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Make the damage window more generic
The goal was to handle gameplay event other than damage, such as heals. Renamed it to metric.
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@@ -17,8 +17,8 @@
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#include "CogAbilityWindow_Abilities.h"
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#include "CogAbilityWindow_Attributes.h"
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#include "CogAbilityWindow_Cheats.h"
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#include "CogAbilityWindow_Damages.h"
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#include "CogAbilityWindow_Effects.h"
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#include "CogAbilityWindow_Metrics.h"
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#include "CogAbilityWindow_Pools.h"
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#include "CogAbilityWindow_Tags.h"
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#include "CogAbilityWindow_Tweaks.h"
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@@ -194,7 +194,7 @@ void ACogSampleGameState::InitializeCog()
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UCogAbilityWindow_Cheats* CheatsWindow = CogWindowManager->CreateWindow<UCogAbilityWindow_Cheats>("Gameplay.Cheats");
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CheatsWindow->CheatsAsset = GetFirstAssetByClass<UCogAbilityDataAsset_Cheats>();
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CogWindowManager->CreateWindow<UCogAbilityWindow_Damages>("Gameplay.Damages");
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CogWindowManager->CreateWindow<UCogAbilityWindow_Metrics>("Gameplay.Metrics");
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UCogAbilityWindow_Effects* EffectsWindow = CogWindowManager->CreateWindow<UCogAbilityWindow_Effects>("Gameplay.Effects");
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EffectsWindow->NegativeEffectTag = Tag_Effect_Alignment_Negative;
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