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raddebugger/src/base/base_thread_context.h
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// Copyright (c) 2024 Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
#ifndef BASE_THREAD_CONTEXT_H
#define BASE_THREAD_CONTEXT_H
////////////////////////////////
// NOTE(allen): Thread Context
typedef struct TCTX TCTX;
struct TCTX
{
Arena *arenas[2];
U8 thread_name[32];
U64 thread_name_size;
char *file_name;
U64 line_number;
};
////////////////////////////////
// NOTE(allen): Thread Context Functions
internal void tctx_init_and_equip(TCTX *tctx);
internal void tctx_release(void);
internal TCTX* tctx_get_equipped(void);
internal Arena* tctx_get_scratch(Arena **conflicts, U64 count);
internal void tctx_set_thread_name(String8 name);
internal String8 tctx_get_thread_name(void);
internal void tctx_write_srcloc(char *file_name, U64 line_number);
internal void tctx_read_srcloc(char **file_name, U64 *line_number);
#define tctx_write_this_srcloc() tctx_write_srcloc(__FILE__, __LINE__)
#define scratch_begin(conflicts, count) temp_begin(tctx_get_scratch((conflicts), (count)))
#define scratch_end(scratch) temp_end(scratch)
#endif // BASE_THREAD_CONTEXT_H