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CogSample: Better placement of the damage vfx for the poison ability
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@@ -30,6 +30,7 @@ public:
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UFUNCTION(BlueprintCallable)
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static void ExecuteDamageGameplayCue(
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UCogSampleAbilitySystemComponent* TargetAbilitySystem,
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const FGameplayEffectSpec& EffectSpec,
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const FHitResult& HitResult,
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float HealthDamage,
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const FGameplayEffectContextHandle& EffectContext,
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