Fix includes

This commit is contained in:
Arnaud Jamin
2024-01-08 16:10:47 -05:00
parent ee42b2a238
commit 4434b72835
16 changed files with 96 additions and 92 deletions
@@ -1,12 +1,15 @@
#pragma once
#include "CoreMinimal.h"
#include "Engine/EngineTypes.h"
namespace EDrawDebugTrace { enum Type : int; }
class UWorld;
struct FHitResult;
class AActor;
class UPrimitiveComponent;
class UWorld;
namespace EDrawDebugTrace { enum Type : int; }
struct FCollisionShape;
struct FHitResult;
struct FOverlapResult;
struct FCogDebugDrawOverlapParams
{
@@ -43,16 +46,16 @@ class COGDEBUG_API FCogDebugDrawHelper
{
public:
static void DrawArc(const UWorld* World, const FMatrix& Matrix, const float InnterRadius, const float OuterRadius, const float AngleStart, const float AngleEnd, const int32 Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f);
static void DrawArc(const UWorld* World, const FMatrix& Matrix, const float InnerRadius, const float OuterRadius, const float AngleStart, const float AngleEnd, const int32 Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f);
static void DrawArc(const UWorld* World, const FMatrix& Matrix, const float InnterRadius, const float OuterRadius, const float ArcAngle, const int32 Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f);
static void DrawArc(const UWorld* World, const FMatrix& Matrix, const float InnerRadius, const float OuterRadius, const float ArcAngle, const int32 Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f);
static void DrawSphere(const UWorld* World, const FVector& Center, const float Radius, const int32 Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f);
static void DrawFrustum(const UWorld* World, const FMatrix& Matrix, const float Angle, const float AspectRatio, const float NearPlane, const float FarPlane, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f);
static void DrawFlatCapsule(const UWorld* World, const FVector2D& Start, const FVector2D& End, const float Radius, const float Z, const float Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.0f, const uint8 DepthPriority = 0, const float Thickness = 0.0f);
static void DrawQuad(const UWorld* World, const FVector& Position, const FQuat& Rotation, const FVector2D& Extents, const FColor& Color, bool bPersistent = false, float LifeTime = -1, uint8 DepthPriority = 0, const float Thickness = 0.0f);
static void DrawSolidQuad(const UWorld* World, const FVector& Position, const FQuat& Rotation, const FVector2D& Extents, const FColor& Color, bool bPersistent = false, float LifeTime = -1, uint8 DepthPriority = 0);
@@ -62,13 +65,12 @@ public:
static void DrawPrimitiveComponent(const UPrimitiveComponent& PrimitiveComponent, const FColor& Color, const bool Persistent, const float LifeTime, const uint8 DepthPriority, const float Thickness);
static void DrawOverlap(const UWorld* World, const FCollisionShape& Shape, const FVector& Location, const FQuat& Rotation, TArray<FOverlapResult>& OverlapResults, const FCogDebugDrawOverlapParams& Settings);
static void DrawHitResult(const UWorld* World, const FHitResult& HitResult, const FCogDebugDrawLineTraceParams& Settings);
static void DrawHitResult(const UWorld* World, const FHitResult& HitResult, const FCogDebugDrawLineTraceParams& Settings);
static void DrawHitResults(const UWorld* World, const TArray<FHitResult>& HitResults, const FCogDebugDrawLineTraceParams& Settings);
static void DrawLineTrace(const UWorld* World, const FVector& Start, const FVector& End, const bool HasHits, TArray<FHitResult>& HitResults, const FCogDebugDrawLineTraceParams& Settings);
static void DrawSweep(const UWorld* World, const FCollisionShape& Shape, const FVector& Start, const FVector& End, const FQuat& Rotation, const bool HasHits, TArray<FHitResult>& HitResults, const FCogDebugDrawSweepParams& Settings);
};