This commit is contained in:
Arnaud Jamin
2024-01-08 01:50:30 -05:00
32 changed files with 654 additions and 466 deletions
@@ -0,0 +1,68 @@
#include "CogEngineHelper.h"
#include "CogEngineReplicator.h"
#include "CogWindowHelper.h"
#include "CogWindowWidgets.h"
#include "imgui.h"
#if WITH_EDITOR
#include "IAssetTools.h"
#endif
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineHelper::ActorContextMenu(AActor& Actor)
{
FCogWindowWidgets::ThinSeparatorText("Object");
#if WITH_EDITOR
const UObject* DefaultObject = Actor.GetClass()->GetDefaultObject();
if (DefaultObject == nullptr)
{
ImGui::BeginDisabled();
}
if (ImGui::Button("Browse To Asset", ImVec2(-1, 0)))
{
IAssetTools::Get().SyncBrowserToAssets({ DefaultObject });
}
if (DefaultObject == nullptr)
{
ImGui::EndDisabled();
}
#endif
if (ImGui::Button("Delete", ImVec2(-1, 0)))
{
if (ACogEngineReplicator* Replicator = ACogEngineReplicator::GetLocalReplicator(*Actor.GetWorld()))
{
Replicator->Server_DeleteActor(&Actor);
}
}
if (APawn* Pawn = Cast<APawn>(&Actor))
{
FCogWindowWidgets::ThinSeparatorText("Pawn");
if (ImGui::Button("Possess", ImVec2(-1, 0)))
{
if (ACogEngineReplicator* Replicator = ACogEngineReplicator::GetLocalReplicator(*Actor.GetWorld()))
{
Replicator->Server_Possess(Pawn);
}
}
if (ImGui::IsItemHovered())
{
ImGui::SetTooltip("Possess this pawn.");
}
if (ImGui::Button("Reset Possession", ImVec2(-1, 0)))
{
if (ACogEngineReplicator* Replicator = ACogEngineReplicator::GetLocalReplicator(*Actor.GetWorld()))
{
Replicator->Server_ResetPossession();
}
}
}
}
@@ -207,3 +207,16 @@ void ACogEngineReplicator::Server_ResetPossession_Implementation()
#endif // !UE_BUILD_SHIPPING
}
//--------------------------------------------------------------------------------------------------------------------------
void ACogEngineReplicator::Server_DeleteActor_Implementation(AActor* Actor)
{
#if !UE_BUILD_SHIPPING
if (Actor != nullptr)
{
GetWorld()->DestroyActor(Actor);
}
#endif // !UE_BUILD_SHIPPING
}
@@ -43,38 +43,17 @@ void FCogEngineWindow_CollisionTester::RenderContent()
//-------------------------------------------------
if (ImGui::BeginMenuBar())
{
ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(0, 0, 0, 0));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
if (ImGui::ArrowButton("SelectPrev", ImGuiDir_Left))
{
}
if (ImGui::BeginItemTooltip())
{
ImGui::SetTooltip("Select previous collision tester");
ImGui::EndTooltip();
}
ImGui::SameLine();
if (ImGui::ArrowButton("SelectNext", ImGuiDir_Right))
{
}
if (ImGui::BeginItemTooltip())
{
ImGui::SetTooltip("Select next collision tester");
ImGui::EndTooltip();
}
ImGui::PopStyleColor(1);
ImGui::PopStyleVar(1);
if (ImGui::MenuItem("Spawn"))
{
const FActorSpawnParameters SpawnInfo;
const FTransform Transform = GetSelection() ? GetSelection()->GetActorTransform() : FTransform::Identity;
ACogEngineCollisionTester* Actor = GetWorld()->SpawnActor<ACogEngineCollisionTester>(ACogEngineCollisionTester::StaticClass(), Transform, SpawnInfo);
FCogDebug::SetSelection(GetWorld(), Actor);
ACogEngineCollisionTester* NewActor = GetWorld()->SpawnActor<ACogEngineCollisionTester>(ACogEngineCollisionTester::StaticClass(), Transform, SpawnInfo);
#if WITH_EDITOR
NewActor->SetActorLabel(NewActor->GetName().Replace(TEXT("CogEngine"), TEXT("")));
#endif
FCogDebug::SetSelection(GetWorld(), NewActor);
}
if (ImGui::BeginItemTooltip())
{
@@ -102,12 +81,17 @@ void FCogEngineWindow_CollisionTester::RenderContent()
ImGui::EndDisabled();
}
ImGui::SetNextItemWidth(-1);
FCogWindowWidgets::MenuActorsCombo("CollisionTesters", *GetWorld(), ACogEngineCollisionTester::StaticClass());
ImGui::EndMenuBar();
}
if (CollisionTester == nullptr)
{
ImGui::TextDisabled("Spawn or select a Collision Tester actor");
ImGui::PushTextWrapPos(0.0f);
ImGui::TextDisabled("Select or spawn a Collision Tester actor");
ImGui::PopTextWrapPos();
return;
}
@@ -224,19 +208,19 @@ void FCogEngineWindow_CollisionTester::RenderContent()
}
}
ImGui::Separator();
//-------------------------------------------------
// Channels
//-------------------------------------------------
if (CollisionTester->By == ECogEngine_CollisionQueryBy::Profile)
{
ImGui::Separator();
ImGui::BeginDisabled();
FCogWindowWidgets::CollisionProfileChannels(CollisionTester->ObjectTypesToQuery);
ImGui::EndDisabled();
}
else if (CollisionTester->By == ECogEngine_CollisionQueryBy::ObjectType)
{
ImGui::Separator();
FCogWindowWidgets::CollisionProfileChannels(CollisionTester->ObjectTypesToQuery);
}
}
@@ -91,6 +91,12 @@ void FCogEngineWindow_DebugSettings::RenderContent()
ImGui::SetTooltip("Make debug draw always persist");
}
ImGui::Checkbox("Actor Name Use Label", &Settings.ActorNameUseLabel);
if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
{
ImGui::SetTooltip("Use the actor label when displaying the actor name.");
}
ImGui::Checkbox("Text Shadow", &Settings.TextShadow);
if (ImGui::IsItemHovered(ImGuiHoveredFlags_Stationary))
{
@@ -250,7 +250,7 @@ void FCogEngineWindow_Inspector::RenderMenu()
//-----------------------------------
// Search
//-----------------------------------
FCogWindowWidgets::MenuSearchBar(Filter, -FCogWindowWidgets::GetFontWidth() * 9);
FCogWindowWidgets::SearchBar(Filter, -FCogWindowWidgets::GetFontWidth() * 9);
//-----------------------------------
// Options
@@ -171,7 +171,7 @@ void FCogEngineWindow_OutputLog::RenderContent()
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 9);
if (ImGui::BeginCombo("##Verbosity", FCogDebugHelper::VerbosityToString((ELogVerbosity::Type)Config->VerbosityFilter)))
{
for (int32 i = (int32)ELogVerbosity::Error; i <= (int32)ELogVerbosity::VeryVerbose; ++i)
for (int32 i = ELogVerbosity::Error; i <= (int32)ELogVerbosity::VeryVerbose; ++i)
{
const bool IsSelected = i == Config->VerbosityFilter;
const ELogVerbosity::Type Verbosity = (ELogVerbosity::Type)i;
@@ -184,7 +184,7 @@ void FCogEngineWindow_OutputLog::RenderContent()
ImGui::EndCombo();
}
FCogWindowWidgets::MenuSearchBar(Filter);
FCogWindowWidgets::SearchBar(Filter);
ImGui::EndMenuBar();
}
@@ -1,8 +1,8 @@
#include "CogEngineWindow_Selection.h"
#include "CogDebugDraw.h"
#include "CogDebug.h"
#include "CogEngineReplicator.h"
#include "CogEngineHelper.h"
#include "CogEngineWindow_ImGui.h"
#include "CogImguiHelper.h"
#include "CogImguiInputHelper.h"
#include "CogWindowManager.h"
@@ -75,7 +75,7 @@ void FCogEngineWindow_Selection::PreSaveConfig()
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_Selection::TryReapplySelection() const
{
UWorld* World = GetWorld();
const UWorld* World = GetWorld();
if (World == nullptr)
{
return;
@@ -91,14 +91,14 @@ void FCogEngineWindow_Selection::TryReapplySelection() const
return;
}
TSubclassOf<AActor> SelectedClass = GetSelectedActorClass();
const TSubclassOf<AActor> SelectedClass = GetSelectedActorClass();
if (SelectedClass == nullptr)
{
return;
}
TArray<AActor*> Actors;
for (TActorIterator<AActor> It(World, SelectedClass); It; ++It)
for (TActorIterator It(World, SelectedClass); It; ++It)
{
AActor* Actor = *It;
if (GetNameSafe(Actor) == Config->SelectionName)
@@ -155,9 +155,9 @@ void FCogEngineWindow_Selection::DeactivateSelectionMode()
bSelectionModeActive = false;
//--------------------------------------------------------------------------------------------
// We can enter selection mode by a command, and imgui might not have the input focus
// When in selection mode we need imgui to have the input focus
// When leaving selection mode we want to leave it as is was before
// We can enter selection mode by a command, and ImGui might not have the input focus
// When in selection mode we need ImGui to have the input focus
// When leaving selection mode we want to leave it as it was before
//--------------------------------------------------------------------------------------------
GetOwner()->GetContext().SetEnableInput(bIsInputEnabledBeforeEnteringSelectionMode);
@@ -179,11 +179,11 @@ void FCogEngineWindow_Selection::RenderTick(float DeltaTime)
TickSelectionMode();
}
if (AActor* Actor = GetSelection())
if (const AActor* Actor = GetSelection())
{
if (Actor != GetLocalPlayerPawn())
{
DrawActorFrame(*Actor);
FCogWindowWidgets::ActorFrame(*Actor);
}
}
}
@@ -198,8 +198,16 @@ void FCogEngineWindow_Selection::RenderContent()
if (ImGui::MenuItem("Pick"))
{
ActivateSelectionMode();
HackWaitInputRelease();
//HackWaitInputRelease();
}
if (ImGui::BeginMenu("Options"))
{
ImGui::Checkbox("Save selection", &Config->bReapplySelection);
ImGui::Checkbox("Actor Name Use Label", &FCogDebug::Settings.ActorNameUseLabel);
ImGui::EndMenu();
}
RenderPickButtonTooltip();
ImGui::EndMenuBar();
@@ -211,171 +219,7 @@ void FCogEngineWindow_Selection::RenderContent()
//--------------------------------------------------------------------------------------------------------------------------
bool FCogEngineWindow_Selection::DrawSelectionCombo()
{
bool SelectionChanged = false;
APawn* LocalPlayerPawn = GetLocalPlayerPawn();
//------------------------
// Actor Class Combo
//------------------------
TSubclassOf<AActor> SelectedClass = GetSelectedActorClass();
ImGui::SetNextItemWidth(-1);
if (ImGui::BeginCombo("##SelectionType", TCHAR_TO_ANSI(*GetNameSafe(SelectedClass))))
{
for (int32 i = 0; i < ActorClasses.Num(); ++i)
{
TSubclassOf<AActor> SubClass = ActorClasses[i];
if (ImGui::Selectable(TCHAR_TO_ANSI(*GetNameSafe(SubClass)), false))
{
Config->SelectedClassIndex = i;
SelectedClass = SubClass;
}
}
ImGui::EndCombo();
}
ImGui::Separator();
//------------------------
// Actor List
//------------------------
ImGui::BeginChild("ActorList", ImVec2(-1, -1), false);
TArray<AActor*> Actors;
for (TActorIterator<AActor> It(GetWorld(), SelectedClass); It; ++It)
{
AActor* Actor = *It;
Actors.Add(Actor);
}
ImGuiListClipper Clipper;
Clipper.Begin(Actors.Num());
while (Clipper.Step())
{
for (int32 i = Clipper.DisplayStart; i < Clipper.DisplayEnd; i++)
{
AActor* Actor = Actors[i];
if (Actor == nullptr)
{
continue;
}
ImGui::PushStyleColor(ImGuiCol_Text, Actor == LocalPlayerPawn ? IM_COL32(255, 255, 0, 255) : IM_COL32(255, 255, 255, 255));
bool bIsSelected = Actor == FCogDebug::GetSelection();
if (ImGui::Selectable(TCHAR_TO_ANSI(*GetActorName(*Actor)), bIsSelected))
{
SetGlobalSelection(Actor);
SelectionChanged = true;
}
ImGui::PopStyleColor(1);
DrawActorContextMenu(Actor);
//------------------------
// Draw Frame
//------------------------
if (ImGui::IsItemHovered())
{
DrawActorFrame(*Actor);
}
if (bIsSelected)
{
ImGui::SetItemDefaultFocus();
}
}
}
Clipper.End();
ImGui::EndChild();
return SelectionChanged;
}
//--------------------------------------------------------------------------------------------------------------------------
FString FCogEngineWindow_Selection::GetActorName(const AActor* Actor) const
{
if (Actor == nullptr)
{
return FString("none");
}
return GetActorName(*Actor);
}
//--------------------------------------------------------------------------------------------------------------------------
FString FCogEngineWindow_Selection::GetActorName(const AActor& Actor) const
{
#if WITH_EDITOR
return Config->bDisplayActorLabel ? Actor.GetActorLabel() : Actor.GetName();
#else //WITH_EDITOR
return Actor.GetName();
#endif //WITH_EDITOR
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_Selection::DrawActorContextMenu(AActor* Actor)
{
//------------------------
// ContextMenu
//------------------------
ImGui::SetNextWindowSize(ImVec2(FCogWindowWidgets::GetFontWidth() * 30, 0));
if (ImGui::BeginPopupContextItem())
{
if (ImGui::Button("Reset Selection", ImVec2(-1, 0)))
{
ImGui::CloseCurrentPopup();
SetGlobalSelection(GetLocalPlayerPawn());
}
if (ImGui::IsItemHovered())
{
ImGui::SetTooltip("Reset the selection to the controlled actor.");
}
if (APawn* Pawn = Cast<APawn>(Actor))
{
if (ImGui::Button("Possess", ImVec2(-1, 0)))
{
if (ACogEngineReplicator* Replicator = ACogEngineReplicator::GetLocalReplicator(*GetWorld()))
{
Replicator->Server_Possess(Pawn);
}
}
if (ImGui::IsItemHovered())
{
ImGui::SetTooltip("Possess this pawn.");
}
if (ImGui::Button("Reset Possession", ImVec2(-1, 0)))
{
if (ACogEngineReplicator* Replicator = ACogEngineReplicator::GetLocalReplicator(*GetWorld()))
{
Replicator->Server_ResetPossession();
}
}
if (ImGui::IsItemHovered())
{
ImGui::SetTooltip("Reset pawn.");
}
}
ImGui::Separator();
ImGui::Checkbox("Save selection", &Config->bReapplySelection);
ImGui::Checkbox("Display Actor Label", &Config->bDisplayActorLabel);
ImGui::EndPopup();
}
return FCogWindowWidgets::ActorsListWithFilters(*GetWorld(), ActorClasses, Config->SelectedClassIndex, &Filter, GetLocalPlayerPawn());
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -439,7 +283,7 @@ void FCogEngineWindow_Selection::TickSelectionMode()
if (HoveredActor != nullptr)
{
DrawActorFrame(*HoveredActor);
FCogWindowWidgets::ActorFrame(*HoveredActor);
}
if (bSelectionModeActive)
@@ -463,107 +307,6 @@ void FCogEngineWindow_Selection::TickSelectionMode()
}
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_Selection::DrawActorFrame(const AActor& Actor)
{
APlayerController* PlayerController = GetWorld()->GetFirstPlayerController();
if (PlayerController == nullptr)
{
return;
}
ImGuiViewport* Viewport = ImGui::GetMainViewport();
if (Viewport == nullptr)
{
return;
}
ImDrawList* DrawList = ImGui::GetBackgroundDrawList(Viewport);
FVector BoxOrigin, BoxExtent;
bool PrimitiveFound = false;
FBox Bounds(ForceInit);
if (const UPrimitiveComponent* PrimitiveComponent = Cast<UPrimitiveComponent>(Actor.GetRootComponent()))
{
PrimitiveFound = true;
Bounds += PrimitiveComponent->Bounds.GetBox();
}
else
{
Actor.ForEachComponent<UPrimitiveComponent>(true, [&](const UPrimitiveComponent* InPrimComp)
{
if (InPrimComp->IsRegistered() && InPrimComp->IsCollisionEnabled())
{
Bounds += InPrimComp->Bounds.GetBox();
PrimitiveFound = true;
}
});
}
if (PrimitiveFound)
{
Bounds.GetCenterAndExtents(BoxOrigin, BoxExtent);
}
else
{
BoxOrigin = Actor.GetActorLocation();
BoxExtent = FVector(50.f, 50.f, 50.f);
}
FVector2D ScreenPosMin, ScreenPosMax;
if (ComputeBoundingBoxScreenPosition(PlayerController, BoxOrigin, BoxExtent, ScreenPosMin, ScreenPosMax))
{
const ImU32 Color = (&Actor == GetSelection()) ? IM_COL32(255, 255, 255, 255) : IM_COL32(255, 255, 255, 128);
DrawList->AddRect(FCogImguiHelper::ToImVec2(ScreenPosMin) + Viewport->Pos, FCogImguiHelper::ToImVec2(ScreenPosMax) + Viewport->Pos, Color, 0.0f, 0, 1.0f);
FCogWindowWidgets::AddTextWithShadow(DrawList, FCogImguiHelper::ToImVec2(ScreenPosMin + FVector2D(0, -14.0f)) + Viewport->Pos, Color, TCHAR_TO_ANSI(*GetActorName(Actor)));
}
}
//-----------------------------------------------------------------------------------------
bool FCogEngineWindow_Selection::ComputeBoundingBoxScreenPosition(const APlayerController* PlayerController, const FVector& Origin, const FVector& Extent, FVector2D& Min, FVector2D& Max)
{
FVector Corners[8];
Corners[0].Set(-Extent.X, -Extent.Y, -Extent.Z); // - - -
Corners[1].Set(Extent.X, -Extent.Y, -Extent.Z); // + - -
Corners[2].Set(-Extent.X, Extent.Y, -Extent.Z); // - + -
Corners[3].Set(-Extent.X, -Extent.Y, Extent.Z); // - - +
Corners[4].Set(Extent.X, Extent.Y, -Extent.Z); // + + -
Corners[5].Set(Extent.X, -Extent.Y, Extent.Z); // + - +
Corners[6].Set(-Extent.X, Extent.Y, Extent.Z); // - + +
Corners[7].Set(Extent.X, Extent.Y, Extent.Z); // + + +
Min.X = FLT_MAX;
Min.Y = FLT_MAX;
Max.X = -FLT_MAX;
Max.Y = -FLT_MAX;
for (int i = 0; i < 8; ++i)
{
FVector2D ScreenLocation;
if (PlayerController->ProjectWorldLocationToScreen(Origin + Corners[i], ScreenLocation, false) == false)
{
return false;
}
Min.X = FMath::Min(ScreenLocation.X, Min.X);
Min.Y = FMath::Min(ScreenLocation.Y, Min.Y);
Max.X = FMath::Max(ScreenLocation.X, Max.X);
Max.Y = FMath::Max(ScreenLocation.Y, Max.Y);
}
// Prevent getting large values when the camera get close to the target
ImVec2 DisplaySize = ImGui::GetIO().DisplaySize;
Min.X = FMath::Max(-DisplaySize.x, Min.X);
Min.Y = FMath::Max(-DisplaySize.y, Min.Y);
Max.X = FMath::Min(DisplaySize.x * 2, Max.X);
Max.Y = FMath::Min(DisplaySize.y * 2, Max.Y);
return true;
}
//--------------------------------------------------------------------------------------------------------------------------
float FCogEngineWindow_Selection::GetMainMenuWidgetWidth(int32 SubWidgetIndex, float MaxWidth)
{
@@ -577,7 +320,6 @@ float FCogEngineWindow_Selection::GetMainMenuWidgetWidth(int32 SubWidgetIndex, f
return -1.0f;
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_Selection::RenderMainMenuWidget(int32 SubWidgetIndex, float Width)
{
@@ -602,44 +344,8 @@ void FCogEngineWindow_Selection::RenderMainMenuWidget(int32 SubWidgetIndex, floa
}
else if (SubWidgetIndex == 1)
{
if (ImGui::BeginPopup("SelectionPopup"))
{
ImGui::BeginChild("Popup", ImVec2(Width, FCogWindowWidgets::GetFontWidth() * 40), false);
if (DrawSelectionCombo())
{
ImGui::CloseCurrentPopup();
}
ImGui::EndChild();
ImGui::EndPopup();
}
AActor* GlobalSelection = FCogDebug::GetSelection();
//-----------------------------------
// Selection
//-----------------------------------
{
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0.0f, 0.5f));
ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(0, 0, 0, 0));
FString CurrentSelectionName = GetActorName(GlobalSelection);
if (ImGui::Button(TCHAR_TO_ANSI(*CurrentSelectionName), ImVec2(Width, 0.0f)))
{
ImGui::OpenPopup("SelectionPopup");
}
if (ImGui::IsItemHovered())
{
ImGui::SetTooltip("Current Selection: %s", TCHAR_TO_ANSI(*CurrentSelectionName));
}
ImGui::PopStyleColor(1);
ImGui::PopStyleVar(2);
DrawActorContextMenu(GlobalSelection);
}
ImGui::SetNextItemWidth(Width);
FCogWindowWidgets::MenuActorsCombo("MenuActorSelection", *GetWorld(), ActorClasses, Config->SelectedClassIndex, &Filter, GetLocalPlayerPawn(), [this](AActor& Actor) { RenderActorContextMenu(Actor); });
}
else if (SubWidgetIndex == 2)
{
@@ -664,6 +370,12 @@ void FCogEngineWindow_Selection::RenderMainMenuWidget(int32 SubWidgetIndex, floa
}
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_Selection::RenderActorContextMenu(AActor& Actor)
{
FCogEngineHelper::ActorContextMenu(Actor);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_Selection::SetGlobalSelection(AActor* Value) const
{
@@ -111,7 +111,7 @@ void FCogEngineWindow_Skeleton::RenderContent()
ImGui::EndMenu();
}
FCogWindowWidgets::MenuSearchBar(Filter);
FCogWindowWidgets::SearchBar(Filter);
ImGui::EndMenuBar();
}