Files
raddebugger/src/obj/obj.c
T
2026-02-10 23:57:43 -08:00

69 lines
1.7 KiB
C

// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
internal OBJ *
obj_alloc(U64 time_stamp, Arch arch)
{
Arena *arena = arena_alloc();
OBJ *obj = push_array(arena, OBJ, 1);
obj->arena = arena;
obj->time_stamp = time_stamp;
obj->arch = arch;
return obj;
}
internal void
obj_release(OBJ **obj_ptr)
{
arena_release((*obj_ptr)->arena);
*obj_ptr = 0;
}
internal OBJ_Symbol *
obj_push_symbol(OBJ *obj, String8 name, OBJ_SymbolScope scope, OBJ_RefKind ref_kind, void *ref)
{
OBJ_SymbolNode *n = push_array(obj->arena, OBJ_SymbolNode, 1);
SLLQueuePush(obj->symbols.first, obj->symbols.last, n);
obj->symbols.count += 1;
OBJ_Symbol *v = &n->v;
v->name = push_str8_copy(obj->arena, name);
v->scope = scope;
v->ref_kind = ref_kind;
v->ref = ref;
return v;
}
internal OBJ_Section *
obj_push_section(OBJ *obj, String8 name, OBJ_SectionFlags flags)
{
OBJ_SectionNode *n = push_array(obj->arena, OBJ_SectionNode, 1);
SLLQueuePush(obj->sections.first, obj->sections.last, n);
obj->sections.count += 1;
OBJ_Section *v = &n->v;
v->name = push_str8_copy(obj->arena, name);
v->flags = flags;
v->symbol = obj_push_symbol(obj, name, OBJ_SymbolScope_Local, OBJ_RefKind_Section, v);
str8_serial_begin(obj->arena, &v->data);
return v;
}
internal OBJ_Reloc *
obj_push_reloc(OBJ *obj, OBJ_Section *sec, OBJ_RelocKind kind, U64 offset, OBJ_Symbol *symbol)
{
OBJ_RelocNode *n = push_array(obj->arena, OBJ_RelocNode, 1);
SLLQueuePush(sec->relocs.first, sec->relocs.last, n);
sec->relocs.count += 1;
OBJ_Reloc *v = &n->v;
v->kind = kind;
v->offset = offset;
v->symbol = symbol;
return v;
}