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https://github.com/Ed94/refactor.git
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Ed_
231c893c6b
For include and multi-file support. I still need to debug it, Test will be adjusted as well; I want to get all the files not just zpl refactored using a powershell script. I dropped the idea of semantically identifiying macros. While it may be possible, I don't see the utility vs the regular idendentifier distinction. I want to keep the refactoring as simple as possible, where it just takes one pass to go through a file without any context to other files. So far the ignores behave as a good guard filter for unwanted refactors and the only true weak area was the includes (which should be aleviated with the coming support for it.
64 lines
2.6 KiB
XML
64 lines
2.6 KiB
XML
<?xml version="1.0"?>
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<N10X>
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<Workspace>
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<IncludeFilter>*.*,</IncludeFilter>
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<ExcludeFilter>*.obj,*.lib,*.pch,*.dll,*.pdb,.vs,Debug,Release,x64,obj,*.user,Intermediate,</ExcludeFilter>
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<SyncFiles>true</SyncFiles>
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<Recursive>true</Recursive>
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<ShowEmptyFolders>true</ShowEmptyFolders>
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<IsVirtual>false</IsVirtual>
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<IsFolder>false</IsFolder>
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<BuildCommand></BuildCommand>
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<RebuildCommand></RebuildCommand>
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<BuildFileCommand></BuildFileCommand>
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<CleanCommand></CleanCommand>
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<BuildWorkingDirectory></BuildWorkingDirectory>
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<CancelBuild></CancelBuild>
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<RunCommand></RunCommand>
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<DebugCommand></DebugCommand>
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<ExePathCommand></ExePathCommand>
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<DebugSln></DebugSln>
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<UseVisualStudioEnvBat>false</UseVisualStudioEnvBat>
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<Configurations>
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<Configuration>Debug</Configuration>
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<Configuration>Release</Configuration>
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</Configurations>
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<Platforms>
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<Platform>x64</Platform>
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</Platforms>
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<AdditionalIncludePaths>
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<AdditionalIncludePath>C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.35.32215\include</AdditionalIncludePath>
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<AdditionalIncludePath>C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Tools\MSVC\14.35.32215\ATLMFC\include</AdditionalIncludePath>
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<AdditionalIncludePath>C:\Program Files\Microsoft Visual Studio\2022\Professional\VC\Auxiliary\VS\include</AdditionalIncludePath>
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<AdditionalIncludePath>C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt</AdditionalIncludePath>
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<AdditionalIncludePath>C:\Program Files (x86)\Windows Kits\10\\include\10.0.22621.0\\um</AdditionalIncludePath>
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<AdditionalIncludePath>C:\Program Files (x86)\Windows Kits\10\\include\10.0.22621.0\\shared</AdditionalIncludePath>
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<AdditionalIncludePath>C:\Program Files (x86)\Windows Kits\10\\include\10.0.22621.0\\winrt</AdditionalIncludePath>
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<AdditionalIncludePath>C:\Program Files (x86)\Windows Kits\10\\include\10.0.22621.0\\cppwinrt</AdditionalIncludePath>
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<AdditionalIncludePath>C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um</AdditionalIncludePath>
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<AdditionalIncludePath>.\thirdparty</AdditionalIncludePath>
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</AdditionalIncludePaths>
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<Defines>
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<Define>ZPL_IMPLEMENTATION</Define>
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</Defines>
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<ConfigProperties>
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<ConfigAndPlatform>
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<Name>Debug:x64</Name>
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<Defines></Defines>
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<ForceIncludes>
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<ForceInclude>C:\projects\refactor\thirdparty</ForceInclude>
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</ForceIncludes>
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</ConfigAndPlatform>
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<Config>
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<Name>Debug</Name>
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<Defines></Defines>
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</Config>
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<Platform>
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<Name>x64</Name>
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<Defines></Defines>
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</Platform>
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</ConfigProperties>
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<Children></Children>
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</Workspace>
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</N10X>
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