
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@@ -869,7 +869,7 @@ bool FCogEngineWindow_Inspector::RenderObject(UObject* Object, bool ShowChildren
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bool FCogEngineWindow_Inspector::RenderStruct(const FStructProperty* StructProperty, uint8* PointerToValue, bool ShowChildren)
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bool FCogEngineWindow_Inspector::RenderStruct(const FStructProperty* StructProperty, uint8* PointerToValue, bool ShowChildren)
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{
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{
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ImGui::BeginDisabled();
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ImGui::BeginDisabled();
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ImGui::Text("%s", TCHAR_TO_ANSI(*StructProperty->Struct->GetClass()->GetName()));
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ImGui::Text("%s", TCHAR_TO_ANSI(*StructProperty->Struct->GetStructCPPName()));
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ImGui::EndDisabled();
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ImGui::EndDisabled();
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bool HasChanged = false;
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bool HasChanged = false;
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