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48 lines
882 B
C
48 lines
882 B
C
// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#ifndef OS_INC_H
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#define OS_INC_H
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#if !defined(OS_FEATURE_SOCKET)
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# define OS_FEATURE_SOCKET 0
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#endif
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#if !defined(OS_FEATURE_GRAPHICAL)
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# define OS_FEATURE_GRAPHICAL 0
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#endif
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#if !defined(OS_GFX_STUB)
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# define OS_GFX_STUB 0
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#endif
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#include "core/os_core.h"
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#if OS_FEATURE_SOCKET
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#include "socket/os_socket.h"
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#endif
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#if OS_FEATURE_GRAPHICAL
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#include "gfx/os_gfx.h"
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#endif
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#if OS_WINDOWS
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# include "core/win32/os_core_win32.h"
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# if OS_FEATURE_SOCKET
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# include "socket/win32/os_socket_win32.h"
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# endif
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# if OS_FEATURE_GRAPHICAL && !OS_GFX_STUB
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# include "gfx/win32/os_gfx_win32.h"
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# endif
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#elif OS_LINUX
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# include "core/linux/os_core_linux.h"
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#else
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# error no OS layer setup
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#endif
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#if OS_GFX_STUB
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#include "gfx/stub/os_gfx_stub.h"
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#endif
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#endif //OS_SWITCH_H
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