refactor/Readme.md

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# refactor
Refactor c/c++ files (and problably others) with ease.
Parameters :
* `-num` : Used if more than one source file is provided (if used, number of destination files provided MUST MATCH).
* `-src` : Source file to refactor
* `-dst` : Destination file after the refactor (omit to use the same as source)
* `-spec` : Specification containing rules to use for the refactor.
Syntax :
* `not` Omit word or namespace.
* `include` Preprocessor include <file> related identifiers.
* `word` Fixed sized identifier.
* `namespace` Variable sized identifiers, mainly intended to redefine c-namespace of an identifier.
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* `,` is used to delimit arguments (if doing a find and replace).
* `L-Value` is the signature to modify.
* `R-Value` is the substitute ( only available if rule does not use `not` keyword )
The only keyword here excluisve to c/c++ is the `include` as it does search specifically for `#include <L-Value>`.
However, the rest of the categorical keywords (word, namespace), can really be used for any langauge.
There is no semantic awareness this is truely just a simple find and replace, but with some filters specifiable, and
words/namespaces only being restricted to the rules for C/C++ identifiers (alphanumeric or underscores only)
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The main benefit for using this over alts is its problably more ergonomic and performant for large refactors on libraries that
you may want to have automated in a script.
There are other programs more robust for doing that sort of thing but I was not able to find something this simple.
**Note**
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* Building for debug provides some nice output with context on a per-line basis.
* Release will only show errors for asserts (that will kill the refactor early).
* If the refactor crashes, the files previously written to will retain their changes.
Make sure to have the code backed up on a VCS or in some other way.
* This was compiled using meson with ninja and clang on windows 11. The ZPL library used however should work fine on the other major os platforms and compiler venders.
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* The scripts used for building and otherwise are in the scripts directory and are all in powershell (with exception to the meson.build). Techncially there should be a powershell package available on other platorms but worst case it should be pretty easy to port these scripts to w/e shell script you'd perfer.
TODO:
* Possibly come up with a better name.
* Test to see how much needs to be ported for other platforms (if at all)
* Provide binaries in the release page for github. (debug and release builds)