mirror of
https://github.com/Ed94/Cog.git
synced 2026-06-13 08:02:23 -07:00
cheats and window menu persistence
This commit is contained in:
@@ -21,9 +21,9 @@ void UCogAbilityWindow_Abilities::RenderHelp()
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogAbilityWindow_Abilities::PreRender(ImGuiWindowFlags& WindowFlags)
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UCogAbilityWindow_Abilities::UCogAbilityWindow_Abilities()
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{
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WindowFlags = ImGuiWindowFlags_MenuBar;
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bHasMenu = true;
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}
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//--------------------------------------------------------------------------------------------------------------------------
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@@ -21,9 +21,9 @@ void UCogAbilityWindow_Attributes::RenderHelp()
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogAbilityWindow_Attributes::PreRender(ImGuiWindowFlags& WindowFlags)
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UCogAbilityWindow_Attributes::UCogAbilityWindow_Attributes()
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{
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WindowFlags = ImGuiWindowFlags_MenuBar;
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bHasMenu = true;
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}
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//--------------------------------------------------------------------------------------------------------------------------
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@@ -25,11 +25,29 @@ void UCogAbilityWindow_Cheats::RenderHelp()
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);
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}
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//--------------------------------------------------------------------------------------------------------------------------
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UCogAbilityWindow_Cheats::UCogAbilityWindow_Cheats()
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{
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bHasMenu = true;
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogAbilityWindow_Cheats::SetCheatsAsset(const UCogAbilityDataAsset_Cheats* Value)
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{
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CheatsAsset = Value;
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if (bReapplyCheatsBetweenPlays == false)
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{
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return;
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}
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static int32 IsFirstLaunch = true;
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if (IsFirstLaunch && bReapplyCheatsBetweenLaunches == false)
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{
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return;
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}
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IsFirstLaunch = false;
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if (CheatsAsset == nullptr)
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{
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return;
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@@ -76,13 +94,30 @@ void UCogAbilityWindow_Cheats::RenderContent()
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return;
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}
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APawn* ControlledActor = GetLocalPlayerPawn();
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if (SelectedActor == ControlledActor)
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if (ImGui::BeginMenuBar())
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{
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AppliedCheats.Empty();
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if (ImGui::BeginMenu("Options"))
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{
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ImGui::Checkbox("Reapply Cheats Between Plays", &bReapplyCheatsBetweenPlays);
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if (bReapplyCheatsBetweenPlays == false)
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{
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ImGui::BeginDisabled();
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}
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ImGui::Checkbox("Reapply Cheats Between Launches", &bReapplyCheatsBetweenLaunches);
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if (bReapplyCheatsBetweenPlays == false)
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{
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ImGui::EndDisabled();
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}
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ImGui::EndMenu();
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}
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ImGui::EndMenuBar();
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}
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APawn* ControlledActor = GetLocalPlayerPawn();
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if (ImGui::BeginTable("Cheats", 2, ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable | ImGuiTableFlags_NoBordersInBodyUntilResize))
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{
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ImGui::TableSetupColumn("Toggle", ImGuiTableColumnFlags_WidthStretch);
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@@ -91,15 +126,34 @@ void UCogAbilityWindow_Cheats::RenderContent()
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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bool bHasChanged = false;
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int Index = 0;
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for (const FCogAbilityCheat& CheatEffect : CheatsAsset->PersistentEffects)
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{
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ImGui::PushID(Index);
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AddCheat(ControlledActor, SelectedActor, CheatEffect, true);
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bHasChanged |= AddCheat(ControlledActor, SelectedActor, CheatEffect, true);
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ImGui::PopID();
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Index++;
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}
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//----------------------------------------------------------------
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// When a persistent cheat has been changed, update the applied
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// cheats string array to be saved in the config later
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//----------------------------------------------------------------
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if (bHasChanged && SelectedActor == ControlledActor)
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{
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AppliedCheats.Empty();
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for (const FCogAbilityCheat& CheatEffect : CheatsAsset->PersistentEffects)
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{
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if (ACogAbilityReplicator::IsCheatActive(SelectedActor, CheatEffect))
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{
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AppliedCheats.Add(CheatEffect.Name);
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}
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}
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}
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ImGui::TableNextColumn();
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for (const FCogAbilityCheat& CheatEffect : CheatsAsset->InstantEffects)
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@@ -115,13 +169,15 @@ void UCogAbilityWindow_Cheats::RenderContent()
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogAbilityWindow_Cheats::AddCheat(AActor* ControlledActor, AActor* SelectedActor, const FCogAbilityCheat& Cheat, bool IsPersistent)
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bool UCogAbilityWindow_Cheats::AddCheat(AActor* ControlledActor, AActor* SelectedActor, const FCogAbilityCheat& Cheat, bool IsPersistent)
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{
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if (Cheat.Effect == nullptr)
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{
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return;
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return false;
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}
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bool bIsPressed = false;
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const FGameplayTagContainer& Tags = Cheat.Effect->GetDefaultObject<UGameplayEffect>()->InheritableGameplayEffectTags.CombinedTags;
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FLinearColor Color;
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@@ -146,11 +202,7 @@ void UCogAbilityWindow_Cheats::AddCheat(AActor* ControlledActor, AActor* Selecte
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if (ImGui::Checkbox(TCHAR_TO_ANSI(*Cheat.Name), &isEnabled))
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{
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RequestCheat(ControlledActor, SelectedActor, Cheat);
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}
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if (isEnabled && SelectedActor == ControlledActor)
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{
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AppliedCheats.Add(Cheat.Name);
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bIsPressed = true;
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}
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}
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else
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@@ -158,6 +210,7 @@ void UCogAbilityWindow_Cheats::AddCheat(AActor* ControlledActor, AActor* Selecte
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if (ImGui::Button(TCHAR_TO_ANSI(*Cheat.Name), ImVec2(-1, 0)))
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{
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RequestCheat(ControlledActor, SelectedActor, Cheat);
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bIsPressed = true;
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}
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}
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@@ -176,6 +229,8 @@ void UCogAbilityWindow_Cheats::AddCheat(AActor* ControlledActor, AActor* Selecte
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}
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FCogWindowWidgets::PopBackColor();
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return bIsPressed;
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}
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//--------------------------------------------------------------------------------------------------------------------------
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@@ -18,9 +18,9 @@ void UCogAbilityWindow_Effects::RenderHelp()
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogAbilityWindow_Effects::PreRender(ImGuiWindowFlags& WindowFlags)
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UCogAbilityWindow_Effects::UCogAbilityWindow_Effects()
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{
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Super::PreRender(WindowFlags);
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bHasMenu = true;
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}
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//--------------------------------------------------------------------------------------------------------------------------
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@@ -11,9 +11,9 @@ void UCogAbilityWindow_Tags::RenderHelp()
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogAbilityWindow_Tags::PreRender(ImGuiWindowFlags& WindowFlags)
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UCogAbilityWindow_Tags::UCogAbilityWindow_Tags()
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{
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Super::PreRender(WindowFlags);
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bHasMenu = true;
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}
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//--------------------------------------------------------------------------------------------------------------------------
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@@ -14,15 +14,15 @@ class COGABILITY_API UCogAbilityWindow_Abilities : public UCogWindow
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GENERATED_BODY()
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public:
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UCogAbilityWindow_Abilities();
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TWeakObjectPtr<UCogAbilityDataAsset_Abilities> AbilitiesAsset;
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protected:
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virtual void RenderHelp() override;
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virtual void PreRender(ImGuiWindowFlags& WindowFlags) override;
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virtual void RenderTick(float DetlaTime) override;
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virtual void RenderContent() override;
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@@ -9,12 +9,14 @@ class COGABILITY_API UCogAbilityWindow_Attributes : public UCogWindow
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{
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GENERATED_BODY()
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public:
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UCogAbilityWindow_Attributes();
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protected:
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virtual void RenderHelp() override;
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virtual void PreRender(ImGuiWindowFlags& WindowFlags) override;
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virtual void RenderContent() override;
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virtual void DrawAttributeInfo(const UAbilitySystemComponent& AbilitySystemComponent, const FGameplayAttribute& Attribute);
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@@ -15,6 +15,8 @@ class COGABILITY_API UCogAbilityWindow_Cheats : public UCogWindow
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public:
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UCogAbilityWindow_Cheats();
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const UCogAbilityDataAsset_Cheats* GetCheatsAsset() const { return CheatsAsset.Get(); }
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void SetCheatsAsset(const UCogAbilityDataAsset_Cheats* Value);
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@@ -27,10 +29,16 @@ protected:
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private:
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void AddCheat(AActor* ControlledActor, AActor* TargetActor, const FCogAbilityCheat& CheatEffect, bool IsPersistent);
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bool AddCheat(AActor* ControlledActor, AActor* TargetActor, const FCogAbilityCheat& CheatEffect, bool IsPersistent);
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void RequestCheat(AActor* ControlledActor, AActor* TargetActor, const FCogAbilityCheat& CheatEffect);
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UPROPERTY(Config)
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bool bReapplyCheatsBetweenPlays = true;
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UPROPERTY(Config)
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bool bReapplyCheatsBetweenLaunches = true;
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UPROPERTY(Config)
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TArray<FString> AppliedCheats;
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@@ -12,6 +12,8 @@ class COGABILITY_API UCogAbilityWindow_Effects : public UCogWindow
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public:
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UCogAbilityWindow_Effects();
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FGameplayTag NegativeEffectTag;
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FGameplayTag PositiveEffectTag;
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@@ -20,8 +22,6 @@ protected:
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virtual void RenderHelp() override;
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virtual void PreRender(ImGuiWindowFlags& WindowFlags) override;
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virtual void RenderContent() override;
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virtual void RenderEffectsTable();
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@@ -9,10 +9,13 @@ class COGABILITY_API UCogAbilityWindow_Tags : public UCogWindow
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{
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GENERATED_BODY()
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protected:
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virtual void RenderHelp() override;
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public:
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virtual void PreRender(ImGuiWindowFlags& WindowFlags) override;
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UCogAbilityWindow_Tags();
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protected:
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virtual void RenderHelp() override;
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virtual void RenderContent() override;
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@@ -22,9 +22,9 @@ void UCogEngineWindow_Collisions::RenderHelp()
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogEngineWindow_Collisions::PreRender(ImGuiWindowFlags& WindowFlags)
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UCogEngineWindow_Collisions::UCogEngineWindow_Collisions()
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{
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WindowFlags = ImGuiWindowFlags_MenuBar;
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bHasMenu = true;
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}
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//--------------------------------------------------------------------------------------------------------------------------
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@@ -57,9 +57,9 @@ void UCogEngineWindow_DebugSettings::PreSaveConfig()
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogEngineWindow_DebugSettings::PreRender(ImGuiWindowFlags& WindowFlags)
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UCogEngineWindow_DebugSettings::UCogEngineWindow_DebugSettings()
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{
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WindowFlags = ImGuiWindowFlags_MenuBar;
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bHasMenu = true;
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}
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//--------------------------------------------------------------------------------------------------------------------------
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@@ -18,9 +18,9 @@ void UCogEngineWindow_LogCategories::RenderHelp()
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogEngineWindow_LogCategories::PreRender(ImGuiWindowFlags& WindowFlags)
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UCogEngineWindow_LogCategories::UCogEngineWindow_LogCategories()
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{
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WindowFlags = ImGuiWindowFlags_MenuBar;
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bHasMenu = true;
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}
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//--------------------------------------------------------------------------------------------------------------------------
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@@ -32,9 +32,9 @@ void UCogEngineWindow_Metrics::PreSaveConfig()
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogEngineWindow_Metrics::PreRender(ImGuiWindowFlags& WindowFlags)
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UCogEngineWindow_Metrics::UCogEngineWindow_Metrics()
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{
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WindowFlags = ImGuiWindowFlags_MenuBar;
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bHasMenu = true;
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}
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//--------------------------------------------------------------------------------------------------------------------------
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@@ -37,6 +37,7 @@ void UCogLogOutputDevice::Serialize(const TCHAR* Message, ELogVerbosity::Type Ve
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//--------------------------------------------------------------------------------------------------------------------------
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UCogEngineWindow_OutputLog::UCogEngineWindow_OutputLog()
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{
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bHasMenu = true;
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OutputDevice.OutputLog = this;
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}
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@@ -148,12 +149,6 @@ void UCogEngineWindow_OutputLog::DrawRow(const char* BufferStart, const FLineInf
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ImGui::PopStyleColor();
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogEngineWindow_OutputLog::PreRender(ImGuiWindowFlags& WindowFlags)
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{
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WindowFlags = ImGuiWindowFlags_MenuBar;
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogEngineWindow_OutputLog::RenderContent()
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{
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@@ -20,9 +20,9 @@ void UCogEngineWindow_Selection::RenderHelp()
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogEngineWindow_Selection::PreRender(ImGuiWindowFlags& WindowFlags)
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UCogEngineWindow_Selection::UCogEngineWindow_Selection()
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{
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WindowFlags = ImGuiWindowFlags_MenuBar;
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bHasMenu = true;
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}
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//--------------------------------------------------------------------------------------------------------------------------
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@@ -475,7 +475,7 @@ void UCogEngineWindow_Selection::DrawMainMenuWidget(bool Draw, float& Width)
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ImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetStyleColorVec4((ImGuiCol_FrameBg)));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImGui::GetStyleColorVec4((ImGuiCol_FrameBgActive)));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGui::GetStyleColorVec4((ImGuiCol_FrameBgHovered)));
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ImGui::SameLine(ImGui::GetCursorPos().x - ResetButtonWidth + (ImGui::GetStyle().WindowPadding.x - 2) * ImGui::GetWindowDpiScale());
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ImGui::SameLine();
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if (ImGui::Button("X", ImVec2(ResetButtonWidth, 0)))
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{
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FCogDebugSettings::SetSelection(nullptr);
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@@ -8,12 +8,7 @@
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//--------------------------------------------------------------------------------------------------------------------------
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UCogEngineWindow_Skeleton::UCogEngineWindow_Skeleton()
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{
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogEngineWindow_Skeleton::PreRender(ImGuiWindowFlags& WindowFlags)
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{
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WindowFlags = ImGuiWindowFlags_MenuBar;
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bHasMenu = true;
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}
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//--------------------------------------------------------------------------------------------------------------------------
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@@ -10,12 +10,6 @@ void UCogEngineWindow_Spawns::RenderHelp()
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);
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogEngineWindow_Spawns::PreRender(ImGuiWindowFlags& WindowFlags)
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{
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Super::PreRender(WindowFlags);
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void UCogEngineWindow_Spawns::RenderContent()
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{
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@@ -13,14 +13,14 @@ class COGENGINE_API UCogEngineWindow_Collisions : public UCogWindow
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public:
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UCogEngineWindow_Collisions();
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void SetCollisionsAsset(const UCogEngineDataAsset_Collisions* Asset);
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private:
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virtual void RenderHelp() override;
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virtual void PreRender(ImGuiWindowFlags& WindowFlags) override;
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virtual void RenderContent() override;
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struct FChannel
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@@ -9,6 +9,10 @@ class COGENGINE_API UCogEngineWindow_DebugSettings : public UCogWindow
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{
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GENERATED_BODY()
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public:
|
||||
|
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UCogEngineWindow_DebugSettings();
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protected:
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virtual void RenderHelp() override;
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@@ -17,8 +21,6 @@ protected:
|
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virtual void PostInitProperties() override;
|
||||
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||||
virtual void PreRender(ImGuiWindowFlags& WindowFlags) override;
|
||||
|
||||
virtual void RenderContent() override;
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||||
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private:
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||||
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@@ -11,9 +11,9 @@ class COGENGINE_API UCogEngineWindow_LogCategories : public UCogWindow
|
||||
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public:
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||||
|
||||
virtual void RenderHelp() override;
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UCogEngineWindow_LogCategories();
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||||
virtual void PreRender(ImGuiWindowFlags& WindowFlags) override;
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||||
virtual void RenderHelp() override;
|
||||
|
||||
virtual void RenderContent() override;
|
||||
};
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||||
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@@ -14,6 +14,8 @@ class COGENGINE_API UCogEngineWindow_Metrics : public UCogWindow
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public:
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UCogEngineWindow_Metrics();
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protected:
|
||||
|
||||
virtual void PostInitProperties() override;
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||||
@@ -22,8 +24,6 @@ protected:
|
||||
|
||||
virtual void RenderHelp() override;
|
||||
|
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virtual void PreRender(ImGuiWindowFlags& WindowFlags) override;
|
||||
|
||||
virtual void RenderContent() override;
|
||||
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||||
virtual void RenderTick(float DeltaTime) override;
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||||
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||||
@@ -40,8 +40,6 @@ protected:
|
||||
|
||||
virtual void RenderHelp() override;
|
||||
|
||||
virtual void PreRender(ImGuiWindowFlags& WindowFlags) override;
|
||||
|
||||
virtual void RenderContent() override;
|
||||
|
||||
private:
|
||||
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@@ -12,6 +12,8 @@ class COGENGINE_API UCogEngineWindow_Selection : public UCogWindow
|
||||
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||||
public:
|
||||
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||||
UCogEngineWindow_Selection();
|
||||
|
||||
bool GetIsSelecting() const { return bSelectionModeActive; }
|
||||
|
||||
void SetCurrentActorSubClass(TSubclassOf<AActor> Value) { SelectedSubClass = Value; }
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||||
@@ -32,8 +34,6 @@ protected:
|
||||
|
||||
virtual void RenderTick(float DeltaTime) override;
|
||||
|
||||
virtual void PreRender(ImGuiWindowFlags& WindowFlags) override;
|
||||
|
||||
virtual void RenderContent() override;
|
||||
|
||||
virtual void DrawMainMenuWidget(bool Draw, float& Width) override;
|
||||
|
||||
@@ -35,7 +35,7 @@ public:
|
||||
virtual void RenderTick(float DeltaTime) override;
|
||||
|
||||
protected:
|
||||
virtual void PreRender(ImGuiWindowFlags& WindowFlags) override;
|
||||
|
||||
virtual void OnSelectionChanged(AActor* OldSelection, AActor* NewSelection) override;
|
||||
|
||||
private:
|
||||
|
||||
@@ -12,7 +12,7 @@ class COGENGINE_API UCogEngineWindow_Spawns : public UCogWindow
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
public:
|
||||
|
||||
const UCogEngineDataAsset_Spawns* GetSpawnsAsset() const { return SpawnAsset; }
|
||||
|
||||
@@ -22,8 +22,6 @@ protected:
|
||||
|
||||
virtual void RenderHelp();
|
||||
|
||||
virtual void PreRender(ImGuiWindowFlags& WindowFlags) override;
|
||||
|
||||
virtual void RenderContent() override;
|
||||
|
||||
virtual void RenderSpawnGroup(const FCogEngineSpawnGroup& SpawnGroup);
|
||||
|
||||
@@ -20,9 +20,9 @@ void UCogInputWindow_Actions::RenderHelp()
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
void UCogInputWindow_Actions::PreRender(ImGuiWindowFlags& WindowFlags)
|
||||
UCogInputWindow_Actions::UCogInputWindow_Actions()
|
||||
{
|
||||
WindowFlags = ImGuiWindowFlags_MenuBar;
|
||||
bHasMenu = true;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -237,10 +237,6 @@ void UCogInputWindow_Gamepad::RenderContent()
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::Text("No Actions in Action Asset");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -15,14 +15,14 @@ class COGINPUT_API UCogInputWindow_Actions : public UCogWindow
|
||||
|
||||
public:
|
||||
|
||||
TWeakObjectPtr<UCogInputDataAsset_Actions> ActionsAsset;
|
||||
UCogInputWindow_Actions();
|
||||
|
||||
TWeakObjectPtr<UCogInputDataAsset_Actions> ActionsAsset;
|
||||
|
||||
protected:
|
||||
|
||||
void RenderHelp();
|
||||
|
||||
virtual void PreRender(ImGuiWindowFlags& WindowFlags) override;
|
||||
|
||||
virtual void RenderContent() override;
|
||||
|
||||
virtual void RenderTick(float DeltaSeconds) override;
|
||||
|
||||
@@ -13,10 +13,13 @@ class COGINPUT_API UCogInputWindow_Gamepad : public UCogWindow
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UCogInputWindow_Gamepad();
|
||||
|
||||
virtual void PreRender(ImGuiWindowFlags& WindowFlags) override;
|
||||
|
||||
virtual void RenderContent() override;
|
||||
|
||||
virtual void RenderTick(float DeltaSeconds) override;
|
||||
|
||||
TWeakObjectPtr<UCogInputDataAsset_Actions> ActionsAsset;
|
||||
|
||||
@@ -56,6 +56,11 @@ void UCogWindow::Render(float DeltaTime)
|
||||
|
||||
const FString WindowTitle = GetTitle() + "##" + Name;
|
||||
|
||||
if (bHasMenu && bHideMenu == false)
|
||||
{
|
||||
WindowFlags |= ImGuiWindowFlags_MenuBar;
|
||||
}
|
||||
|
||||
if (ImGui::Begin(TCHAR_TO_ANSI(*WindowTitle), &bIsVisible, WindowFlags))
|
||||
{
|
||||
if (Owner->GetShowHelp())
|
||||
@@ -77,6 +82,16 @@ void UCogWindow::Render(float DeltaTime)
|
||||
}
|
||||
}
|
||||
|
||||
if (bHasMenu)
|
||||
{
|
||||
if (ImGui::BeginPopupContextWindow())
|
||||
{
|
||||
ImGui::Checkbox("Hide Menu", &bHideMenu);
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
RenderContent();
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
@@ -77,12 +77,17 @@ protected:
|
||||
|
||||
ULocalPlayer* GetLocalPlayer();
|
||||
|
||||
UPROPERTY(Config)
|
||||
bool bHasMenu = false;
|
||||
|
||||
private:
|
||||
|
||||
bool bIsVisible = false;
|
||||
|
||||
bool bShowInsideMenu = true;
|
||||
|
||||
bool bHideMenu = false;
|
||||
|
||||
ImGuiID ID;
|
||||
|
||||
FString FullName;
|
||||
|
||||
Reference in New Issue
Block a user