Update README.md

This commit is contained in:
Arnaud Jamin
2023-10-11 22:04:15 -04:00
committed by GitHub
parent 293a35af06
commit 0b9275381a
+10 -6
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@@ -198,7 +198,6 @@ The Cog repository has the following structure:
Cog has multiple plugins to ease the integration for projects that do not use the `Ability System Component` or `Enhanced Input`. For the next steps, it is assumed all the plugins are used. Cog has multiple plugins to ease the integration for projects that do not use the `Ability System Component` or `Enhanced Input`. For the next steps, it is assumed all the plugins are used.
- Setup up module dependencies: - Setup up module dependencies:
```c# ```c#
// CogSample.Build.cs // CogSample.Build.cs
@@ -327,11 +326,10 @@ void ACogSampleGameState::Tick(float DeltaSeconds)
// CogSampleCharacter.h // CogSampleCharacter.h
UCLASS(config=Game) UCLASS(config=Game)
class ACogSampleCharacter : public ACharacter class ACogSampleCharacter : public ACharacter
, public IAbilitySystemInterface [...]
, public ICogCommonDebugFilteredActorInterface , public ICogCommonDebugFilteredActorInterface
, public ICogCommonAllegianceActorInterface , public ICogCommonAllegianceActorInterface
, public ICogSampleTeamInterface [...]
, public ICogSampleTargetableInterface
``` ```
```cpp ```cpp
@@ -342,5 +340,11 @@ class ACogSamplePlayerController
, public ICogCommonPossessorInterface , public ICogCommonPossessorInterface
``` ```
__ - In Unreal Editor create and configure the following Data Assets:
- In Unreal Editor create and configure the Data Assets - CogAbilityDataAsset
- CogEngineDataAsset
- CogInputDataAsset