Files
raddebugger/src/draw/draw.h
T

205 lines
6.5 KiB
C

// Copyright (c) 2024 Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
#ifndef DRAW_H
#define DRAW_H
////////////////////////////////
//~ rjf: Fancy String Types
typedef struct DR_FStrParams DR_FStrParams;
struct DR_FStrParams
{
FNT_Tag font;
FNT_RasterFlags raster_flags;
Vec4F32 color;
F32 size;
F32 underline_thickness;
F32 strikethrough_thickness;
};
typedef struct DR_FStr DR_FStr;
struct DR_FStr
{
String8 string;
DR_FStrParams params;
};
typedef struct DR_FStrNode DR_FStrNode;
struct DR_FStrNode
{
DR_FStrNode *next;
DR_FStr v;
};
typedef struct DR_FStrList DR_FStrList;
struct DR_FStrList
{
DR_FStrNode *first;
DR_FStrNode *last;
U64 node_count;
U64 total_size;
};
typedef struct DR_FRun DR_FRun;
struct DR_FRun
{
FNT_Run run;
Vec4F32 color;
F32 underline_thickness;
F32 strikethrough_thickness;
B32 icon;
};
typedef struct DR_FRunNode DR_FRunNode;
struct DR_FRunNode
{
DR_FRunNode *next;
DR_FRun v;
};
typedef struct DR_FRunList DR_FRunList;
struct DR_FRunList
{
DR_FRunNode *first;
DR_FRunNode *last;
U64 node_count;
Vec2F32 dim;
};
////////////////////////////////
//~ rjf: Generated Code
#include "generated/draw.meta.h"
////////////////////////////////
//~ rjf: Draw Bucket Types
typedef struct DR_Bucket DR_Bucket;
struct DR_Bucket
{
R_PassList passes;
U64 stack_gen;
U64 last_cmd_stack_gen;
DR_BucketStackDecls;
};
////////////////////////////////
//~ rjf: Thread Context
typedef struct DR_BucketSelectionNode DR_BucketSelectionNode;
struct DR_BucketSelectionNode
{
DR_BucketSelectionNode *next;
DR_Bucket *bucket;
};
typedef struct DR_ThreadCtx DR_ThreadCtx;
struct DR_ThreadCtx
{
Arena *arena;
U64 arena_frame_start_pos;
FNT_Tag icon_font;
DR_BucketSelectionNode *top_bucket;
DR_BucketSelectionNode *free_bucket_selection;
};
////////////////////////////////
//~ rjf: Globals
thread_static DR_ThreadCtx *dr_thread_ctx = 0;
////////////////////////////////
//~ rjf: Basic Helpers
internal U64 dr_hash_from_string(String8 string);
////////////////////////////////
//~ rjf: Fancy String Type Functions
internal void dr_fstrs_push(Arena *arena, DR_FStrList *list, DR_FStr *str);
internal void dr_fstrs_push_new_(Arena *arena, DR_FStrList *list, DR_FStrParams *params, DR_FStrParams *overrides, String8 string);
#define dr_fstrs_push_new(arena, list, params, string, ...) dr_fstrs_push_new_((arena), (list), (params), &(DR_FStrParams){.size = 0, __VA_ARGS__}, (string))
internal void dr_fstrs_concat_in_place(DR_FStrList *dst, DR_FStrList *to_push);
internal DR_FStrList dr_fstrs_copy(Arena *arena, DR_FStrList *src);
internal String8 dr_string_from_fstrs(Arena *arena, DR_FStrList *list);
internal FuzzyMatchRangeList dr_fuzzy_match_find_from_fstrs(Arena *arena, DR_FStrList *fstrs, String8 needle);
internal DR_FRunList dr_fruns_from_fstrs(Arena *arena, F32 tab_size_px, DR_FStrList *strs);
internal Vec2F32 dr_dim_from_fstrs(DR_FStrList *fstrs);
////////////////////////////////
//~ rjf: Top-Level API
//
// (Frame boundaries & bucket submission)
internal void dr_begin_frame(FNT_Tag icon_font);
internal void dr_submit_bucket(OS_Handle os_window, R_Handle r_window, DR_Bucket *bucket);
////////////////////////////////
//~ rjf: Bucket Construction & Selection API
//
// (Bucket: Handle to sequence of many render passes, constructed by this layer)
internal DR_Bucket *dr_bucket_make(void);
internal void dr_push_bucket(DR_Bucket *bucket);
internal void dr_pop_bucket(void);
internal DR_Bucket *dr_top_bucket(void);
#define DR_BucketScope(b) DeferLoop(dr_push_bucket(b), dr_pop_bucket())
////////////////////////////////
//~ rjf: Bucket Stacks
//
// (Pushing/popping implicit draw parameters)
internal R_Tex2DSampleKind dr_push_tex2d_sample_kind(R_Tex2DSampleKind v);
internal Mat3x3F32 dr_push_xform2d(Mat3x3F32 v);
internal Rng2F32 dr_push_clip(Rng2F32 v);
internal F32 dr_push_transparency(F32 v);
internal R_Tex2DSampleKind dr_pop_tex2d_sample_kind(void);
internal Mat3x3F32 dr_pop_xform2d(void);
internal Rng2F32 dr_pop_clip(void);
internal F32 dr_pop_transparency(void);
internal R_Tex2DSampleKind dr_top_tex2d_sample_kind(void);
internal Mat3x3F32 dr_top_xform2d(void);
internal Rng2F32 dr_top_clip(void);
internal F32 dr_top_transparency(void);
#define DR_Tex2DSampleKindScope(v) DeferLoop(dr_push_tex2d_sample_kind(v), dr_pop_tex2d_sample_kind())
#define DR_XForm2DScope(v) DeferLoop(dr_push_xform2d(v), dr_pop_xform2d())
#define DR_ClipScope(v) DeferLoop(dr_push_clip(v), dr_pop_clip())
#define DR_TransparencyScope(v) DeferLoop(dr_push_transparency(v), dr_pop_transparency())
////////////////////////////////
//~ rjf: Core Draw Calls
//
// (Apply to the calling thread's currently selected bucket)
//- rjf: rectangles
internal inline R_Rect2DInst *dr_rect(Rng2F32 dst, Vec4F32 color, F32 corner_radius, F32 border_thickness, F32 edge_softness);
//- rjf: images
internal inline R_Rect2DInst *dr_img(Rng2F32 dst, Rng2F32 src, R_Handle texture, Vec4F32 color, F32 corner_radius, F32 border_thickness, F32 edge_softness);
//- rjf: blurs
internal R_PassParams_Blur *dr_blur(Rng2F32 rect, F32 blur_size, F32 corner_radius);
//- rjf: 3d rendering pass params
internal R_PassParams_Geo3D *dr_geo3d_begin(Rng2F32 viewport, Mat4x4F32 view, Mat4x4F32 projection);
//- rjf: meshes
internal R_Mesh3DInst *dr_mesh(R_Handle mesh_vertices, R_Handle mesh_indices, R_GeoTopologyKind mesh_geo_topology, R_GeoVertexFlags mesh_geo_vertex_flags, R_Handle albedo_tex, Mat4x4F32 inst_xform);
//- rjf: collating one pre-prepped bucket into parent bucket
internal void dr_sub_bucket(DR_Bucket *bucket);
////////////////////////////////
//~ rjf: Draw Call Helpers
//- rjf: text
internal void dr_truncated_fancy_run_list(Vec2F32 p, DR_FRunList *list, F32 max_x, FNT_Run trailer_run);
internal void dr_truncated_fancy_run_fuzzy_matches(Vec2F32 p, DR_FRunList *list, F32 max_x, FuzzyMatchRangeList *ranges, Vec4F32 color);
internal void dr_text_run(Vec2F32 p, Vec4F32 color, FNT_Run run);
internal void dr_text(FNT_Tag font, F32 size, F32 base_align_px, F32 tab_size_px, FNT_RasterFlags flags, Vec2F32 p, Vec4F32 color, String8 string);
#endif // DRAW_H