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CogSample: progress on projectiles
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@@ -107,4 +107,7 @@ public:
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static bool IsActorMatchingTags(const AActor* Actor, const FGameplayTagContainer& RequiredTags, const FGameplayTagContainer& IgnoredTags);
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static void MakeOutgoingSpecs(const AActor* Actor, const TArray<TSubclassOf<UGameplayEffect>>& Effects, const TArray<FGameplayEffectSpecHandle>& BakedEffects, TMap<TSubclassOf<UGameplayEffect>, FGameplayEffectSpecHandle>& Result);
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static APlayerController* GetFirstLocalPlayerController(UObject* WorldContextObject);
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};
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