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raddebugger/src/render/d3d11/generated/render_d3d11.meta.c
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// Copyright (c) 2024 Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
//- GENERATED CODE
C_LINKAGE_BEGIN
String8 r_d3d11_g_vshad_kind_source_table[5] =
{
r_d3d11_g_rect_shader_src,
r_d3d11_g_blur_shader_src,
r_d3d11_g_mesh_shader_src,
r_d3d11_g_geo3dcomposite_shader_src,
r_d3d11_g_finalize_shader_src,
};
String8 r_d3d11_g_vshad_kind_source_name_table[5] =
{
str8_lit_comp("r_d3d11_g_rect_shader_src"),
str8_lit_comp("r_d3d11_g_blur_shader_src"),
str8_lit_comp("r_d3d11_g_mesh_shader_src"),
str8_lit_comp("r_d3d11_g_geo3dcomposite_shader_src"),
str8_lit_comp("r_d3d11_g_finalize_shader_src"),
};
D3D11_INPUT_ELEMENT_DESC * r_d3d11_g_vshad_kind_elements_ptr_table[5] =
{
r_d3d11_g_rect_ilay_elements,
0,
r_d3d11_g_mesh_ilay_elements,
0,
0,
};
U64 r_d3d11_g_vshad_kind_elements_count_table[5] =
{
ArrayCount(r_d3d11_g_rect_ilay_elements) ,
0,
ArrayCount(r_d3d11_g_mesh_ilay_elements) ,
0,
0,
};
String8 r_d3d11_g_pshad_kind_source_table[5] =
{
r_d3d11_g_rect_shader_src,
r_d3d11_g_blur_shader_src,
r_d3d11_g_mesh_shader_src,
r_d3d11_g_geo3dcomposite_shader_src,
r_d3d11_g_finalize_shader_src,
};
String8 r_d3d11_g_pshad_kind_source_name_table[5] =
{
str8_lit_comp("r_d3d11_g_rect_shader_src"),
str8_lit_comp("r_d3d11_g_blur_shader_src"),
str8_lit_comp("r_d3d11_g_mesh_shader_src"),
str8_lit_comp("r_d3d11_g_geo3dcomposite_shader_src"),
str8_lit_comp("r_d3d11_g_finalize_shader_src"),
};
U64 r_d3d11_g_uniform_type_kind_size_table[3] =
{
sizeof(R_D3D11_Uniforms_Rect),
sizeof(R_D3D11_Uniforms_Blur),
sizeof(R_D3D11_Uniforms_Mesh),
};
C_LINKAGE_END