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Update README.md
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@@ -279,9 +279,15 @@ void ACogSampleGameState::BeginPlay()
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CogWindowManager = NewObject<UCogWindowManager>(this);
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CogWindowManagerRef = CogWindowManager;
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// Add some windows
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// Add and configure windows
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CogWindowManager->CreateWindow<UCogEngineWindow_DebugSettings>("Engine.Debug Settings");
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CogWindowManager->CreateWindow<UCogEngineWindow_ImGui>("Engine.ImGui");
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// Add a window that uses a data asset
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UCogAbilityWindow_Cheats* CheatsWindow = CogWindowManager->CreateWindow<UCogAbilityWindow_Cheats>("Gameplay.Cheats");
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CheatsWindow->SetCheatsAsset(GetFirstAssetByClass<UCogAbilityDataAsset_Cheats>());
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```
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[...]
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#endif //ENABLE_COG
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}
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@@ -308,3 +314,26 @@ void ACogSampleGameState::Tick(float DeltaSeconds)
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#endif //ENABLE_COG
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}
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```
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6. Implement Cog Interfaces of the desired actor classes:
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```cpp
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// CogSampleCharacter.h
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UCLASS(config=Game)
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class ACogSampleCharacter : public ACharacter
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, public IAbilitySystemInterface
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, public ICogCommonDebugFilteredActorInterface
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, public ICogCommonAllegianceActorInterface
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, public ICogSampleTeamInterface
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, public ICogSampleTargetableInterface
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```
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```cpp
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// CogSamplePlayerController.h
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UCLASS(config=Game)
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class ACogSamplePlayerController
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: public APlayerController
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, public ICogCommonPossessorInterface
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```
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7. In Unreal Editor create and configure the Data Assets
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