Fix includes

This commit is contained in:
Arnaud Jamin
2024-01-08 16:10:47 -05:00
parent ee42b2a238
commit 4434b72835
16 changed files with 96 additions and 92 deletions
+20 -39
View File
@@ -2,48 +2,29 @@ using UnrealBuildTool;
public class CogDebug : ModuleRules public class CogDebug : ModuleRules
{ {
public CogDebug(ReadOnlyTargetRules Target) : base(Target) public CogDebug(ReadOnlyTargetRules Target) : base(Target)
{ {
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange( PublicDependencyModuleNames.AddRange(
new string[] { new string[]
} {
); "Engine",
"Core",
PrivateIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CogImgui", "CogImgui",
"CogCommon", "CogCommon",
} }
); );
PrivateDependencyModuleNames.AddRange( PrivateDependencyModuleNames.AddRange(
new string[] new string[]
{ {
"CoreUObject", "CoreUObject",
"Engine", "Slate",
"Slate", "SlateCore",
"SlateCore",
"NetCore", "NetCore",
} }
); );
}
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
}
} }
@@ -5,6 +5,8 @@
#include "CogImGuiHelper.h" #include "CogImGuiHelper.h"
#include "Components/PrimitiveComponent.h" #include "Components/PrimitiveComponent.h"
#include "Components/SceneComponent.h" #include "Components/SceneComponent.h"
#include "DrawDebugHelpers.h"
#include "Engine/World.h"
#include "GameFramework/PlayerController.h" #include "GameFramework/PlayerController.h"
#include "imgui.h" #include "imgui.h"
#include "Kismet/GameplayStatics.h" #include "Kismet/GameplayStatics.h"
@@ -244,7 +246,7 @@ bool FCogDebug_Gizmo::Draw(const char* Id, const APlayerController& InPlayerCont
const FColor GizmoAxisColorsZHigh[] = { Settings.GizmoAxisColorsZHighX, Settings.GizmoAxisColorsZHighY, Settings.GizmoAxisColorsZHighZ, Settings.GizmoAxisColorsZHighW }; const FColor GizmoAxisColorsZHigh[] = { Settings.GizmoAxisColorsZHighX, Settings.GizmoAxisColorsZHighY, Settings.GizmoAxisColorsZHighZ, Settings.GizmoAxisColorsZHighW };
const FColor GizmoAxisColorsSelection[] = { Settings.GizmoAxisColorsSelectionX, Settings.GizmoAxisColorsSelectionY, Settings.GizmoAxisColorsSelectionZ, Settings.GizmoAxisColorsSelectionW }; const FColor GizmoAxisColorsSelection[] = { Settings.GizmoAxisColorsSelectionX, Settings.GizmoAxisColorsSelectionY, Settings.GizmoAxisColorsSelectionZ, Settings.GizmoAxisColorsSelectionW };
FCogDebug_GizmoElement GizmoElements[ECogDebug_GizmoElementType::MAX]; FCogDebug_GizmoElement GizmoElements[(uint8)ECogDebug_GizmoElementType::MAX];
for (FCogDebug_GizmoElement& GizmoElement : GizmoElements) for (FCogDebug_GizmoElement& GizmoElement : GizmoElements)
{ {
GizmoElement.Type = ECogDebug_GizmoType::MAX; GizmoElement.Type = ECogDebug_GizmoType::MAX;
@@ -1,15 +1,16 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Engine/EngineTypes.h"
#include "UObject/WeakObjectPtrTemplates.h" #include "UObject/WeakObjectPtrTemplates.h"
#include "CogDebug.generated.h" #include "CogDebug.generated.h"
struct FCogDebugDrawSweepParams; class AActor;
class UObject;
class UWorld;
struct FCogDebugDrawLineTraceParams; struct FCogDebugDrawLineTraceParams;
struct FCogDebugDrawOverlapParams; struct FCogDebugDrawOverlapParams;
class UObject; struct FCogDebugDrawSweepParams;
class AActor;
class UWorld;
USTRUCT() USTRUCT()
struct FCogDebugSettings struct FCogDebugSettings
@@ -1,12 +1,15 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Engine/EngineTypes.h"
namespace EDrawDebugTrace { enum Type : int; }
class UWorld;
struct FHitResult;
class AActor; class AActor;
class UPrimitiveComponent;
class UWorld;
namespace EDrawDebugTrace { enum Type : int; }
struct FCollisionShape;
struct FHitResult;
struct FOverlapResult;
struct FCogDebugDrawOverlapParams struct FCogDebugDrawOverlapParams
{ {
@@ -43,16 +46,16 @@ class COGDEBUG_API FCogDebugDrawHelper
{ {
public: public:
static void DrawArc(const UWorld* World, const FMatrix& Matrix, const float InnterRadius, const float OuterRadius, const float AngleStart, const float AngleEnd, const int32 Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f); static void DrawArc(const UWorld* World, const FMatrix& Matrix, const float InnerRadius, const float OuterRadius, const float AngleStart, const float AngleEnd, const int32 Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f);
static void DrawArc(const UWorld* World, const FMatrix& Matrix, const float InnterRadius, const float OuterRadius, const float ArcAngle, const int32 Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f); static void DrawArc(const UWorld* World, const FMatrix& Matrix, const float InnerRadius, const float OuterRadius, const float ArcAngle, const int32 Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f);
static void DrawSphere(const UWorld* World, const FVector& Center, const float Radius, const int32 Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f); static void DrawSphere(const UWorld* World, const FVector& Center, const float Radius, const int32 Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f);
static void DrawFrustum(const UWorld* World, const FMatrix& Matrix, const float Angle, const float AspectRatio, const float NearPlane, const float FarPlane, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f); static void DrawFrustum(const UWorld* World, const FMatrix& Matrix, const float Angle, const float AspectRatio, const float NearPlane, const float FarPlane, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f);
static void DrawFlatCapsule(const UWorld* World, const FVector2D& Start, const FVector2D& End, const float Radius, const float Z, const float Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.0f, const uint8 DepthPriority = 0, const float Thickness = 0.0f); static void DrawFlatCapsule(const UWorld* World, const FVector2D& Start, const FVector2D& End, const float Radius, const float Z, const float Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.0f, const uint8 DepthPriority = 0, const float Thickness = 0.0f);
static void DrawQuad(const UWorld* World, const FVector& Position, const FQuat& Rotation, const FVector2D& Extents, const FColor& Color, bool bPersistent = false, float LifeTime = -1, uint8 DepthPriority = 0, const float Thickness = 0.0f); static void DrawQuad(const UWorld* World, const FVector& Position, const FQuat& Rotation, const FVector2D& Extents, const FColor& Color, bool bPersistent = false, float LifeTime = -1, uint8 DepthPriority = 0, const float Thickness = 0.0f);
static void DrawSolidQuad(const UWorld* World, const FVector& Position, const FQuat& Rotation, const FVector2D& Extents, const FColor& Color, bool bPersistent = false, float LifeTime = -1, uint8 DepthPriority = 0); static void DrawSolidQuad(const UWorld* World, const FVector& Position, const FQuat& Rotation, const FVector2D& Extents, const FColor& Color, bool bPersistent = false, float LifeTime = -1, uint8 DepthPriority = 0);
@@ -62,13 +65,12 @@ public:
static void DrawPrimitiveComponent(const UPrimitiveComponent& PrimitiveComponent, const FColor& Color, const bool Persistent, const float LifeTime, const uint8 DepthPriority, const float Thickness); static void DrawPrimitiveComponent(const UPrimitiveComponent& PrimitiveComponent, const FColor& Color, const bool Persistent, const float LifeTime, const uint8 DepthPriority, const float Thickness);
static void DrawOverlap(const UWorld* World, const FCollisionShape& Shape, const FVector& Location, const FQuat& Rotation, TArray<FOverlapResult>& OverlapResults, const FCogDebugDrawOverlapParams& Settings); static void DrawOverlap(const UWorld* World, const FCollisionShape& Shape, const FVector& Location, const FQuat& Rotation, TArray<FOverlapResult>& OverlapResults, const FCogDebugDrawOverlapParams& Settings);
static void DrawHitResult(const UWorld* World, const FHitResult& HitResult, const FCogDebugDrawLineTraceParams& Settings); static void DrawHitResult(const UWorld* World, const FHitResult& HitResult, const FCogDebugDrawLineTraceParams& Settings);
static void DrawHitResults(const UWorld* World, const TArray<FHitResult>& HitResults, const FCogDebugDrawLineTraceParams& Settings); static void DrawHitResults(const UWorld* World, const TArray<FHitResult>& HitResults, const FCogDebugDrawLineTraceParams& Settings);
static void DrawLineTrace(const UWorld* World, const FVector& Start, const FVector& End, const bool HasHits, TArray<FHitResult>& HitResults, const FCogDebugDrawLineTraceParams& Settings); static void DrawLineTrace(const UWorld* World, const FVector& Start, const FVector& End, const bool HasHits, TArray<FHitResult>& HitResults, const FCogDebugDrawLineTraceParams& Settings);
static void DrawSweep(const UWorld* World, const FCollisionShape& Shape, const FVector& Start, const FVector& End, const FQuat& Rotation, const bool HasHits, TArray<FHitResult>& HitResults, const FCogDebugDrawSweepParams& Settings); static void DrawSweep(const UWorld* World, const FCollisionShape& Shape, const FVector& Start, const FVector& End, const FQuat& Rotation, const bool HasHits, TArray<FHitResult>& HitResults, const FCogDebugDrawSweepParams& Settings);
}; };
@@ -3,6 +3,8 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "CogDebugGizmo.generated.h" #include "CogDebugGizmo.generated.h"
class APlayerController;
//-------------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------------
UENUM(Flags) UENUM(Flags)
enum class ECogDebug_GizmoFlags : uint8 enum class ECogDebug_GizmoFlags : uint8
@@ -4,6 +4,7 @@
#include "CogDebug.h" #include "CogDebug.h"
#include "Components/PrimitiveComponent.h" #include "Components/PrimitiveComponent.h"
#include "Components/SceneComponent.h" #include "Components/SceneComponent.h"
#include "Engine/World.h"
//-------------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------------
ACogEngineCollisionTester::ACogEngineCollisionTester(const FObjectInitializer& ObjectInitializer) ACogEngineCollisionTester::ACogEngineCollisionTester(const FObjectInitializer& ObjectInitializer)
@@ -4,6 +4,8 @@
#include "CogWindowHelper.h" #include "CogWindowHelper.h"
#include "CogWindowWidgets.h" #include "CogWindowWidgets.h"
#include "imgui.h" #include "imgui.h"
#include "GameFramework/Actor.h"
#include "GameFramework/Pawn.h"
#if WITH_EDITOR #if WITH_EDITOR
#include "IAssetTools.h" #include "IAssetTools.h"
@@ -5,6 +5,8 @@
#include "CogWindowWidgets.h" #include "CogWindowWidgets.h"
#include "Components/PrimitiveComponent.h" #include "Components/PrimitiveComponent.h"
#include "Components/SceneComponent.h" #include "Components/SceneComponent.h"
#include "Engine/CollisionProfile.h"
#include "Engine/World.h"
#include "imgui.h" #include "imgui.h"
//-------------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------------
@@ -3,7 +3,7 @@
#include "CogDebug.h" #include "CogDebug.h"
#include "CogImGuiHelper.h" #include "CogImGuiHelper.h"
#include "CogWindowWidgets.h" #include "CogWindowWidgets.h"
#include "imgui_internal.h" #include "Engine/CollisionProfile.h"
//-------------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_DebugSettings::RenderHelp() void FCogEngineWindow_DebugSettings::RenderHelp()
@@ -47,7 +47,7 @@ void FCogEngineWindow_DebugSettings::PreSaveConfig()
void RenderCollisionChannelColor(const UCollisionProfile& CollisionProfile, FColor& Color, ECollisionChannel Channel, ImGuiColorEditFlags ColorEditFlags) void RenderCollisionChannelColor(const UCollisionProfile& CollisionProfile, FColor& Color, ECollisionChannel Channel, ImGuiColorEditFlags ColorEditFlags)
{ {
const FString ChannelName = CollisionProfile.ReturnChannelNameFromContainerIndex(Channel).ToString(); const FString ChannelName = CollisionProfile.ReturnChannelNameFromContainerIndex(Channel).ToString();
FCogImguiHelper::ColorEdit4(StringCast<ANSICHAR>(*ChannelName).Get(), Color, ColorEditFlags); FCogImguiHelper::ColorEdit4(StringCast<ANSICHAR>(*ChannelName).Get(), Color, ColorEditFlags);
} }
//-------------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------------
@@ -312,38 +312,38 @@ void FCogEngineWindow_DebugSettings::RenderContent()
{ {
if (const UCollisionProfile* CollisionProfile = UCollisionProfile::Get()) if (const UCollisionProfile* CollisionProfile = UCollisionProfile::Get())
{ {
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorWorldStatic, ECC_WorldStatic, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorWorldStatic, ECC_WorldStatic, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorWorldDynamic, ECC_WorldDynamic, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorWorldDynamic, ECC_WorldDynamic, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorPawn, ECC_Pawn, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorPawn, ECC_Pawn, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorVisibility, ECC_Visibility, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorVisibility, ECC_Visibility, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorCamera, ECC_Camera, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorCamera, ECC_Camera, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorPhysicsBody, ECC_PhysicsBody, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorPhysicsBody, ECC_PhysicsBody, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorVehicle, ECC_Vehicle, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorVehicle, ECC_Vehicle, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorDestructible, ECC_Destructible, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorDestructible, ECC_Destructible, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorEngineTraceChannel1, ECC_EngineTraceChannel1, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorEngineTraceChannel1, ECC_EngineTraceChannel1, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorEngineTraceChannel2, ECC_EngineTraceChannel2, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorEngineTraceChannel2, ECC_EngineTraceChannel2, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorEngineTraceChannel3, ECC_EngineTraceChannel3, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorEngineTraceChannel3, ECC_EngineTraceChannel3, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorEngineTraceChannel4, ECC_EngineTraceChannel4, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorEngineTraceChannel4, ECC_EngineTraceChannel4, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorEngineTraceChannel5, ECC_EngineTraceChannel5, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorEngineTraceChannel5, ECC_EngineTraceChannel5, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorEngineTraceChannel6, ECC_EngineTraceChannel6, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorEngineTraceChannel6, ECC_EngineTraceChannel6, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel1, ECC_GameTraceChannel1, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel1, ECC_GameTraceChannel1, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel2, ECC_GameTraceChannel2, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel2, ECC_GameTraceChannel2, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel3, ECC_GameTraceChannel3, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel3, ECC_GameTraceChannel3, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel4, ECC_GameTraceChannel4, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel4, ECC_GameTraceChannel4, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel5, ECC_GameTraceChannel5, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel5, ECC_GameTraceChannel5, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel6, ECC_GameTraceChannel6, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel6, ECC_GameTraceChannel6, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel7, ECC_GameTraceChannel7, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel7, ECC_GameTraceChannel7, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel8, ECC_GameTraceChannel8, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel8, ECC_GameTraceChannel8, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel9, ECC_GameTraceChannel9, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel9, ECC_GameTraceChannel9, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel10, ECC_GameTraceChannel10, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel10, ECC_GameTraceChannel10, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel11, ECC_GameTraceChannel11, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel11, ECC_GameTraceChannel11, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel12, ECC_GameTraceChannel12, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel12, ECC_GameTraceChannel12, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel13, ECC_GameTraceChannel13, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel13, ECC_GameTraceChannel13, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel14, ECC_GameTraceChannel14, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel14, ECC_GameTraceChannel14, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel15, ECC_GameTraceChannel15, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel15, ECC_GameTraceChannel15, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel16, ECC_GameTraceChannel16, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel16, ECC_GameTraceChannel16, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel17, ECC_GameTraceChannel17, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel17, ECC_GameTraceChannel17, ColorEditFlags);
RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel18, ECC_GameTraceChannel18, ColorEditFlags); RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel18, ECC_GameTraceChannel18, ColorEditFlags);
} }
} }
@@ -361,7 +361,7 @@ void FCogEngineWindow_DebugSettings::RenderContent()
FCogWindowWidgets::SetNextItemToShortWidth(); FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat("Primitive Actors Name Size", &Settings.CollisionQueryHitPrimitiveActorsNameSize); ImGui::DragFloat("Primitive Actors Name Size", &Settings.CollisionQueryHitPrimitiveActorsNameSize);
FCogWindowWidgets::SetNextItemToShortWidth(); FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragFloat("Hit Point Size", &Settings.CollisionQueryHitPointSize); ImGui::DragFloat("Hit Point Size", &Settings.CollisionQueryHitPointSize);
FCogImguiHelper::ColorEdit4("Hit Color", Settings.CollisionQueryHitColor, ColorEditFlags); FCogImguiHelper::ColorEdit4("Hit Color", Settings.CollisionQueryHitColor, ColorEditFlags);
@@ -3,6 +3,7 @@
#include "CogDebug.h" #include "CogDebug.h"
#include "CogImGuiHelper.h" #include "CogImGuiHelper.h"
#include "CogWindowWidgets.h" #include "CogWindowWidgets.h"
#include "GameFramework/Actor.h"
#include "imgui.h" #include "imgui.h"
#include "imgui_internal.h" #include "imgui_internal.h"
@@ -1,7 +1,9 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Engine/EngineTypes.h"
#include "Engine/HitResult.h" #include "Engine/HitResult.h"
#include "GameFramework/Actor.h"
#include "CogEngineCollisionTester.generated.h" #include "CogEngineCollisionTester.generated.h"
//-------------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------------
@@ -2,6 +2,8 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
class AActor;
class COGENGINE_API FCogEngineHelper class COGENGINE_API FCogEngineHelper
{ {
public: public:
@@ -3,6 +3,8 @@
#include "AssetRegistry/AssetRegistryModule.h" #include "AssetRegistry/AssetRegistryModule.h"
#include "AssetRegistry/IAssetRegistry.h" #include "AssetRegistry/IAssetRegistry.h"
#include "CogDebug.h" #include "CogDebug.h"
#include "GameFramework/PlayerController.h"
#include "imgui.h"
//---------------------------------------------------------------------------------------------------------------------- //----------------------------------------------------------------------------------------------------------------------
const UObject* FCogWindowHelper::GetFirstAssetByClass(const TSubclassOf<UObject> AssetClass) const UObject* FCogWindowHelper::GetFirstAssetByClass(const TSubclassOf<UObject> AssetClass)
@@ -5,7 +5,9 @@
#include "CogImguiInputHelper.h" #include "CogImguiInputHelper.h"
#include "CogImguiKeyInfo.h" #include "CogImguiKeyInfo.h"
#include "CogWindowHelper.h" #include "CogWindowHelper.h"
#include "Components/PrimitiveComponent.h"
#include "EngineUtils.h" #include "EngineUtils.h"
#include "GameFramework/Pawn.h"
#include "GameFramework/PlayerInput.h" #include "GameFramework/PlayerInput.h"
#include "imgui.h" #include "imgui.h"
#include "imgui_internal.h" #include "imgui_internal.h"
@@ -5,12 +5,13 @@
#include "UObject/ReflectedTypeAccessors.h" #include "UObject/ReflectedTypeAccessors.h"
class FEnumProperty; class FEnumProperty;
class UCollisionProfile;
class UEnum; class UEnum;
class UObject; class UObject;
enum class ECheckBoxState : uint8; enum class ECheckBoxState : uint8;
enum ECollisionChannel : int;
struct FCogImGuiKeyInfo; struct FCogImGuiKeyInfo;
struct FKeyBind; struct FKeyBind;
struct FKeyBind;
using FCogWindowActorContextMenuFunction = TFunction<void(AActor& Actor)>; using FCogWindowActorContextMenuFunction = TFunction<void(AActor& Actor)>;
@@ -8,6 +8,7 @@
#include "CogAbilityHelper.h" #include "CogAbilityHelper.h"
#include "CogImguiHelper.h" #include "CogImguiHelper.h"
#include "CogWindowWidgets.h" #include "CogWindowWidgets.h"
#include "Engine/World.h"
//-------------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Effects::Initialize() void FCogAbilityWindow_Effects::Initialize()