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61 lines
790 B
C++
61 lines
790 B
C++
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static int Static = 5;
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namespace NS
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{
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static int staticDataInNS = 99;
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struct A
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{
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static int staticData;
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int a = 20;
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int b = 30;
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void Foo()
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{
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Static += 1;
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staticDataInNS += 1;
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staticData++;
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a++;
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b++;
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}
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};
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int A::staticData = 123;
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}
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struct Resource
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{
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int resourceType;
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};
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struct Stack
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{
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Resource *resource;
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};
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struct StackNode
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{
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StackNode *next;
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Stack v;
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};
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struct Context
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{
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StackNode *entry_stack_first;
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};
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int main(void)
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{
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Resource r_ = {0};
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Resource *r = &r_;
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Stack s = {r};
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StackNode n_ = {0, s};
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StackNode *n = &n_;
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Context c_ = {n};
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Context *context = &c_;
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// evaluate `context.entry_stack_first.v.resource.resourceType == 0xd8`
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int x = 0;
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NS::A a = {0};
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a.Foo();
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return 0;
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}
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