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First Submit
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@@ -0,0 +1,35 @@
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using UnrealBuildTool;
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public class CogSample : ModuleRules
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{
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public CogSample(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"CogDebug",
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"Core",
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"CoreUObject",
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"Engine",
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"EnhancedInput",
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"GameplayAbilities",
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"GameplayTags",
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"HeadMountedDisplay",
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"InputCore",
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"NetCore",
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});
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if (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Type != TargetRules.TargetType.Server)
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{
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"CogImgui",
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"CogWindow",
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"CogEngine",
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"CogInput",
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"CogAbility",
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});
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}
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}
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}
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