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raddebugger/src/render/render_core.h
T

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5.4 KiB
C

// Copyright (c) 2024 Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
#ifndef RENDER_CORE_H
#define RENDER_CORE_H
#define r_hook C_LINKAGE
////////////////////////////////
//~ rjf: Generated Code
#include "generated/render.meta.h"
////////////////////////////////
//~ rjf: Enums
typedef U32 R_GeoVertexFlags;
enum
{
R_GeoVertexFlag_TexCoord = (1<<0),
R_GeoVertexFlag_Normals = (1<<1),
R_GeoVertexFlag_RGB = (1<<2),
R_GeoVertexFlag_RGBA = (1<<3),
};
////////////////////////////////
//~ rjf: Handle Type
typedef union R_Handle R_Handle;
union R_Handle
{
U64 u64[2];
U32 u32[4];
U16 u16[8];
};
////////////////////////////////
//~ rjf: Instance Types
typedef struct R_Rect2DInst R_Rect2DInst;
struct R_Rect2DInst
{
Rng2F32 dst;
Rng2F32 src;
Vec4F32 colors[Corner_COUNT];
F32 corner_radii[Corner_COUNT];
F32 border_thickness;
F32 edge_softness;
F32 white_texture_override;
F32 _unused_[1];
};
typedef struct R_Mesh3DInst R_Mesh3DInst;
struct R_Mesh3DInst
{
Mat4x4F32 xform;
};
////////////////////////////////
//~ rjf: Batch Types
typedef struct R_Batch R_Batch;
struct R_Batch
{
U8 *v;
U64 byte_count;
U64 byte_cap;
};
typedef struct R_BatchNode R_BatchNode;
struct R_BatchNode
{
R_BatchNode *next;
R_Batch v;
};
typedef struct R_BatchList R_BatchList;
struct R_BatchList
{
R_BatchNode *first;
R_BatchNode *last;
U64 batch_count;
U64 byte_count;
U64 bytes_per_inst;
};
typedef struct R_BatchGroup2DParams R_BatchGroup2DParams;
struct R_BatchGroup2DParams
{
R_Handle tex;
R_Tex2DSampleKind tex_sample_kind;
Mat3x3F32 xform;
Rng2F32 clip;
F32 transparency;
};
typedef struct R_BatchGroup2DNode R_BatchGroup2DNode;
struct R_BatchGroup2DNode
{
R_BatchGroup2DNode *next;
R_BatchList batches;
R_BatchGroup2DParams params;
};
typedef struct R_BatchGroup2DList R_BatchGroup2DList;
struct R_BatchGroup2DList
{
R_BatchGroup2DNode *first;
R_BatchGroup2DNode *last;
U64 count;
};
typedef struct R_BatchGroup3DParams R_BatchGroup3DParams;
struct R_BatchGroup3DParams
{
R_Handle mesh_vertices;
R_Handle mesh_indices;
R_GeoTopologyKind mesh_geo_topology;
R_GeoVertexFlags mesh_geo_vertex_flags;
R_Handle albedo_tex;
R_Tex2DSampleKind albedo_tex_sample_kind;
Mat4x4F32 xform;
};
typedef struct R_BatchGroup3DMapNode R_BatchGroup3DMapNode;
struct R_BatchGroup3DMapNode
{
R_BatchGroup3DMapNode *next;
U64 hash;
R_BatchList batches;
R_BatchGroup3DParams params;
};
typedef struct R_BatchGroup3DMap R_BatchGroup3DMap;
struct R_BatchGroup3DMap
{
R_BatchGroup3DMapNode **slots;
U64 slots_count;
};
////////////////////////////////
//~ rjf: Pass Types
typedef struct R_PassParams_UI R_PassParams_UI;
struct R_PassParams_UI
{
R_BatchGroup2DList rects;
};
typedef struct R_PassParams_Blur R_PassParams_Blur;
struct R_PassParams_Blur
{
Rng2F32 rect;
Rng2F32 clip;
F32 blur_size;
F32 corner_radii[Corner_COUNT];
};
typedef struct R_PassParams_Geo3D R_PassParams_Geo3D;
struct R_PassParams_Geo3D
{
Rng2F32 viewport;
Rng2F32 clip;
Mat4x4F32 view;
Mat4x4F32 projection;
R_BatchGroup3DMap mesh_batches;
};
typedef struct R_Pass R_Pass;
struct R_Pass
{
R_PassKind kind;
union
{
void *params;
R_PassParams_UI *params_ui;
R_PassParams_Blur *params_blur;
R_PassParams_Geo3D *params_geo3d;
};
};
typedef struct R_PassNode R_PassNode;
struct R_PassNode
{
R_PassNode *next;
R_Pass v;
};
typedef struct R_PassList R_PassList;
struct R_PassList
{
R_PassNode *first;
R_PassNode *last;
U64 count;
};
////////////////////////////////
//~ rjf: Handle Type Functions
internal R_Handle r_handle_zero(void);
internal B32 r_handle_match(R_Handle a, R_Handle b);
////////////////////////////////
//~ rjf: Batch Type Functions
internal R_BatchList r_batch_list_make(U64 instance_size);
internal void *r_batch_list_push_inst(Arena *arena, R_BatchList *list, U64 batch_inst_cap);
////////////////////////////////
//~ rjf: Pass Type Functions
internal R_Pass *r_pass_from_kind(Arena *arena, R_PassList *list, R_PassKind kind);
////////////////////////////////
//~ rjf: Backend Hooks
//- rjf: top-level layer initialization
r_hook void r_init(CmdLine *cmdln);
//- rjf: window setup/teardown
r_hook R_Handle r_window_equip(OS_Handle window);
r_hook void r_window_unequip(OS_Handle window, R_Handle window_equip);
//- rjf: textures
r_hook R_Handle r_tex2d_alloc(R_ResourceKind kind, Vec2S32 size, R_Tex2DFormat format, void *data);
r_hook void r_tex2d_release(R_Handle texture);
r_hook R_ResourceKind r_kind_from_tex2d(R_Handle texture);
r_hook Vec2S32 r_size_from_tex2d(R_Handle texture);
r_hook R_Tex2DFormat r_format_from_tex2d(R_Handle texture);
r_hook void r_fill_tex2d_region(R_Handle texture, Rng2S32 subrect, void *data);
//- rjf: buffers
r_hook R_Handle r_buffer_alloc(R_ResourceKind kind, U64 size, void *data);
r_hook void r_buffer_release(R_Handle buffer);
//- rjf: frame markers
r_hook void r_begin_frame(void);
r_hook void r_end_frame(void);
r_hook void r_window_begin_frame(OS_Handle window, R_Handle window_equip);
r_hook void r_window_end_frame(OS_Handle window, R_Handle window_equip);
//- rjf: render pass submission
r_hook void r_window_submit(OS_Handle window, R_Handle window_equip, R_PassList *passes);
#endif // RENDER_CORE_H