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CogSample: progress on projectiles
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@@ -25,12 +25,16 @@ class ACogSamplePlayerController
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public:
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static const ACogSamplePlayerController* GetFirstLocalPlayerController(UObject* WorldContextObject);
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ACogSamplePlayerController();
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virtual void BeginPlay() override;
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virtual void Tick(float DeltaSeconds) override;
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float GetClientLag() const;
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//----------------------------------------------------------------------------------------------------------------------
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// Possession
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//----------------------------------------------------------------------------------------------------------------------
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