hud initialization fixes

This commit is contained in:
Arnaud Jamin
2023-10-07 01:57:42 -04:00
parent b18e62cd02
commit 3e6288c955
23 changed files with 363 additions and 88 deletions
+11 -5
View File
@@ -8,12 +8,15 @@
#endif //USE_COG
DEFINE_LOG_CATEGORY(LogCogAlways);
DEFINE_LOG_CATEGORY(LogCogAbility);
DEFINE_LOG_CATEGORY(LogCogBaseAimRotation);
DEFINE_LOG_CATEGORY(LogCogCollision);
DEFINE_LOG_CATEGORY(LogCogControlRotation);
DEFINE_LOG_CATEGORY(LogCogInput);
DEFINE_LOG_CATEGORY(LogCogPosition);
DEFINE_LOG_CATEGORY(LogCogPossession);
DEFINE_LOG_CATEGORY(LogCogRotation);
DEFINE_LOG_CATEGORY(LogCogControlRotation);
DEFINE_LOG_CATEGORY(LogCogBaseAimRotation);
DEFINE_LOG_CATEGORY(LogCogSkeleton);
DEFINE_LOG_CATEGORY(LogCogTargetAcquisition);
@@ -23,16 +26,19 @@ namespace CogSampleLog
{
#if USE_COG
FCogDebugLog::AddLogCategory(LogCogAlways, "Always", false);
FCogDebugLog::AddLogCategory(LogCogAbility, "Ability");
FCogDebugLog::AddLogCategory(LogAbilitySystem, "Ability System");
FCogDebugLog::AddLogCategory(LogGameplayEffects, "Gameplay Effects");
FCogDebugLog::AddLogCategory(LogCogBaseAimRotation, "BaseAimRotation");
FCogDebugLog::AddLogCategory(LogCogCollision, "Collision");
FCogDebugLog::AddLogCategory(LogCogControlRotation, "ControlRotation");
FCogDebugLog::AddLogCategory(LogCogInput, "Input");
FCogDebugLog::AddLogCategory(LogCogPosition, "Position");
FCogDebugLog::AddLogCategory(LogCogPossession, "Possession");
FCogDebugLog::AddLogCategory(LogCogRotation, "Rotation");
FCogDebugLog::AddLogCategory(LogCogControlRotation, "ControlRotation");
FCogDebugLog::AddLogCategory(LogCogBaseAimRotation, "BaseAimRotation");
FCogDebugLog::AddLogCategory(LogCogSkeleton, "Skeleton");
FCogDebugLog::AddLogCategory(LogCogTargetAcquisition, "Target Acquisition");
FCogDebugLog::AddLogCategory(LogGameplayEffects, "Gameplay Effects");
#endif //USE_COG
}
}