Edward R. Gonzalez ed
ed created branch BOTCHED-SHIT in ed/manual_slop 2026-03-13 16:17:07 -07:00
ed pushed to master at ed/manual_slop 2026-03-13 15:38:57 -07:00
70bfcc61c2 update tracks
976a3b63e0 checkpoint: ai went retarted
Compare 2 commits »
ed pushed to master at ed/manual_slop 2026-03-13 13:10:01 -07:00
0e0b185290 checkpoint: progressing on frosted glass panels
ed pushed to master at ed/manual_slop 2026-03-13 12:33:50 -07:00
5b196dccf0 checkpoint frosted glass
ed pushed to master at ed/manual_slop 2026-03-13 12:08:22 -07:00
1771c32006 docs(conductor): Synchronize docs for track 'Frosted Glass Background Effect'
ed pushed to master at ed/manual_slop 2026-03-13 12:07:23 -07:00
6a39f440d9 chore(conductor): Mark track 'Frosted Glass Background Effect' as complete
ed pushed to master at ed/manual_slop 2026-03-13 12:05:10 -07:00
cecbe2245a feat(gui): Implement frosted glass UI controls and config persistence
ad9ffb68f5 conductor(plan): Mark Phase 2 as complete
e9b7875de5 conductor(checkpoint): Checkpoint end of Phase 2
Compare 3 commits »
ed pushed to master at ed/manual_slop 2026-03-13 11:49:17 -07:00
3d5c768598 conductor(plan): Mark Phase 2 capture pipeline as complete
f297e7a3bd feat(shaders): Implement FBO capture lifecycle in ShaderManager
4a705a8060 conductor(plan): Mark Phase 1 as complete
Compare 3 commits »
ed pushed to master at ed/manual_slop 2026-03-13 11:46:17 -07:00
55f3bd87e2 conductor(checkpoint): Checkpoint end of Phase 1
e56d4af097 conductor(plan): Mark Phase 1 shader implementation as complete
1328bc159b feat(shaders): Implement FrostedGlassShader compilation in ShaderManager
Compare 3 commits »
ed pushed to master at ed/manual_slop 2026-03-13 11:41:20 -07:00
3a0d388502 adjust tracks.md
879e0991c9 chore(conductor): Add new track 'Frosted Glass Background Effect'
d96adca67c update track ordering
Compare 3 commits »
ed pushed to master at ed/manual_slop 2026-03-13 11:29:02 -07:00
4b0ebe44ff chore(conductor): Add new track 'Advanced Text Viewer with Syntax Highlighting'
ed pushed to master at ed/manual_slop 2026-03-13 10:59:53 -07:00
6b8151235f adjust track loc
69107a75d3 chore(conductor): Add new track 'Rich Thinking Trace Handling'
Compare 2 commits »
ed pushed to master at ed/manual_slop 2026-03-13 10:49:35 -07:00
89c9f62f0c use maple mono.
ed pushed to master at ed/manual_slop 2026-03-13 10:39:52 -07:00
87e6b5c665 more win32 wrap
ed pushed to master at ed/manual_slop 2026-03-13 10:29:23 -07:00
9f8dd48a2e wrap win32 usage in conditionals
ed pushed to master at ed/manual_slop 2026-03-13 10:23:41 -07:00
87bd2ae11c fixed.
ed pushed to master at ed/manual_slop 2026-03-13 10:17:20 -07:00
a57a3c78d4 fixes
ed pushed to master at ed/manual_slop 2026-03-13 10:13:49 -07:00
ca01397885 checkpoint: fixing ux with window frame bar
ed pushed to master at ed/manual_slop 2026-03-13 09:47:14 -07:00
c76aba64e4 docs(conductor): Synchronize docs for track 'Custom Shader and Window Frame Support'
96de21b2b2 chore(conductor): Mark track 'Custom Shader and Window Frame Support' as complete
25d7d97455 conductor(plan): Mark Phase 5 as complete
da478191e9 conductor(checkpoint): Checkpoint end of Phase 5
9b79044caa conductor(plan): Mark Phase 5 implementations as complete
Compare 17 commits »
ed pushed to master at ed/manual_slop 2026-03-13 09:25:50 -07:00
356d5f3618 conductor(plan): Mark Phase 2 as complete
b9ca69fbae conductor(checkpoint): Checkpoint end of Phase 2
3f4ae21708 conductor(plan): Mark Phase 2 implementation as complete
59d7368bd7 feat(gui): Implement custom title bar and window controls
02fca1f8ba test(gui): Verify borderless window mode is configured
Compare 9 commits »