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hud initialization fixes
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@@ -15,16 +15,16 @@ struct FCogSampleRootMotionParams
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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AActor* Instigator;
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AActor* Instigator = nullptr;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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AActor* Causer;
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AActor* Causer = nullptr;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TSubclassOf<UGameplayEffect> Effect;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FRotator Rotation;
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FRotator Rotation = FRotator::ZeroRotator;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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bool IsAdditive = false;
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