Files
Cog/Source/CogSample/CogSample.Build.cs
T
Arnaud Jamin 1aabdb5c4e First Submit
2023-10-02 01:32:41 -04:00

36 lines
910 B
C#

using UnrealBuildTool;
public class CogSample : ModuleRules
{
public CogSample(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"CogDebug",
"Core",
"CoreUObject",
"Engine",
"EnhancedInput",
"GameplayAbilities",
"GameplayTags",
"HeadMountedDisplay",
"InputCore",
"NetCore",
});
if (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Type != TargetRules.TargetType.Server)
{
PublicDependencyModuleNames.AddRange(new string[]
{
"CogImgui",
"CogWindow",
"CogEngine",
"CogInput",
"CogAbility",
});
}
}
}