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Add Inspector window
Add Inspector window Hide main menu widgets when the width gets too small Add log category description Renaming
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@@ -369,6 +369,8 @@ void ACogSampleCharacter::SetupPlayerInputComponent(class UInputComponent* Playe
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//--------------------------------------------------------------------------------------------------------------------------
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void ACogSampleCharacter::OnAbilityInputStarted(const FInputActionValue& Value, int32 Index)
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{
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COG_LOG_OBJECT(LogCogInput, ELogVerbosity::Verbose, this, TEXT("%d"), Index);
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if (ActiveAbilityHandles.IsValidIndex(Index) == false)
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{
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return;
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@@ -388,6 +390,8 @@ void ACogSampleCharacter::OnAbilityInputStarted(const FInputActionValue& Value,
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//--------------------------------------------------------------------------------------------------------------------------
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void ACogSampleCharacter::OnAbilityInputCompleted(const FInputActionValue& Value, int32 Index)
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{
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COG_LOG_OBJECT(LogCogInput, ELogVerbosity::Verbose, this, TEXT("%d"), Index);
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if (ActiveAbilityHandles.IsValidIndex(Index) == false)
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{
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return;
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