Fix bad refactor

This commit is contained in:
Arnaud Jamin
2024-01-03 19:20:12 -05:00
parent 11022f7311
commit 0f130f7dff
4 changed files with 45 additions and 45 deletions
+32 -32
View File
@@ -2,53 +2,53 @@ using UnrealBuildTool;
public class CogEngine : ModuleRules public class CogEngine : ModuleRules
{ {
public CogEngine(ReadOnlyTargetRules Target) : base(Target) public CogEngine(ReadOnlyTargetRules Target) : base(Target)
{ {
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange( PublicIncludePaths.AddRange(
new string[] new string[]
{ {
} }
); );
PrivateIncludePaths.AddRange( PrivateIncludePaths.AddRange(
new string[] new string[]
{ {
} }
); );
PublicDependencyModuleNames.AddRange( PublicDependencyModuleNames.AddRange(
new string[] new string[]
{ {
"CogDebug", "CogDebug",
} }
); );
PrivateDependencyModuleNames.AddRange( PrivateDependencyModuleNames.AddRange(
new string[] new string[]
{ {
"CogCommon", "CogCommon",
"CogImgui", "CogImgui",
"CogWindow", "CogWindow",
"Core", "Core",
"CoreUObject", "CoreUObject",
"Engine", "Engine",
"InputCore", "InputCore",
"NetCore", "NetCore",
"Slate", "Slate",
"SlateCore", "SlateCore",
} }
); );
DynamicallyLoadedModuleNames.AddRange( DynamicallyLoadedModuleNames.AddRange(
new string[] new string[]
{ {
} }
); );
} }
} }
@@ -82,7 +82,7 @@ void FCogEngineWindow_Plots::RenderMenu()
{ {
if (ImGui::BeginMenu("Options")) if (ImGui::BeginMenu("Options"))
{ {
if (ImGui::MenuItem("Clear Settings")) if (ImGui::MenuItem("Clear Data"))
{ {
FCogDebugPlot::Clear(); FCogDebugPlot::Clear();
} }
+1 -1
View File
@@ -677,7 +677,7 @@ void ACogSampleCharacter::OnGhostTagNewOrRemoved(const FGameplayTag InTag, int32
void ACogSampleCharacter::OnScaleAttributeChanged(const FOnAttributeChangeData& Data) void ACogSampleCharacter::OnScaleAttributeChanged(const FOnAttributeChangeData& Data)
{ {
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// 'Settings.NewValue' is not used because it seems to only corresponds to the changes // 'Data.NewValue' is not used because it seems to only corresponds to the changes
// of the BaseValue which do not account for the temporary modifiers. // of the BaseValue which do not account for the temporary modifiers.
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@@ -197,8 +197,8 @@ bool UCogSampleGameplayAbility::IsCostGameplayEffectIsZero(const UGameplayEffect
const float CostValue = ModSpec.GetEvaluatedMagnitude(); const float CostValue = ModSpec.GetEvaluatedMagnitude();
//---------------------------------------------------------------------------------------------- //----------------------------------------------------------------------------------------------
// The Cost in the Settings is positive, but UCogSampleModifierCalculation_Cost negates it. // The Cost in the Data is positive, but UCogSampleModifierCalculation_Cost negates it.
// Therefore a cost less than zero is an actual cost, and a cost of 0 or greater can be ignored // Therefore, a cost less than zero is an actual cost, and a cost of 0 or greater can be ignored
//---------------------------------------------------------------------------------------------- //----------------------------------------------------------------------------------------------
if (CostValue < 0) if (CostValue < 0)
{ {