CogSample: Better placement of the damage vfx for the poison ability

This commit is contained in:
Arnaud Jamin
2023-10-19 22:51:19 -04:00
parent 93196728b0
commit 518d741b6e
7 changed files with 33 additions and 22 deletions
@@ -30,6 +30,7 @@ public:
UFUNCTION(BlueprintCallable)
static void ExecuteDamageGameplayCue(
UCogSampleAbilitySystemComponent* TargetAbilitySystem,
const FGameplayEffectSpec& EffectSpec,
const FHitResult& HitResult,
float HealthDamage,
const FGameplayEffectContextHandle& EffectContext,