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Fix bad refactor
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@@ -82,7 +82,7 @@ void FCogEngineWindow_Plots::RenderMenu()
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{
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{
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if (ImGui::BeginMenu("Options"))
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if (ImGui::BeginMenu("Options"))
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{
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{
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if (ImGui::MenuItem("Clear Settings"))
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if (ImGui::MenuItem("Clear Data"))
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{
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{
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FCogDebugPlot::Clear();
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FCogDebugPlot::Clear();
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}
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}
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@@ -677,7 +677,7 @@ void ACogSampleCharacter::OnGhostTagNewOrRemoved(const FGameplayTag InTag, int32
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void ACogSampleCharacter::OnScaleAttributeChanged(const FOnAttributeChangeData& Data)
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void ACogSampleCharacter::OnScaleAttributeChanged(const FOnAttributeChangeData& Data)
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{
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{
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// 'Settings.NewValue' is not used because it seems to only corresponds to the changes
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// 'Data.NewValue' is not used because it seems to only corresponds to the changes
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// of the BaseValue which do not account for the temporary modifiers.
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// of the BaseValue which do not account for the temporary modifiers.
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@@ -197,8 +197,8 @@ bool UCogSampleGameplayAbility::IsCostGameplayEffectIsZero(const UGameplayEffect
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const float CostValue = ModSpec.GetEvaluatedMagnitude();
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const float CostValue = ModSpec.GetEvaluatedMagnitude();
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//----------------------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------------------
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// The Cost in the Settings is positive, but UCogSampleModifierCalculation_Cost negates it.
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// The Cost in the Data is positive, but UCogSampleModifierCalculation_Cost negates it.
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// Therefore a cost less than zero is an actual cost, and a cost of 0 or greater can be ignored
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// Therefore, a cost less than zero is an actual cost, and a cost of 0 or greater can be ignored
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//----------------------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------------------
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if (CostValue < 0)
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if (CostValue < 0)
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{
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{
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