mirror of
https://github.com/Ed94/Cog.git
synced 2026-06-13 08:02:23 -07:00
Add Inspector window
Add Inspector window Hide main menu widgets when the width gets too small Add log category description Renaming
This commit is contained in:
@@ -25,20 +25,20 @@ namespace CogSampleLog
|
||||
void RegiterAllLogCategories()
|
||||
{
|
||||
#if ENABLE_COG
|
||||
FCogDebugLog::AddLogCategory(LogCogAlways, "Always", false);
|
||||
FCogDebugLog::AddLogCategory(LogCogAlways, "Always", "Debug Category that is always active", false);
|
||||
|
||||
FCogDebugLog::AddLogCategory(LogCogAbility, "Ability");
|
||||
FCogDebugLog::AddLogCategory(LogAbilitySystem, "Ability System");
|
||||
FCogDebugLog::AddLogCategory(LogCogBaseAimRotation, "Base Aim Rotation");
|
||||
FCogDebugLog::AddLogCategory(LogCogCollision, "Collision");
|
||||
FCogDebugLog::AddLogCategory(LogCogControlRotation, "Control Rotation");
|
||||
FCogDebugLog::AddLogCategory(LogCogInput, "Input");
|
||||
FCogDebugLog::AddLogCategory(LogCogPosition, "Position");
|
||||
FCogDebugLog::AddLogCategory(LogCogPossession, "Possession");
|
||||
FCogDebugLog::AddLogCategory(LogCogRotation, "Rotation");
|
||||
FCogDebugLog::AddLogCategory(LogCogSkeleton, "Skeleton");
|
||||
FCogDebugLog::AddLogCategory(LogCogTargetAcquisition, "Target Acquisition");
|
||||
FCogDebugLog::AddLogCategory(LogGameplayEffects, "Gameplay Effects");
|
||||
FCogDebugLog::AddLogCategory(LogCogAbility, "Ability", "Log and debug draw of gameplay abilities");
|
||||
FCogDebugLog::AddLogCategory(LogAbilitySystem, "Ability System", "Unreal Ability System Log");
|
||||
FCogDebugLog::AddLogCategory(LogCogBaseAimRotation, "Base Aim Rotation", "Debug Draw of a Character BaseAimRotation");
|
||||
FCogDebugLog::AddLogCategory(LogCogCollision, "Collision", "Debug Draw a Character Collision");
|
||||
FCogDebugLog::AddLogCategory(LogCogControlRotation, "Control Rotation", "Debug Draw of the Character Control Rotation");
|
||||
FCogDebugLog::AddLogCategory(LogCogInput, "Input", "Log about the input actions");
|
||||
FCogDebugLog::AddLogCategory(LogCogPosition, "Position", "Debug draw of a character position");
|
||||
FCogDebugLog::AddLogCategory(LogCogPossession, "Possession", "Log about the possession of player controller over a Character");
|
||||
FCogDebugLog::AddLogCategory(LogCogRotation, "Rotation", "Debug Draw a Character Rotation");
|
||||
FCogDebugLog::AddLogCategory(LogCogSkeleton, "Skeleton", "Debug Draw a Character Skeleton");
|
||||
FCogDebugLog::AddLogCategory(LogCogTargetAcquisition, "Target Acquisition", "Debug Draw a Character Collision");
|
||||
FCogDebugLog::AddLogCategory(LogGameplayEffects, "Gameplay Effects", "Unreal Gameplay Effect Log");
|
||||
#endif //ENABLE_COG
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user