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Fix bad refactor
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@@ -677,7 +677,7 @@ void ACogSampleCharacter::OnGhostTagNewOrRemoved(const FGameplayTag InTag, int32
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void ACogSampleCharacter::OnScaleAttributeChanged(const FOnAttributeChangeData& Data)
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{
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//----------------------------------------------------------------------------------
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// 'Settings.NewValue' is not used because it seems to only corresponds to the changes
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// 'Data.NewValue' is not used because it seems to only corresponds to the changes
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// of the BaseValue which do not account for the temporary modifiers.
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//----------------------------------------------------------------------------------
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