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https://github.com/Ed94/raddebugger.git
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246 lines
5.4 KiB
C
246 lines
5.4 KiB
C
// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#ifndef RENDER_CORE_H
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#define RENDER_CORE_H
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#define r_hook C_LINKAGE
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////////////////////////////////
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//~ rjf: Generated Code
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#include "generated/render.meta.h"
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////////////////////////////////
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//~ rjf: Enums
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typedef U32 R_GeoVertexFlags;
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enum
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{
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R_GeoVertexFlag_TexCoord = (1<<0),
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R_GeoVertexFlag_Normals = (1<<1),
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R_GeoVertexFlag_RGB = (1<<2),
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R_GeoVertexFlag_RGBA = (1<<3),
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};
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////////////////////////////////
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//~ rjf: Handle Type
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typedef union R_Handle R_Handle;
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union R_Handle
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{
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U64 u64[2];
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U32 u32[4];
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U16 u16[8];
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};
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////////////////////////////////
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//~ rjf: Instance Types
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typedef struct R_Rect2DInst R_Rect2DInst;
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struct R_Rect2DInst
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{
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Rng2F32 dst;
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Rng2F32 src;
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Vec4F32 colors[Corner_COUNT];
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F32 corner_radii[Corner_COUNT];
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F32 border_thickness;
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F32 edge_softness;
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F32 white_texture_override;
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F32 _unused_[1];
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};
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typedef struct R_Mesh3DInst R_Mesh3DInst;
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struct R_Mesh3DInst
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{
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Mat4x4F32 xform;
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};
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////////////////////////////////
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//~ rjf: Batch Types
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typedef struct R_Batch R_Batch;
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struct R_Batch
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{
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U8 *v;
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U64 byte_count;
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U64 byte_cap;
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};
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typedef struct R_BatchNode R_BatchNode;
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struct R_BatchNode
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{
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R_BatchNode *next;
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R_Batch v;
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};
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typedef struct R_BatchList R_BatchList;
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struct R_BatchList
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{
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R_BatchNode *first;
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R_BatchNode *last;
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U64 batch_count;
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U64 byte_count;
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U64 bytes_per_inst;
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};
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typedef struct R_BatchGroup2DParams R_BatchGroup2DParams;
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struct R_BatchGroup2DParams
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{
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R_Handle tex;
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R_Tex2DSampleKind tex_sample_kind;
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Mat3x3F32 xform;
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Rng2F32 clip;
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F32 transparency;
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};
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typedef struct R_BatchGroup2DNode R_BatchGroup2DNode;
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struct R_BatchGroup2DNode
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{
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R_BatchGroup2DNode *next;
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R_BatchList batches;
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R_BatchGroup2DParams params;
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};
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typedef struct R_BatchGroup2DList R_BatchGroup2DList;
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struct R_BatchGroup2DList
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{
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R_BatchGroup2DNode *first;
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R_BatchGroup2DNode *last;
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U64 count;
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};
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typedef struct R_BatchGroup3DParams R_BatchGroup3DParams;
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struct R_BatchGroup3DParams
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{
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R_Handle mesh_vertices;
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R_Handle mesh_indices;
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R_GeoTopologyKind mesh_geo_topology;
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R_GeoVertexFlags mesh_geo_vertex_flags;
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R_Handle albedo_tex;
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R_Tex2DSampleKind albedo_tex_sample_kind;
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Mat4x4F32 xform;
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};
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typedef struct R_BatchGroup3DMapNode R_BatchGroup3DMapNode;
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struct R_BatchGroup3DMapNode
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{
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R_BatchGroup3DMapNode *next;
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U64 hash;
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R_BatchList batches;
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R_BatchGroup3DParams params;
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};
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typedef struct R_BatchGroup3DMap R_BatchGroup3DMap;
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struct R_BatchGroup3DMap
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{
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R_BatchGroup3DMapNode **slots;
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U64 slots_count;
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};
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////////////////////////////////
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//~ rjf: Pass Types
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typedef struct R_PassParams_UI R_PassParams_UI;
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struct R_PassParams_UI
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{
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R_BatchGroup2DList rects;
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};
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typedef struct R_PassParams_Blur R_PassParams_Blur;
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struct R_PassParams_Blur
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{
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Rng2F32 rect;
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Rng2F32 clip;
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F32 blur_size;
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F32 corner_radii[Corner_COUNT];
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};
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typedef struct R_PassParams_Geo3D R_PassParams_Geo3D;
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struct R_PassParams_Geo3D
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{
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Rng2F32 viewport;
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Rng2F32 clip;
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Mat4x4F32 view;
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Mat4x4F32 projection;
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R_BatchGroup3DMap mesh_batches;
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};
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typedef struct R_Pass R_Pass;
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struct R_Pass
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{
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R_PassKind kind;
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union
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{
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void *params;
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R_PassParams_UI *params_ui;
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R_PassParams_Blur *params_blur;
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R_PassParams_Geo3D *params_geo3d;
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};
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};
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typedef struct R_PassNode R_PassNode;
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struct R_PassNode
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{
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R_PassNode *next;
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R_Pass v;
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};
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typedef struct R_PassList R_PassList;
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struct R_PassList
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{
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R_PassNode *first;
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R_PassNode *last;
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U64 count;
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};
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////////////////////////////////
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//~ rjf: Handle Type Functions
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internal R_Handle r_handle_zero(void);
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internal B32 r_handle_match(R_Handle a, R_Handle b);
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////////////////////////////////
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//~ rjf: Batch Type Functions
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internal R_BatchList r_batch_list_make(U64 instance_size);
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internal void *r_batch_list_push_inst(Arena *arena, R_BatchList *list, U64 batch_inst_cap);
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////////////////////////////////
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//~ rjf: Pass Type Functions
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internal R_Pass *r_pass_from_kind(Arena *arena, R_PassList *list, R_PassKind kind);
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////////////////////////////////
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//~ rjf: Backend Hooks
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//- rjf: top-level layer initialization
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r_hook void r_init(CmdLine *cmdln);
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//- rjf: window setup/teardown
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r_hook R_Handle r_window_equip(OS_Handle window);
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r_hook void r_window_unequip(OS_Handle window, R_Handle window_equip);
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//- rjf: textures
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r_hook R_Handle r_tex2d_alloc(R_ResourceKind kind, Vec2S32 size, R_Tex2DFormat format, void *data);
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r_hook void r_tex2d_release(R_Handle texture);
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r_hook R_ResourceKind r_kind_from_tex2d(R_Handle texture);
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r_hook Vec2S32 r_size_from_tex2d(R_Handle texture);
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r_hook R_Tex2DFormat r_format_from_tex2d(R_Handle texture);
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r_hook void r_fill_tex2d_region(R_Handle texture, Rng2S32 subrect, void *data);
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//- rjf: buffers
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r_hook R_Handle r_buffer_alloc(R_ResourceKind kind, U64 size, void *data);
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r_hook void r_buffer_release(R_Handle buffer);
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//- rjf: frame markers
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r_hook void r_begin_frame(void);
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r_hook void r_end_frame(void);
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r_hook void r_window_begin_frame(OS_Handle window, R_Handle window_equip);
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r_hook void r_window_end_frame(OS_Handle window, R_Handle window_equip);
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//- rjf: render pass submission
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r_hook void r_window_submit(OS_Handle window, R_Handle window_equip, R_PassList *passes);
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#endif // RENDER_CORE_H
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