Merge remote-tracking branch 'arnaud-jamin/main'

# Conflicts:
#	Plugins/Cog/Source/CogDebug/Private/CogDebugDrawHelper.cpp
#	Plugins/Cog/Source/CogDebug/Private/CogDebugLog.cpp
#	Plugins/Cog/Source/CogWindow/Private/CogWindowManager.cpp
#	Plugins/Cog/Source/CogWindow/Private/CogWindow_Settings.cpp
#	Plugins/Cog/Source/ThirdParty/ImGui/imconfig.h
#	Plugins/Cog/Source/ThirdParty/ImGui/imgui.cpp
#	Plugins/Cog/Source/ThirdParty/ImGui/imgui.h
#	Plugins/Cog/Source/ThirdParty/ImGui/imgui_demo.cpp
#	Plugins/Cog/Source/ThirdParty/ImGui/imgui_draw.cpp
#	Plugins/Cog/Source/ThirdParty/ImGui/imgui_internal.h
#	Plugins/Cog/Source/ThirdParty/ImGui/imgui_tables.cpp
#	Plugins/Cog/Source/ThirdParty/ImGui/imgui_widgets.cpp
#	Plugins/Cog/Source/ThirdParty/ImGui/imstb_textedit.h
#	Plugins/Cog/Source/ThirdParty/ImGui/imstb_truetype.h
#	Plugins/Cog/Source/ThirdParty/ImPlot/README.md
#	Plugins/Cog/Source/ThirdParty/ImPlot/TODO.md
#	Plugins/Cog/Source/ThirdParty/ImPlot/implot.cpp
#	Plugins/Cog/Source/ThirdParty/ImPlot/implot.h
#	Plugins/Cog/Source/ThirdParty/ImPlot/implot_demo.cpp
#	Plugins/Cog/Source/ThirdParty/ImPlot/implot_internal.h
#	Plugins/Cog/Source/ThirdParty/ImPlot/implot_items.cpp
#	Plugins/CogInput/Source/CogInput/Public/CogInputDataAsset.h
This commit is contained in:
ed
2025-01-17 16:11:13 -05:00
231 changed files with 8935 additions and 1336 deletions
@@ -1,5 +1,4 @@
using UnrealBuildTool;
using UnrealBuildTool.Rules;
public class CogAbility : ModuleRules
{
@@ -26,10 +25,11 @@ public class CogAbility : ModuleRules
"CogImgui",
"CogCommon",
"CogDebug",
"CogEngine",
"CogWindow",
"GameplayAbilities",
"GameplayTags",
"NetCore",
"NetCore",
}
);
@@ -0,0 +1,111 @@
#include "CogAbilityCheat_Execution_ApplyEffect.h"
#include "CogAbilityDataAsset.h"
#include "AbilitySystemComponent.h"
#include "AbilitySystemGlobals.h"
#include "CogAbilityConfig_Alignment.h"
#include "CogImguiHelper.h"
#include "CogWindow.h"
//--------------------------------------------------------------------------------------------------------------------------
void UCogAbilityCheat_Execution_ApplyEffect::Execute_Implementation(const AActor* Instigator, const TArray<AActor*>& Targets) const
{
UAbilitySystemComponent* DefaultInstigatorAbilitySystem = UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(Instigator, true);
for (AActor* Target : Targets)
{
UAbilitySystemComponent* TargetAbilitySystem = UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(Target, true);
if (TargetAbilitySystem == nullptr)
{
UE_LOG(LogCogImGui, Warning, TEXT("ACogAbilityReplicator::Server_ApplyCheat_Implementation | Target:%s | Invalid Target AbilitySystem"), *GetNameSafe(Target));
continue;
}
if (TargetAbilitySystem->GetGameplayEffectCount(Effect, nullptr) > 0)
{
TargetAbilitySystem->RemoveActiveGameplayEffectBySourceEffect(Effect, nullptr);
}
else
{
//-----------------------------------------------------------------------------------
// When executing a cheat directly on the game server, there is not an obvious
// local player to use as the instigator. Instead, we use the target ability system.
//-----------------------------------------------------------------------------------
UAbilitySystemComponent* InstigatorAbilitySystem = (DefaultInstigatorAbilitySystem != nullptr) ? DefaultInstigatorAbilitySystem : TargetAbilitySystem;
FGameplayEffectContextHandle ContextHandle = InstigatorAbilitySystem->MakeEffectContext();
ContextHandle.AddSourceObject(InstigatorAbilitySystem);
FGameplayEffectSpecHandle SpecHandle = InstigatorAbilitySystem->MakeOutgoingSpec(Effect, 1, ContextHandle);
if (const FGameplayEffectSpec* EffectSpec = SpecHandle.Data.Get())
{
FHitResult HitResult;
HitResult.HitObjectHandle = FActorInstanceHandle(Target);
HitResult.Normal = FVector::ForwardVector;
HitResult.ImpactNormal = FVector::ForwardVector;
HitResult.Location = Target->GetActorLocation();
HitResult.ImpactPoint = Target->GetActorLocation();
HitResult.PhysMaterial = nullptr;
ContextHandle.AddHitResult(HitResult, true);
InstigatorAbilitySystem->ApplyGameplayEffectSpecToTarget(*EffectSpec, TargetAbilitySystem);
}
}
}
}
//--------------------------------------------------------------------------------------------------------------------------
ECogEngineCheat_ActiveState UCogAbilityCheat_Execution_ApplyEffect::IsActiveOnTargets_Implementation(const TArray<AActor*>& Targets) const
{
if (Effect == nullptr)
{
return ECogEngineCheat_ActiveState::Inactive;
}
int32 NumWithEffect = 0;
for (const AActor* Target : Targets)
{
const UAbilitySystemComponent* AbilitySystem = UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(Target, true);
if (AbilitySystem == nullptr)
{
continue;
}
const int32 Count = AbilitySystem->GetGameplayEffectCount(Effect, nullptr);
if (Count > 0)
{
NumWithEffect++;
}
}
if (NumWithEffect == 0)
{
return ECogEngineCheat_ActiveState::Inactive;
}
if (NumWithEffect == Targets.Num())
{
return ECogEngineCheat_ActiveState::Active;
}
return ECogEngineCheat_ActiveState::Partial;
}
//--------------------------------------------------------------------------------------------------------------------------
bool UCogAbilityCheat_Execution_ApplyEffect::GetColor(const FCogWindow& InCallingWindow, FLinearColor& OutColor) const
{
if (Effect == nullptr)
{ return false; }
const UGameplayEffect* GameplayEffect = Effect->GetDefaultObject<UGameplayEffect>();
if (GameplayEffect == nullptr)
{ return false; }
const UCogAbilityConfig_Alignment* Config = InCallingWindow.GetConfig<UCogAbilityConfig_Alignment>();
const UCogAbilityDataAsset* Asset = InCallingWindow.GetAsset<UCogAbilityDataAsset>();
OutColor = Config->GetEffectColor(Asset, *GameplayEffect);
return true;
}
@@ -3,6 +3,7 @@
#include "AbilitySystemComponent.h"
#include "AbilitySystemGlobals.h"
#include "CogAbilityDataAsset.h"
#include "CogImguiHelper.h"
#include "CogWindowHelper.h"
#include "Components/SceneComponent.h"
#include "Engine/World.h"
@@ -30,8 +31,10 @@ ACogAbilityReplicator* ACogAbilityReplicator::GetFirstReplicator(const UWorld& W
{
for (TActorIterator<ACogAbilityReplicator> It(&World, StaticClass()); It; ++It)
{
ACogAbilityReplicator* Replicator = *It;
return Replicator;
if (ACogAbilityReplicator* Replicator = *It)
{
return Replicator;
}
}
return nullptr;
@@ -95,17 +98,14 @@ void ACogAbilityReplicator::EndPlay(const EEndPlayReason::Type EndPlayReason)
//--------------------------------------------------------------------------------------------------------------------------
void ACogAbilityReplicator::Server_ApplyCheat_Implementation(const AActor* CheatInstigator, const TArray<AActor*>& Targets, const FCogAbilityCheat& Cheat) const
{
UAbilitySystemComponent* InstigatorAbilitySystem = UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(CheatInstigator, true);
if (InstigatorAbilitySystem == nullptr)
{
return;
}
UAbilitySystemComponent* DefaultInstigatorAbilitySystem = UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(CheatInstigator, true);
for (AActor* Target : Targets)
{
UAbilitySystemComponent* TargetAbilitySystem = UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(Target, true);
if (TargetAbilitySystem == nullptr)
{
UE_LOG(LogCogImGui, Warning, TEXT("ACogAbilityReplicator::Server_ApplyCheat_Implementation | Target:%s | Invalid Target AbilitySystem"), *GetNameSafe(Target));
continue;
}
@@ -115,6 +115,12 @@ void ACogAbilityReplicator::Server_ApplyCheat_Implementation(const AActor* Cheat
}
else
{
//-----------------------------------------------------------------------------------
// When executing a cheat directly on the game server, there is not an obvious
// local player to use as the instigator. Instead, we use the target ability system.
//-----------------------------------------------------------------------------------
UAbilitySystemComponent* InstigatorAbilitySystem = (DefaultInstigatorAbilitySystem != nullptr) ? DefaultInstigatorAbilitySystem : TargetAbilitySystem;
FGameplayEffectContextHandle ContextHandle = InstigatorAbilitySystem->MakeEffectContext();
ContextHandle.AddSourceObject(InstigatorAbilitySystem);
FGameplayEffectSpecHandle SpecHandle = InstigatorAbilitySystem->MakeOutgoingSpec(Cheat.Effect, 1, ContextHandle);
@@ -155,15 +155,13 @@ void FCogAbilityWindow_Abilities::RenderAbilitiesMenu(AActor* Selection)
ImGui::Separator();
RenderAbilitiesMenuFilters();
ImGui::Separator();
ImGui::Checkbox("Sort by Name", &Config->SortByName);
RenderAbilitiesMenuColorSettings();
ImGui::Separator();
if (ImGui::MenuItem("Reset"))
if (ImGui::MenuItem("Reset Settings"))
{
ResetConfig();
}
@@ -171,6 +169,12 @@ void FCogAbilityWindow_Abilities::RenderAbilitiesMenu(AActor* Selection)
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Filters"))
{
RenderAbilitiesMenuFilters();
ImGui::EndMenu();
}
FCogWindowWidgets::SearchBar(Filter);
ImGui::EndMenuBar();
@@ -180,11 +184,10 @@ void FCogAbilityWindow_Abilities::RenderAbilitiesMenu(AActor* Selection)
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Abilities::RenderAbilitiesMenuFilters()
{
ImGui::Checkbox("Sort by Name", &Config->SortByName);
ImGui::Checkbox("Show Active", &Config->ShowActive);
ImGui::Checkbox("Show Inactive", &Config->ShowInactive);
ImGui::Checkbox("Show Pressed", &Config->ShowPressed);
ImGui::Checkbox("Show Blocked", &Config->ShowBlocked);
ImGui::Checkbox("Active", &Config->ShowActive);
ImGui::Checkbox("Inactive", &Config->ShowInactive);
ImGui::Checkbox("Pressed", &Config->ShowPressed);
ImGui::Checkbox("Blocked", &Config->ShowBlocked);
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -201,13 +204,13 @@ void FCogAbilityWindow_Abilities::RenderAbilitiesMenuColorSettings()
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Abilities::RenderAbilityActivation(FGameplayAbilitySpec& Spec)
{
FCogWindowWidgets::PushStyleCompact();
bool IsActive = Spec.IsActive();
if (ImGui::Checkbox("##Activation", &IsActive))
{
AbilityHandleToActivate = Spec.Handle;
}
FCogWindowWidgets::PopStyleCompact();
FCogWindowWidgets::PushStyleCompact();
bool IsActive = Spec.IsActive();
if (ImGui::Checkbox("##Activation", &IsActive))
{
AbilityHandleToActivate = Spec.Handle;
}
FCogWindowWidgets::PopStyleCompact();
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -216,15 +219,15 @@ void FCogAbilityWindow_Abilities::RenderAbilitiesTableAbilityName(UAbilitySystem
const ImVec4 Color = GetAbilityColor(AbilitySystemComponent, Spec);
ImGui::PushStyleColor(ImGuiCol_Text, Color);
if (ImGui::Selectable(TCHAR_TO_ANSI(*GetAbilityName(Ability)), SelectedIndex == Index, ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowOverlap | ImGuiSelectableFlags_AllowDoubleClick))
{
SelectedIndex = Index;
if (ImGui::Selectable(TCHAR_TO_ANSI(*GetAbilityName(Ability)), SelectedIndex == Index, ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowOverlap | ImGuiSelectableFlags_AllowDoubleClick))
{
SelectedIndex = Index;
if (ImGui::IsMouseDoubleClicked(0))
{
OpenAbility(Spec.Handle);
}
}
if (ImGui::IsMouseDoubleClicked(0))
{
OpenAbilityDetails(Spec.Handle);
}
}
ImGui::PopStyleColor(1);
}
@@ -232,26 +235,26 @@ void FCogAbilityWindow_Abilities::RenderAbilitiesTableAbilityName(UAbilitySystem
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Abilities::RenderAbilitiesTableAbilityBlocking(UAbilitySystemComponent& AbilitySystemComponent, UGameplayAbility* Ability)
{
if (Ability->DoesAbilitySatisfyTagRequirements(AbilitySystemComponent) == false)
{
FGameplayTagContainer OwnedGameplayTags;
AbilitySystemComponent.GetOwnedGameplayTags(OwnedGameplayTags);
if (Ability->DoesAbilitySatisfyTagRequirements(AbilitySystemComponent) == false)
{
FGameplayTagContainer OwnedGameplayTags;
AbilitySystemComponent.GetOwnedGameplayTags(OwnedGameplayTags);
if (const FGameplayTagContainer* ActivationBlockedTags = &PRIVATE_ACCESS_PTR(Ability, GameplayAbility_ActivationBlockedTags))
{
FGameplayTagContainer AllBlockingTags;
AbilitySystemComponent.GetBlockedAbilityTags(AllBlockingTags);
AllBlockingTags.AppendTags(OwnedGameplayTags);
if (const FGameplayTagContainer* ActivationBlockedTags = &PRIVATE_ACCESS_PTR(Ability, GameplayAbility_ActivationBlockedTags))
{
FGameplayTagContainer AllBlockingTags;
AbilitySystemComponent.GetBlockedAbilityTags(AllBlockingTags);
AllBlockingTags.AppendTags(OwnedGameplayTags);
FCogAbilityHelper::RenderTagContainer(*ActivationBlockedTags, AllBlockingTags, false, true, true, ImVec4(0, 0, 0, 0), FCogImguiHelper::ToImVec4(Config->BlockedTagsColor));
}
FCogAbilityHelper::RenderTagContainer(*ActivationBlockedTags, AllBlockingTags, false, true, true, ImVec4(0, 0, 0, 0), FCogImguiHelper::ToImVec4(Config->BlockedTagsColor));
}
ImGui::SameLine();
if (const FGameplayTagContainer* ActivationRequiredTags = &PRIVATE_ACCESS_PTR(Ability, GameplayAbility_ActivationRequiredTags))
{
FCogAbilityHelper::RenderTagContainer(*ActivationRequiredTags, OwnedGameplayTags, true, true, true, ImVec4(0, 0, 0, 0), FCogImguiHelper::ToImVec4(Config->BlockedTagsColor));
}
}
ImGui::SameLine();
if (const FGameplayTagContainer* ActivationRequiredTags = &PRIVATE_ACCESS_PTR(Ability, GameplayAbility_ActivationRequiredTags))
{
FCogAbilityHelper::RenderTagContainer(*ActivationRequiredTags, OwnedGameplayTags, true, true, true, ImVec4(0, 0, 0, 0), FCogImguiHelper::ToImVec4(Config->BlockedTagsColor));
}
}
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -259,7 +262,7 @@ void FCogAbilityWindow_Abilities::RenderAbilitiesTable(UAbilitySystemComponent&
{
TArray<FGameplayAbilitySpec>& Abilities = AbilitySystemComponent.GetActivatableAbilities();
TArray<FGameplayAbilitySpec> FitleredAbilities;
TArray<FGameplayAbilitySpec> FilteredAbilities;
for (FGameplayAbilitySpec& Spec : Abilities)
{
@@ -271,8 +274,8 @@ void FCogAbilityWindow_Abilities::RenderAbilitiesTable(UAbilitySystemComponent&
if (ShouldShowAbility(AbilitySystemComponent, Spec, Ability) == false)
{
continue;
}
continue;
}
const auto AbilityName = StringCast<ANSICHAR>(*GetAbilityName(Ability));
if (Filter.PassFilter(AbilityName.Get()) == false)
@@ -280,12 +283,12 @@ void FCogAbilityWindow_Abilities::RenderAbilitiesTable(UAbilitySystemComponent&
continue;
}
FitleredAbilities.Add(Spec);
FilteredAbilities.Add(Spec);
}
if (Config->SortByName)
{
FitleredAbilities.Sort([](const FGameplayAbilitySpec& Lhs, const FGameplayAbilitySpec& Rhs)
FilteredAbilities.Sort([](const FGameplayAbilitySpec& Lhs, const FGameplayAbilitySpec& Rhs)
{
return Lhs.Ability.GetName().Compare(Rhs.Ability.GetName()) < 0;
});
@@ -296,7 +299,7 @@ void FCogAbilityWindow_Abilities::RenderAbilitiesTable(UAbilitySystemComponent&
static int SelectedIndex = -1;
int Index = 0;
for (FGameplayAbilitySpec& Spec : FitleredAbilities)
for (FGameplayAbilitySpec& Spec : FilteredAbilities)
{
UGameplayAbility* Ability = Spec.GetPrimaryInstance();
if (Ability == nullptr)
@@ -357,7 +360,7 @@ bool FCogAbilityWindow_Abilities::RenderAbilitiesTableHeader(UAbilitySystemCompo
| ImGuiTableFlags_Reorderable
| ImGuiTableFlags_Hideable))
{
ImGui::TableSetupColumn("##Activation", ImGuiTableColumnFlags_WidthFixed);
ImGui::TableSetupColumn("##ActivationCol", ImGuiTableColumnFlags_WidthFixed);
ImGui::TableSetupScrollFreeze(0, 1);
ImGui::TableSetupColumn("Ability");
ImGui::TableSetupColumn("Level");
@@ -390,11 +393,10 @@ void FCogAbilityWindow_Abilities::RenderAbilitiesTableRow(UAbilitySystemComponen
//------------------------
// Popup
//------------------------
if (ImGui::IsItemHovered())
if (FCogWindowWidgets::BeginItemTableTooltip())
{
FCogWindowWidgets::BeginTableTooltip();
RenderAbilityInfo(AbilitySystemComponent, Spec);
FCogWindowWidgets::EndTableTooltip();
FCogWindowWidgets::EndItemTableTooltip();
}
//------------------------
@@ -475,36 +477,45 @@ void FCogAbilityWindow_Abilities::RenderAbilityContextMenu(UAbilitySystemCompone
if (ImGui::BeginPopupContextItem())
{
bool bOpen = OpenedAbilities.Contains(Spec.Handle);
if (ImGui::Checkbox("Open", &bOpen))
if (ImGui::Checkbox("Open Details", &bOpen))
{
if (bOpen)
{
OpenAbility(Spec.Handle);
OpenAbilityDetails(Spec.Handle);
}
else
{
CloseAbility(Spec.Handle);
CloseAbilityDetails(Spec.Handle);
}
ImGui::CloseCurrentPopup();
}
if (ImGui::Button("Remove"))
const ImVec2 ButtonsSize = ImVec2(ImGui::GetFontSize() * 10, 0);
if (ImGui::Button("Cancel", ButtonsSize))
{
AbilitySystemComponent.CancelAbilityHandle(Spec.Handle);
}
if (ImGui::Button("Remove", ButtonsSize))
{
AbilityHandleToRemove = Spec.Handle;
}
FCogWindowWidgets::OpenObjectAssetButton(Spec.Ability, ButtonsSize);
ImGui::EndPopup();
}
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Abilities::OpenAbility(const FGameplayAbilitySpecHandle& Handle)
void FCogAbilityWindow_Abilities::OpenAbilityDetails(const FGameplayAbilitySpecHandle& Handle)
{
OpenedAbilities.AddUnique(Handle);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Abilities::CloseAbility(const FGameplayAbilitySpecHandle& Handle)
void FCogAbilityWindow_Abilities::CloseAbilityDetails(const FGameplayAbilitySpecHandle& Handle)
{
OpenedAbilities.Remove(Handle);
}
@@ -535,9 +546,9 @@ void FCogAbilityWindow_Abilities::RenderAbilityInfo(const UAbilitySystemComponen
return;
}
if (ImGui::BeginTable("Ability", 2, ImGuiTableFlags_Borders))
if (ImGui::BeginTable("Ability", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable))
{
constexpr ImVec4 TextColor(1.0f, 1.0f, 1.0f, 0.5f);
constexpr ImVec4 TextColor(1.0f, 1.0f, 1.0f, 0.5f);
ImGui::TableSetupColumn("Property");
ImGui::TableSetupColumn("Value");
@@ -631,7 +642,7 @@ void FCogAbilityWindow_Abilities::RenderAbilityInfo(const UAbilitySystemComponen
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "Ability Tags");
ImGui::TableNextColumn();
FCogAbilityHelper::RenderTagContainer(Ability->AbilityTags);
FCogAbilityHelper::RenderTagContainer(Ability->GetAssetTags());
//------------------------
// RequiredTags
@@ -665,8 +676,8 @@ void FCogAbilityWindow_Abilities::RenderAbilityInfo(const UAbilitySystemComponen
}
//------------------------
// Additional info
//------------------------
// Additional info
//------------------------
RenderAbilityAdditionalInfo(AbilitySystemComponent, Spec, *Ability, TextColor);
ImGui::EndTable();
@@ -8,6 +8,8 @@
#include "CogImguiHelper.h"
#include "CogWindowWidgets.h"
#include "AttributeSet.h"
#include "CogAbilityWindow_Abilities.h"
#include "imgui_internal.h"
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Attributes::Initialize()
@@ -41,6 +43,32 @@ void FCogAbilityWindow_Attributes::ResetConfig()
Config->Reset();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Attributes::RenderTick(float DeltaTime)
{
Super::RenderTick(DeltaTime);
RenderOpenAttributes();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Attributes::FormatAttributeSetName(FString& AttributeSetName)
{
if (Config->AttributeSetPrefixes.IsEmpty() == false)
{
TArray<FString> Prefixes;
Config->AttributeSetPrefixes.ParseIntoArray(Prefixes, TEXT(";"));
for (const FString& Prefix : Prefixes)
{
if (AttributeSetName.RemoveFromStart(Prefix, ESearchCase::IgnoreCase))
{
break;
}
}
}
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Attributes::RenderContent()
{
@@ -61,10 +89,17 @@ void FCogAbilityWindow_Attributes::RenderContent()
ImGui::Checkbox("Group by Attribute Set", &Config->GroupByAttributeSet);
ImGui::Checkbox("Group by Category", &Config->GroupByCategory);
ImGui::Checkbox("Show Only Modified", &Config->ShowOnlyModified);
FCogWindowWidgets::SetNextItemToShortWidth();
FCogWindowWidgets::InputText("Attribute Set Prefixes", Config->AttributeSetPrefixes);
ImGui::SetItemTooltip("Prefixes to remove from the attribute set name. Separate multiple prefixes with the semicolon character ';'");
ImGui::Separator();
ImGui::ColorEdit4("Positive Color", (float*)&AlignmentConfig->PositiveColor, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaPreviewHalf);
ImGui::ColorEdit4("Negative Color", (float*)&AlignmentConfig->NegativeColor, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaPreviewHalf);
ImGui::ColorEdit4("Neutral Color", (float*)&AlignmentConfig->NeutralColor, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaPreviewHalf);
ImGui::ColorEdit4("AttributeSet Color", (float*)&Config->AttributeSetColor, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaPreviewHalf);
ImGui::ColorEdit4("Category Color", (float*)&Config->CategoryColor, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaPreviewHalf);
ImGui::Separator();
if (ImGui::MenuItem("Reset"))
{
@@ -78,10 +113,12 @@ void FCogAbilityWindow_Attributes::RenderContent()
ImGui::EndMenuBar();
}
bool bGroupByAttributeSetValue = Filter.IsActive() == false && Config->ShowOnlyModified == false && Config->GroupByAttributeSet;
bool bGroupByCategoryValue = Filter.IsActive() == false && Config->ShowOnlyModified == false && Config->GroupByCategory;
const bool bGroupByAttributeSetValue = Filter.IsActive() == false && Config->ShowOnlyModified == false && Config->GroupByAttributeSet;
const bool bGroupByCategoryValue = Filter.IsActive() == false && Config->ShowOnlyModified == false && Config->GroupByCategory;
const float bShowGroup = bGroupByAttributeSetValue | bGroupByCategoryValue;
const float FirstColWidth = ((int32)bGroupByAttributeSetValue + (int32)bGroupByCategoryValue) * ImGui::GetFontSize() * 2;
if (ImGui::BeginTable("Attributes", 3, ImGuiTableFlags_SizingFixedFit
if (ImGui::BeginTable("Attributes", 5, ImGuiTableFlags_SizingFixedFit
| ImGuiTableFlags_Resizable
| ImGuiTableFlags_NoBordersInBodyUntilResize
| ImGuiTableFlags_ScrollY
@@ -91,6 +128,8 @@ void FCogAbilityWindow_Attributes::RenderContent()
| ImGuiTableFlags_Hideable))
{
ImGui::TableSetupScrollFreeze(0, 1);
ImGui::TableSetupColumn("-", ImGuiTableColumnFlags_NoHide | ImGuiTableColumnFlags_NoHeaderLabel | ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_WidthFixed, FirstColWidth);
ImGui::TableSetupColumn("Set", bShowGroup ? ImGuiTableColumnFlags_DefaultHide : ImGuiTableColumnFlags_None);
ImGui::TableSetupColumn("Attribute");
ImGui::TableSetupColumn("Base");
ImGui::TableSetupColumn("Current");
@@ -102,23 +141,36 @@ void FCogAbilityWindow_Attributes::RenderContent()
//------------------------------------------------------------------------------------------
// Draw all the attribute sets
//------------------------------------------------------------------------------------------
for (const UAttributeSet* Set : AbilitySystemComponent->GetSpawnedAttributes())
for (const UAttributeSet* AttributeSet : AbilitySystemComponent->GetSpawnedAttributes())
{
if (AttributeSet == nullptr)
{ continue; }
ImGui::PushID(TCHAR_TO_ANSI(*AttributeSet->GetName()));
FString AttributeSetName = AttributeSet->GetName();
FormatAttributeSetName(AttributeSetName);
const auto AttributeSetNameStr = StringCast<ANSICHAR>(*AttributeSetName);
//------------------------------------------------------------------------------------------
// Add an tree node categories are shown
// Add a tree node with the name of the attribute set if grouping by attribute set
//------------------------------------------------------------------------------------------
bool bOpenAttributeSet = true;
if (bGroupByAttributeSetValue)
{
ImGui::TableNextRow();
ImGui::TableNextColumn();
bOpenAttributeSet = ImGui::TreeNodeEx(TCHAR_TO_ANSI(*Set->GetName()), ImGuiTreeNodeFlags_SpanFullWidth);
ImGui::PushStyleColor(ImGuiCol_Text, FCogImguiHelper::ToImVec4(Config->AttributeSetColor));
bOpenAttributeSet = ImGui::TreeNodeEx(AttributeSetNameStr.Get(), ImGuiTreeNodeFlags_SpanFullWidth | ImGuiTreeNodeFlags_SpanAllColumns | ImGuiTreeNodeFlags_LabelSpanAllColumns);
ImGui::PopStyleColor();
}
if (bOpenAttributeSet)
{
TArray<FGameplayAttribute> AllAttributes;
for (TFieldIterator<FProperty> It(Set->GetClass()); It; ++It)
for (TFieldIterator<FProperty> It(AttributeSet->GetClass()); It; ++It)
{
FGameplayAttribute Attribute = *It;
if (Attribute.IsValid())
@@ -176,7 +228,9 @@ void FCogAbilityWindow_Attributes::RenderContent()
{
ImGui::TableNextRow();
ImGui::TableNextColumn();
bOpenCategory = ImGui::TreeNodeEx(TCHAR_TO_ANSI(*It.Key), ImGuiTreeNodeFlags_SpanFullWidth);
ImGui::PushStyleColor(ImGuiCol_Text, FCogImguiHelper::ToImVec4(Config->CategoryColor));
bOpenCategory = ImGui::TreeNodeEx(TCHAR_TO_ANSI(*It.Key), ImGuiTreeNodeFlags_SpanFullWidth | ImGuiTreeNodeFlags_SpanAllColumns | ImGuiTreeNodeFlags_LabelSpanAllColumns);
ImGui::PopStyleColor();
}
if (bOpenCategory)
@@ -201,51 +255,66 @@ void FCogAbilityWindow_Attributes::RenderContent()
for (const FGameplayAttribute& Attribute : AttributesInCategory)
{
if (!Attribute.IsValid())
{
continue;
}
{ continue; }
const auto AttributeName = StringCast<ANSICHAR>(*Attribute.GetName());
const auto AttributeNameStr = StringCast<ANSICHAR>(*Attribute.GetName());
if (Filter.PassFilter(AttributeName.Get()) == false)
{
continue;
}
if (Filter.PassFilter(AttributeNameStr.Get()) == false)
{ continue; }
const float BaseValue = AbilitySystemComponent->GetNumericAttributeBase(Attribute);
const float CurrentValue = AbilitySystemComponent->GetNumericAttribute(Attribute);
if (Config->ShowOnlyModified && FMath::IsNearlyEqual(CurrentValue, BaseValue))
{
continue;
}
{ continue; }
ImGui::PushID(AttributeNameStr.Get());
ImGui::TableNextRow();
//------------------------
// Selectable
//------------------------
ImGui::TableNextColumn();
if (ImGui::Selectable("", Selected == Index, ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowDoubleClick))
{
Selected = Index;
if (ImGui::IsMouseDoubleClicked(0))
{
OpenAttributeDetails(Attribute);
}
}
//------------------------
// Popup
//------------------------
if (FCogWindowWidgets::BeginItemTableTooltip())
{
RenderAttributeDetails(*AbilitySystemComponent, AttributeSetNameStr.Get(), Attribute, true);
FCogWindowWidgets::EndItemTableTooltip();
}
//------------------------
// ContextMenu
//------------------------
RenderAttributeContextMenu(*AbilitySystemComponent, Attribute, Index);
const ImVec4 Color = FCogImguiHelper::ToImVec4(AlignmentConfig->GetAttributeColor(*AbilitySystemComponent, Attribute));
ImGui::PushStyleColor(ImGuiCol_Text, Color);
//------------------------
// Name
// Attribute Set
//------------------------
ImGui::TableNextColumn();
ImGui::Text("");
ImGui::SameLine();
if (ImGui::Selectable(AttributeName.Get(), Selected == Index, ImGuiSelectableFlags_SpanAllColumns))
{
Selected = Index;
}
ImGui::PopStyleColor(1);
ImGui::Text("%s", AttributeSetNameStr.Get());
//------------------------
// Popup
// Attribute Name
//------------------------
if (ImGui::IsItemHovered())
{
FCogWindowWidgets::BeginTableTooltip();
DrawAttributeInfo(*AbilitySystemComponent, Attribute);
FCogWindowWidgets::EndTableTooltip();
}
ImGui::TableNextColumn();
ImGui::Text("%s", AttributeNameStr.Get());
ImGui::PopStyleColor(1);
ImGui::PushStyleColor(ImGuiCol_Text, Color);
@@ -263,6 +332,8 @@ void FCogAbilityWindow_Attributes::RenderContent()
ImGui::PopStyleColor(1);
ImGui::PopID();
Index++;
}
}
@@ -274,10 +345,15 @@ void FCogAbilityWindow_Attributes::RenderContent()
}
}
if (bOpenAttributeSet && bGroupByAttributeSetValue)
if (bGroupByAttributeSetValue)
{
ImGui::TreePop();
if (bOpenAttributeSet)
{
ImGui::TreePop();
}
}
ImGui::PopID();
}
ImGui::EndTable();
@@ -285,17 +361,34 @@ void FCogAbilityWindow_Attributes::RenderContent()
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Attributes::DrawAttributeInfo(const UAbilitySystemComponent& AbilitySystemComponent, const FGameplayAttribute& Attribute)
void FCogAbilityWindow_Attributes::RenderAttributeDetails(const UAbilitySystemComponent& AbilitySystemComponent, const char* AttributeSetName, const FGameplayAttribute& Attribute, bool IsForTooltip)
{
if (ImGui::BeginTable("Attribute", 2, ImGuiTableFlags_Borders))
ImGuiTableFlags TableFlags = IsForTooltip ? ImGuiTableFlags_Borders
: ImGuiTableFlags_Borders | ImGuiTableFlags_NoBordersInBodyUntilResize | ImGuiTableFlags_Resizable;
const float BaseValue = AbilitySystemComponent.GetNumericAttributeBase(Attribute);
const float CurrentValue = AbilitySystemComponent.GetNumericAttribute(Attribute);
if (ImGui::BeginTable("Details", 2, TableFlags))
{
const ImVec4 TextColor(1.0f, 1.0f, 1.0f, 0.5f);
constexpr ImVec4 TextColor(1.0f, 1.0f, 1.0f, 0.5f);
ImGui::TableSetupColumn("Property");
ImGui::TableSetupColumn("Value", ImGuiTableColumnFlags_WidthStretch);
const float BaseValue = AbilitySystemComponent.GetNumericAttributeBase(Attribute);
const float CurrentValue = AbilitySystemComponent.GetNumericAttribute(Attribute);
if (IsForTooltip == false)
{
ImGui::TableHeadersRow();
}
//------------------------
// Attribute Set
//------------------------
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "Attribute Set");
ImGui::TableNextColumn();
ImGui::Text("%s", AttributeSetName);
//------------------------
// Name
@@ -326,38 +419,197 @@ void FCogAbilityWindow_Attributes::DrawAttributeInfo(const UAbilitySystemCompone
ImGui::Text("%0.2f", CurrentValue);
ImGui::PopStyleColor(1);
//------------------------
// Modifiers
//------------------------
FGameplayEffectQuery Query;
for (const FActiveGameplayEffectHandle& ActiveHandle : AbilitySystemComponent.GetActiveEffects(Query))
{
const FActiveGameplayEffect* ActiveEffect = AbilitySystemComponent.GetActiveGameplayEffect(ActiveHandle);
if (ActiveEffect == nullptr)
{
continue;
}
for (int32 i = 0; i < ActiveEffect->Spec.Modifiers.Num(); ++i)
{
const FModifierSpec& ModSpec = ActiveEffect->Spec.Modifiers[i];
const FGameplayModifierInfo& ModInfo = ActiveEffect->Spec.Def->Modifiers[i];
if (ModInfo.Attribute == Attribute)
{
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "Effect");
ImGui::TextColored(TextColor, "Operation");
ImGui::TextColored(TextColor, "Magnitude");
ImGui::TableNextColumn();
ImGui::Text("%s", TCHAR_TO_ANSI(*FCogAbilityHelper::CleanupName(GetNameSafe(ActiveEffect->Spec.Def))));
ImGui::Text("%s", TCHAR_TO_ANSI(*EGameplayModOpToString(ModInfo.ModifierOp)));
ImGui::TextColored(FCogImguiHelper::ToImVec4(AlignmentConfig->GetEffectModifierColor(ModSpec, ModInfo, BaseValue)), "%0.2f", ModSpec.GetEvaluatedMagnitude());
}
}
}
ImGui::EndTable();
}
//------------------------
// Modifiers
//------------------------
int32 ModifierIndex = 1;
const FGameplayEffectQuery Query;
for (const FActiveGameplayEffectHandle& ActiveHandle : AbilitySystemComponent.GetActiveEffects(Query))
{
const FActiveGameplayEffect* ActiveEffect = AbilitySystemComponent.GetActiveGameplayEffect(ActiveHandle);
if (ActiveEffect == nullptr)
{
continue;
}
for (int32 i = 0; i < ActiveEffect->Spec.Modifiers.Num(); ++i)
{
const FModifierSpec& ModSpec = ActiveEffect->Spec.Modifiers[i];
const FGameplayModifierInfo& ModInfo = ActiveEffect->Spec.Def->Modifiers[i];
if (ModInfo.Attribute == Attribute)
{
char Buffer[128];
ImFormatString(Buffer, IM_ARRAYSIZE(Buffer), "Modifier %d", ModifierIndex);
if (FCogWindowWidgets::DarkCollapsingHeader(Buffer, ImGuiTreeNodeFlags_SpanFullWidth | ImGuiTreeNodeFlags_DefaultOpen))
{
if (ImGui::BeginTable("Details", 2, TableFlags))
{
constexpr ImVec4 TextColor(1.0f, 1.0f, 1.0f, 0.5f);
ImGui::TableSetupColumn("Property");
ImGui::TableSetupColumn("Value", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "Effect");
ImGui::TableNextColumn();
ImGui::Text("%s", TCHAR_TO_ANSI(*FCogAbilityHelper::CleanupName(GetNameSafe(ActiveEffect->Spec.Def))));
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "Operation");
ImGui::TableNextColumn();
ImGui::Text("%s", TCHAR_TO_ANSI(*EGameplayModOpToString(ModInfo.ModifierOp)));
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "Magnitude");
ImGui::TableNextColumn();
ImGui::TextColored(FCogImguiHelper::ToImVec4(AlignmentConfig->GetEffectModifierColor(ModSpec, ModInfo, BaseValue)), "%0.2f", ModSpec.GetEvaluatedMagnitude());
if (ModInfo.SourceTags.RequireTags.IsEmpty() == false)
{
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "SourceTags - Require");
ImGui::TableNextColumn();
FCogAbilityHelper::RenderTagContainer(ModInfo.SourceTags.RequireTags, false);
}
if (ModInfo.SourceTags.IgnoreTags.IsEmpty() == false)
{
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "SourceTags - Ignore");
ImGui::TableNextColumn();
FCogAbilityHelper::RenderTagContainer(ModInfo.SourceTags.IgnoreTags, false);
}
if (ModInfo.SourceTags.TagQuery.IsEmpty() == false)
{
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "SourceTags - Query");
ImGui::TableNextColumn();
const auto Str = StringCast<ANSICHAR>(*ModInfo.SourceTags.TagQuery.GetDescription());
ImGui::Text("%s", Str.Get());
}
if (ModInfo.TargetTags.RequireTags.IsEmpty() == false)
{
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "TargetTags - Require");
ImGui::TableNextColumn();
FCogAbilityHelper::RenderTagContainer(ModInfo.TargetTags.RequireTags, false);
}
if (ModInfo.TargetTags.IgnoreTags.IsEmpty() == false)
{
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "TargetTags - Ignore");
ImGui::TableNextColumn();
FCogAbilityHelper::RenderTagContainer(ModInfo.TargetTags.IgnoreTags, false);
}
if (ModInfo.TargetTags.TagQuery.IsEmpty() == false)
{
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "TargetTags - Query");
ImGui::TableNextColumn();
const auto Str = StringCast<ANSICHAR>(*ModInfo.TargetTags.TagQuery.GetDescription());
ImGui::Text("%s", Str.Get());
}
ImGui::EndTable();
}
}
ModifierIndex++;
}
}
}
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Attributes::RenderOpenAttributes()
{
const AActor* Selection = GetSelection();
if (Selection == nullptr)
{
return;
}
const UAbilitySystemComponent* AbilitySystemComponent = UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(Selection, true);
if (AbilitySystemComponent == nullptr)
{
return;
}
for (int i = OpenedAttributes.Num() - 1; i >= 0; --i)
{
const FGameplayAttribute& Attribute = OpenedAttributes[i];
FString AttributeSetName = Attribute.GetAttributeSetClass()->GetFName().ToString();
FormatAttributeSetName(AttributeSetName);
const FString WindowName = AttributeSetName + FString(" - ") + Attribute.GetName();
const auto WindowNameStr = StringCast<ANSICHAR>(*WindowName);
bool Open = true;
if (ImGui::Begin(WindowNameStr.Get(), &Open))
{
const auto AttributeSetNameStr = StringCast<ANSICHAR>(*AttributeSetName);
RenderAttributeDetails(*AbilitySystemComponent, AttributeSetNameStr.Get(), Attribute, false);
ImGui::End();
}
if (Open == false)
{
OpenedAttributes.RemoveAt(i);
}
}
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Attributes::RenderAttributeContextMenu(UAbilitySystemComponent& AbilitySystemComponent, const FGameplayAttribute& InAttribute, int Index)
{
if (ImGui::BeginPopupContextItem())
{
bool bOpen = OpenedAttributes.Contains(InAttribute);
if (ImGui::Checkbox("Open Details", &bOpen))
{
if (bOpen)
{
OpenAttributeDetails(InAttribute);
}
else
{
CloseAttributeDetails(InAttribute);
}
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Attributes::OpenAttributeDetails(const FGameplayAttribute& InAttribute)
{
OpenedAttributes.AddUnique(InAttribute);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Attributes::CloseAttributeDetails(const FGameplayAttribute& InAttribute)
{
OpenedAttributes.Remove(InAttribute);
}
@@ -5,6 +5,7 @@
#include "CogAbilityReplicator.h"
#include "CogCommonAllegianceActorInterface.h"
#include "CogImguiHelper.h"
#include "CogWindowConsoleCommandManager.h"
#include "CogWindowWidgets.h"
#include "EngineUtils.h"
#include "GameFramework/Character.h"
@@ -21,6 +22,29 @@ void FCogAbilityWindow_Cheats::Initialize()
Asset = GetAsset<UCogAbilityDataAsset>();
Config = GetConfig<UCogAbilityConfig_Cheats>();
AlignmentConfig = GetConfig<UCogAbilityConfig_Alignment>();
FCogWindowConsoleCommandManager::RegisterWorldConsoleCommand(
TEXT("Cog.Cheat"),
TEXT("Apply a cheat to the selection. Cog.Cheat <CheatName> -Allies -Enemies -Controlled"),
GetWorld(),
FCogWindowConsoleCommandDelegate::CreateLambda([this](const TArray<FString>& InArgs, UWorld* InWorld)
{
if (InArgs.Num() > 0)
{
if (const FCogAbilityCheat* cheat = FindCheatByName(InArgs[0]))
{
const bool ApplyToEnemies = InArgs.Contains("-Enemies");
const bool ApplyToAllies = InArgs.Contains("-Allies");
const bool ApplyToControlled = InArgs.Contains("-Controlled");
RequestCheat(GetLocalPlayerPawn(), GetSelection(), *cheat, ApplyToEnemies, ApplyToAllies, ApplyToControlled);
}
else
{
UE_LOG(LogCogImGui, Warning, TEXT("Cog.Cheat %s | Cheat not found"), *InArgs[0]);
}
}
}));
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -84,8 +108,8 @@ void FCogAbilityWindow_Cheats::TryReapplyCheats()
return;
}
APawn* LocalPawn = GetLocalPlayerPawn();
if (LocalPawn == nullptr)
APawn* ControlledActor = GetLocalPlayerPawn();
if (ControlledActor == nullptr)
{
return;
}
@@ -96,7 +120,7 @@ void FCogAbilityWindow_Cheats::TryReapplyCheats()
return;
}
TArray<AActor*> Targets { LocalPawn };
TArray<AActor*> Targets { ControlledActor };
for (int32 i = Config->AppliedCheats.Num() - 1; i >= 0; i--)
{
@@ -105,7 +129,7 @@ void FCogAbilityWindow_Cheats::TryReapplyCheats()
if (const FCogAbilityCheat* Cheat = Asset->PersistentEffects.FindByPredicate(
[AppliedCheatName](const FCogAbilityCheat& Cheat) { return Cheat.Name == AppliedCheatName; }))
{
Replicator->Server_ApplyCheat(LocalPawn, Targets, *Cheat);
Replicator->Server_ApplyCheat(ControlledActor, Targets, *Cheat);
}
else
{
@@ -247,13 +271,17 @@ bool FCogAbilityWindow_Cheats::AddCheat(AActor* ControlledActor, AActor* Selecte
FCogWindowWidgets::PushBackColor(FCogImguiHelper::ToImVec4(AlignmentConfig->GetEffectColor(Asset, *EffectCDO)));
}
const bool IsShiftDown = (ImGui::GetCurrentContext()->IO.KeyMods & ImGuiMod_Shift) != 0;
const bool IsAltDown = (ImGui::GetCurrentContext()->IO.KeyMods & ImGuiMod_Alt) != 0;
const bool IsControlDown = (ImGui::GetCurrentContext()->IO.KeyMods & ImGuiMod_Ctrl) != 0;
bool bIsPressed = false;
if (IsPersistent)
{
bool isEnabled = ACogAbilityReplicator::IsCheatActive(SelectedActor, Cheat);
if (ImGui::Checkbox(TCHAR_TO_ANSI(*Cheat.Name), &isEnabled))
{
RequestCheat(ControlledActor, SelectedActor, Cheat);
RequestCheat(ControlledActor, SelectedActor, Cheat, IsShiftDown, IsAltDown, IsControlDown);
bIsPressed = true;
}
}
@@ -261,22 +289,18 @@ bool FCogAbilityWindow_Cheats::AddCheat(AActor* ControlledActor, AActor* Selecte
{
if (ImGui::Button(TCHAR_TO_ANSI(*Cheat.Name), ImVec2(-1, 0)))
{
RequestCheat(ControlledActor, SelectedActor, Cheat);
RequestCheat(ControlledActor, SelectedActor, Cheat, IsShiftDown, IsAltDown, IsControlDown);
bIsPressed = true;
}
}
if (ImGui::IsItemHovered())
{
const bool IsShiftDown = (ImGui::GetCurrentContext()->IO.KeyMods & ImGuiMod_Shift) != 0;
const bool IsAltDown = (ImGui::GetCurrentContext()->IO.KeyMods & ImGuiMod_Alt) != 0;
const bool IsControlDown = (ImGui::GetCurrentContext()->IO.KeyMods & ImGuiMod_Ctrl) != 0;
ImGui::BeginTooltip();
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, IsShiftDown || IsAltDown || IsControlDown ? 0.5f : 1.0f), "On Selection");
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, IsShiftDown ? 1.0f : 0.5f), "On Enemies [SHIFT]");
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, IsAltDown ? 1.0f : 0.5f), "On Allies [ALT]");
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, IsControlDown ? 1.0f : 0.5f), "On Controlled [CTRL]");
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, IsShiftDown || IsAltDown || IsControlDown ? 0.5f : 1.0f), "On Selection");
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, IsShiftDown ? 1.0f : 0.5f), "On Enemies [SHIFT]");
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, IsAltDown ? 1.0f : 0.5f), "On Allies [ALT]");
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, IsControlDown ? 1.0f : 0.5f), "On Controlled [CTRL]");
ImGui::EndTooltip();
}
@@ -289,20 +313,16 @@ bool FCogAbilityWindow_Cheats::AddCheat(AActor* ControlledActor, AActor* Selecte
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Cheats::RequestCheat(AActor* ControlledActor, AActor* SelectedActor, const FCogAbilityCheat& Cheat)
void FCogAbilityWindow_Cheats::RequestCheat(AActor* ControlledActor, AActor* SelectedActor, const FCogAbilityCheat& Cheat, bool ApplyToEnemies, bool ApplyToAllies, bool ApplyToControlled)
{
const bool IsShiftDown = (ImGui::GetCurrentContext()->IO.KeyMods & ImGuiMod_Shift) != 0;
const bool IsAltDown = (ImGui::GetCurrentContext()->IO.KeyMods & ImGuiMod_Alt) != 0;
const bool IsControlDown = (ImGui::GetCurrentContext()->IO.KeyMods & ImGuiMod_Ctrl) != 0;
TArray<AActor*> Actors;
if (IsControlDown)
if (ApplyToControlled)
{
Actors.Add(ControlledActor);
}
if (IsShiftDown || IsAltDown)
if (ApplyToEnemies || ApplyToAllies)
{
for (TActorIterator<ACharacter> It(GetWorld(), ACharacter::StaticClass()); It; ++It)
{
@@ -315,8 +335,8 @@ void FCogAbilityWindow_Cheats::RequestCheat(AActor* ControlledActor, AActor* Sel
Allegiance = AllegianceInterface->GetAllegianceWithOtherActor(ControlledActor);
}
if ((IsShiftDown && (Allegiance == ECogCommonAllegiance::Enemy))
|| (IsAltDown && (Allegiance == ECogCommonAllegiance::Friendly)))
if ((ApplyToEnemies && (Allegiance == ECogCommonAllegiance::Enemy))
|| (ApplyToAllies && (Allegiance == ECogCommonAllegiance::Friendly)))
{
Actors.Add(OtherActor);
}
@@ -324,7 +344,7 @@ void FCogAbilityWindow_Cheats::RequestCheat(AActor* ControlledActor, AActor* Sel
}
}
if ((IsControlDown || IsShiftDown || IsAltDown) == false)
if ((ApplyToControlled || ApplyToEnemies || ApplyToAllies) == false)
{
Actors.Add(SelectedActor);
}
@@ -333,4 +353,30 @@ void FCogAbilityWindow_Cheats::RequestCheat(AActor* ControlledActor, AActor* Sel
{
Replicator->Server_ApplyCheat(ControlledActor, Actors, Cheat);
}
else
{
UE_LOG(LogCogImGui, Warning, TEXT("FCogAbilityWindow_Cheats::RequestCheat | Replicator not found"));
}
}
//--------------------------------------------------------------------------------------------------------------------------
const FCogAbilityCheat* FCogAbilityWindow_Cheats::FindCheatByName(const FString& CheatName)
{
for (const FCogAbilityCheat& cheat : Asset->PersistentEffects)
{
if (cheat.Name == CheatName)
{
return &cheat;
}
}
for (const FCogAbilityCheat& cheat : Asset->InstantEffects)
{
if (cheat.Name == CheatName)
{
return &cheat;
}
}
return nullptr;
}
@@ -42,9 +42,9 @@ void FCogAbilityWindow_Effects::ResetConfig()
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Effects::RenderTick(float DetlaTime)
void FCogAbilityWindow_Effects::RenderTick(float DeltaTime)
{
Super::RenderTick(DetlaTime);
Super::RenderTick(DeltaTime);
RenderOpenEffects();
}
@@ -85,7 +85,7 @@ void FCogAbilityWindow_Effects::RenderContent()
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Effects::RenderEffectsTable()
{
const UAbilitySystemComponent* AbilitySystemComponent = UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(GetSelection(), true);
UAbilitySystemComponent* AbilitySystemComponent = UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(GetSelection(), true);
if (AbilitySystemComponent == nullptr)
{
ImGui::TextDisabled("Selection has no ability system component");
@@ -170,7 +170,7 @@ void FCogAbilityWindow_Effects::RenderEffectsTable()
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Effects::RenderEffectRow(const UAbilitySystemComponent& AbilitySystemComponent, const FActiveGameplayEffectHandle& ActiveHandle, int32 Index, int32& Selected)
void FCogAbilityWindow_Effects::RenderEffectRow(UAbilitySystemComponent& AbilitySystemComponent, const FActiveGameplayEffectHandle& ActiveHandle, int32 Index, int32& Selected)
{
const FActiveGameplayEffect* ActiveEffectPtr = AbilitySystemComponent.GetActiveGameplayEffect(ActiveHandle);
if (ActiveEffectPtr == nullptr)
@@ -213,11 +213,10 @@ void FCogAbilityWindow_Effects::RenderEffectRow(const UAbilitySystemComponent& A
//------------------------
// Popup
//------------------------
if (ImGui::IsItemHovered())
if (FCogWindowWidgets::BeginItemTableTooltip())
{
FCogWindowWidgets::BeginTableTooltip();
RenderEffectInfo(AbilitySystemComponent, ActiveEffect, Effect);
FCogWindowWidgets::EndTableTooltip();
FCogWindowWidgets::EndItemTableTooltip();
}
//------------------------
@@ -225,8 +224,10 @@ void FCogAbilityWindow_Effects::RenderEffectRow(const UAbilitySystemComponent& A
//------------------------
if (ImGui::BeginPopupContextItem())
{
const ImVec2 ButtonsSize = ImVec2(ImGui::GetFontSize() * 10, 0);
bool bOpen = OpenedEffects.Contains(ActiveHandle);
if (ImGui::Checkbox("Open", &bOpen))
if (ImGui::Checkbox("Open Details", &bOpen))
{
if (bOpen)
{
@@ -238,6 +239,15 @@ void FCogAbilityWindow_Effects::RenderEffectRow(const UAbilitySystemComponent& A
}
ImGui::CloseCurrentPopup();
}
if (ImGui::Button("Remove", ButtonsSize))
{
AbilitySystemComponent.RemoveActiveGameplayEffect(ActiveHandle);
ImGui::CloseCurrentPopup();
}
FCogWindowWidgets::OpenObjectAssetButton(EffectPtr, ButtonsSize);
ImGui::EndPopup();
}
@@ -270,7 +280,7 @@ void FCogAbilityWindow_Effects::RenderEffectRow(const UAbilitySystemComponent& A
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Effects::RenderEffectInfo(const UAbilitySystemComponent& AbilitySystemComponent, const FActiveGameplayEffect& ActiveEffect, const UGameplayEffect& Effect)
{
if (ImGui::BeginTable("Effect", 2, ImGuiTableFlags_Borders))
if (ImGui::BeginTable("Effect", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable))
{
constexpr ImVec4 TextColor(1.0f, 1.0f, 1.0f, 0.5f);
@@ -134,11 +134,10 @@ void FCogAbilityWindow_Tags::RenderTagContainer(const UAbilitySystemComponent& A
//------------------------
// Tooltip
//------------------------
if (ImGui::IsItemHovered())
if (FCogWindowWidgets::BeginItemTableTooltip())
{
FCogWindowWidgets::BeginTableTooltip();
RenderTag(AbilitySystemComponent, Tag);
FCogWindowWidgets::EndTableTooltip();
FCogWindowWidgets::EndItemTableTooltip();
}
ImGui::PopID();
@@ -2,11 +2,8 @@
#include "AbilitySystemGlobals.h"
#include "AbilitySystemComponent.h"
#include "CogAbilityDataAsset.h"
#include "CogAbilityHelper.h"
#include "CogAbilityReplicator.h"
#include "CogImguiHelper.h"
#include "CogWindowHelper.h"
#include "CogWindowWidgets.h"
#include "imgui.h"
@@ -160,15 +157,15 @@ void FCogAbilityWindow_Tasks::RenderTasksTable(UAbilitySystemComponent& AbilityS
continue;
}
const char* TaskName = StringCast<ANSICHAR>(*Task->GetName()).Get();
bool PassFilter = Filter.PassFilter(TaskName);
const auto& TaskName = StringCast<ANSICHAR>(*Task->GetName());
bool PassFilter = Filter.PassFilter(TaskName.Get());
if (PassFilter == false)
{
if (const UGameplayAbility* Ability = Cast<UGameplayAbility>(Task->GetTaskOwner()))
{
const char* AbilityName = StringCast<ANSICHAR>(*FCogAbilityHelper::CleanupName(Ability->GetName())).Get();
PassFilter = Filter.PassFilter(AbilityName);
const auto& AbilityName = StringCast<ANSICHAR>(*FCogAbilityHelper::CleanupName(Ability->GetName()));
PassFilter = Filter.PassFilter(AbilityName.Get());
}
}
@@ -177,7 +174,7 @@ void FCogAbilityWindow_Tasks::RenderTasksTable(UAbilitySystemComponent& AbilityS
continue;
}
FilteredTasks.Add(Task);
FilteredTasks.Add(Task);
}
if (Config->SortByName)
@@ -228,8 +225,8 @@ void FCogAbilityWindow_Tasks::RenderTasksTable(UAbilitySystemComponent& AbilityS
//------------------------
ImGui::TableNextColumn();
const char* TaskName = StringCast<ANSICHAR>(*Task->GetName()).Get();
if (ImGui::Selectable(TaskName, SelectedIndex == LineIndex, ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowOverlap | ImGuiSelectableFlags_AllowDoubleClick))
const auto& TaskName = StringCast<ANSICHAR>(*Task->GetName());
if (ImGui::Selectable(TaskName.Get(), SelectedIndex == LineIndex, ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowOverlap | ImGuiSelectableFlags_AllowDoubleClick))
{
SelectedIndex = LineIndex;
}
@@ -237,11 +234,10 @@ void FCogAbilityWindow_Tasks::RenderTasksTable(UAbilitySystemComponent& AbilityS
//------------------------
// Popup
//------------------------
if (ImGui::IsItemHovered())
if (FCogWindowWidgets::BeginItemTableTooltip())
{
FCogWindowWidgets::BeginTableTooltip();
RenderTaskInfo(Task);
FCogWindowWidgets::EndTableTooltip();
FCogWindowWidgets::EndItemTableTooltip();
}
//------------------------
@@ -254,7 +250,7 @@ void FCogAbilityWindow_Tasks::RenderTasksTable(UAbilitySystemComponent& AbilityS
// IsTicking
//------------------------
ImGui::TableNextColumn();
ImGui::Text(Task->IsTickingTask() ? "Yes" : "No");
ImGui::Text(Task->IsTickingTask() ? "Yes" : "No");
ImGui::PopID();
}
@@ -275,7 +271,7 @@ void FCogAbilityWindow_Tasks::RenderTaskInfo(const UGameplayTask* Task)
if (ImGui::BeginTable("Task", 2, ImGuiTableFlags_Borders))
{
constexpr ImVec4 TextColor(1.0f, 1.0f, 1.0f, 0.5f);
constexpr ImVec4 TextColor(1.0f, 1.0f, 1.0f, 0.5f);
ImGui::TableSetupColumn("Property");
ImGui::TableSetupColumn("Value");
@@ -287,20 +283,20 @@ void FCogAbilityWindow_Tasks::RenderTaskInfo(const UGameplayTask* Task)
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "Name");
ImGui::TableNextColumn();
ImGui::Text(StringCast<ANSICHAR>(*Task->GetName()).Get());
ImGui::Text("%s", StringCast<ANSICHAR>(*Task->GetName()).Get());
//------------------------
// Instance Name
//------------------------
// Instance Name
//------------------------
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "Instance Name");
ImGui::TableNextColumn();
ImGui::Text(StringCast<ANSICHAR>(*Task->GetInstanceName().ToString()).Get());
ImGui::Text("%s", StringCast<ANSICHAR>(*Task->GetInstanceName().ToString()).Get());
//------------------------
// Owner
//------------------------
// Owner
//------------------------
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "Ability");
@@ -316,9 +312,9 @@ void FCogAbilityWindow_Tasks::RenderTaskInfo(const UGameplayTask* Task)
ImGui::TableNextColumn();
RenderTaskState(Task);
//------------------------
// Priority
//------------------------
//------------------------
// Priority
//------------------------
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "Priority");
@@ -326,17 +322,17 @@ void FCogAbilityWindow_Tasks::RenderTaskInfo(const UGameplayTask* Task)
ImGui::Text("%d", (int32)Task->GetPriority());
//------------------------
// IsTicking
//------------------------
// IsTicking
//------------------------
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "Is Ticking");
ImGui::TableNextColumn();
ImGui::Text(Task->IsTickingTask() ? "Yes" : "No");
//------------------------
// IsSimulated
//------------------------
//------------------------
// IsSimulated
//------------------------
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "Is Simulated");
@@ -344,8 +340,8 @@ void FCogAbilityWindow_Tasks::RenderTaskInfo(const UGameplayTask* Task)
ImGui::Text(Task->IsSimulatedTask() ? "Yes" : "No");
//------------------------
// IsSimulating
//------------------------
// IsSimulating
//------------------------
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "Is Simulating");
@@ -353,15 +349,15 @@ void FCogAbilityWindow_Tasks::RenderTaskInfo(const UGameplayTask* Task)
ImGui::Text(Task->IsSimulating() ? "Yes" : "No");
//------------------------
// Debug
//------------------------
// Debug
//------------------------
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "Debug");
ImGui::TableNextColumn();
ImGui::PushTextWrapPos(FCogWindowWidgets::GetFontWidth() * 80);
ImGui::Text(StringCast<ANSICHAR>(*Task->GetDebugString()).Get());
ImGui::PopTextWrapPos();
ImGui::Text("%s", StringCast<ANSICHAR>(*Task->GetDebugString()).Get());
ImGui::PopTextWrapPos();
ImGui::EndTable();
}
@@ -383,7 +379,7 @@ void FCogAbilityWindow_Tasks::RenderTaskOwner(const UGameplayTask* Task)
OwnerName = GetNameSafe(Object);
}
ImGui::Text(StringCast<ANSICHAR>(*OwnerName).Get());
ImGui::Text("%s", StringCast<ANSICHAR>(*OwnerName).Get());
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -0,0 +1,24 @@
#pragma once
#include "CoreMinimal.h"
#include "CogEngineDataAsset.h"
#include "GameplayEffect.h"
#include "CogAbilityCheat_Execution_ApplyEffect.generated.h"
//--------------------------------------------------------------------------------------------------------------------------
UCLASS(DisplayName = "Apply Effect")
class COGABILITY_API UCogAbilityCheat_Execution_ApplyEffect
: public UCogEngineCheat_Execution
{
GENERATED_BODY()
public:
void Execute_Implementation(const AActor* Instigator, const TArray<AActor*>& Targets) const override;
ECogEngineCheat_ActiveState IsActiveOnTargets_Implementation(const TArray<AActor*>& Targets) const override;
virtual bool GetColor(const FCogWindow& InCallingWindow, FLinearColor& OutColor) const override;
UPROPERTY(EditAnywhere)
TSubclassOf<UGameplayEffect> Effect;
};
@@ -73,9 +73,9 @@ protected:
virtual void DeactivateAbility(UAbilitySystemComponent& AbilitySystemComponent, FGameplayAbilitySpec& Spec);
virtual void OpenAbility(const FGameplayAbilitySpecHandle& Handle);
virtual void OpenAbilityDetails(const FGameplayAbilitySpecHandle& Handle);
virtual void CloseAbility(const FGameplayAbilitySpecHandle& Handle);
virtual void CloseAbilityDetails(const FGameplayAbilitySpecHandle& Handle);
virtual ImVec4 GetAbilityColor(const UAbilitySystemComponent& AbilitySystemComponent, FGameplayAbilitySpec& Spec);
@@ -2,13 +2,14 @@
#include "CoreMinimal.h"
#include "CogCommonConfig.h"
#include "AttributeSet.h"
#include "CogWindow.h"
#include "CogAbilityWindow_Attributes.generated.h"
class UAttributeSet;
class UAbilitySystemComponent;
class UCogAbilityConfig_Attributes;
class UCogAbilityConfig_Alignment;
struct FGameplayAttribute;
struct FModifierSpec;
struct FGameplayModifierInfo;
@@ -27,9 +28,21 @@ protected:
virtual void RenderHelp() override;
virtual void RenderTick(float DeltaTime);
virtual void RenderContent() override;
virtual void DrawAttributeInfo(const UAbilitySystemComponent& AbilitySystemComponent, const FGameplayAttribute& Attribute);
virtual void RenderAttributeDetails(const UAbilitySystemComponent& AbilitySystemComponent, const char* AttributeSetName, const FGameplayAttribute& Attribute, bool IsForTooltip);
virtual void RenderOpenAttributes();
virtual void FormatAttributeSetName(FString& AttributeSetName);
virtual void OpenAttributeDetails(const FGameplayAttribute& InAttribute);
virtual void CloseAttributeDetails(const FGameplayAttribute& InAttribute);
virtual void RenderAttributeContextMenu(UAbilitySystemComponent& AbilitySystemComponent, const FGameplayAttribute& InAttribute, int Index);
private:
@@ -38,6 +51,8 @@ private:
TObjectPtr<UCogAbilityConfig_Attributes> Config = nullptr;
TObjectPtr<UCogAbilityConfig_Alignment> AlignmentConfig = nullptr;
TArray<FGameplayAttribute> OpenedAttributes;
};
//--------------------------------------------------------------------------------------------------------------------------
@@ -60,6 +75,15 @@ public:
UPROPERTY(Config)
bool ShowOnlyModified = false;
UPROPERTY(Config)
FString AttributeSetPrefixes;
UPROPERTY(Config)
FVector4f CategoryColor = FVector4f(1.0f, 1.0f, 1.0f, 0.5f);
UPROPERTY(Config)
FVector4f AttributeSetColor = FVector4f(1.0f, 1.0f, 1.0f, 0.5f);
virtual void Reset() override
{
Super::Reset();
@@ -68,5 +92,8 @@ public:
GroupByAttributeSet = false;
GroupByCategory = false;
ShowOnlyModified = false;
AttributeSetPrefixes = FString();
CategoryColor = FVector4f(1.0f, 1.0f, 1.0f, 0.5f);
AttributeSetColor = FVector4f(1.0f, 1.0f, 1.0f, 0.5f);
}
};
@@ -31,10 +31,13 @@ protected:
virtual void RenderContent() override;
virtual void TryReapplyCheats();
APawn* GetCheatInstigator();
virtual bool AddCheat(AActor* ControlledActor, AActor* TargetActor, const FCogAbilityCheat& CheatEffect, bool IsPersistent);
virtual void RequestCheat(AActor* ControlledActor, AActor* TargetActor, const FCogAbilityCheat& CheatEffect);
virtual void RequestCheat(AActor* ControlledActor, AActor* SelectedActor, const FCogAbilityCheat& Cheat, bool ApplyToEnemies, bool ApplyToAllies, bool ApplyToControlled);
virtual const FCogAbilityCheat* FindCheatByName(const FString& CheatName);
TObjectPtr<const UCogAbilityDataAsset> Asset = nullptr;
@@ -32,13 +32,13 @@ protected:
virtual void RenderContent() override;
virtual void RenderTick(float DetlaTime) override;
virtual void RenderTick(float DeltaTime) override;
virtual void ResetConfig() override;
virtual void RenderEffectsTable();
virtual void RenderEffectRow(const UAbilitySystemComponent& AbilitySystemComponent, const FActiveGameplayEffectHandle& ActiveHandle, int32 Index, int32& Selected);
virtual void RenderEffectRow(UAbilitySystemComponent& AbilitySystemComponent, const FActiveGameplayEffectHandle& ActiveHandle, int32 Index, int32& Selected);
virtual void RenderEffectInfo(const UAbilitySystemComponent& AbilitySystemComponent, const FActiveGameplayEffect& ActiveEffect, const UGameplayEffect& Effect);