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add basic AI behavior in the sample
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@@ -10,6 +10,7 @@
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DEFINE_LOG_CATEGORY(LogCogAlways);
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DEFINE_LOG_CATEGORY(LogCogAbility);
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DEFINE_LOG_CATEGORY(LogCogAI);
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DEFINE_LOG_CATEGORY(LogCogBaseAimRotation);
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DEFINE_LOG_CATEGORY(LogCogCollision);
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DEFINE_LOG_CATEGORY(LogCogControlRotation);
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@@ -28,6 +29,7 @@ namespace CogSampleLog
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FCogDebugLog::AddLogCategory(LogCogAlways, "Always", "Debug Category that is always active", false);
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FCogDebugLog::AddLogCategory(LogCogAbility, "Ability", "Log and debug draw of gameplay abilities");
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FCogDebugLog::AddLogCategory(LogCogAI, "AI", "Log and debug draw of AI behaviors");
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FCogDebugLog::AddLogCategory(LogAbilitySystem, "Ability System", "Unreal Ability System Log");
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FCogDebugLog::AddLogCategory(LogCogBaseAimRotation, "Base Aim Rotation", "Debug Draw of a Character BaseAimRotation");
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FCogDebugLog::AddLogCategory(LogCogCollision, "Collision", "Debug Draw a Character Collision");
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