Files
raddebugger/src/render/render_core.c
T

145 lines
3.3 KiB
C

// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
////////////////////////////////
//~ rjf: Generated Code
#include "generated/render.meta.c"
////////////////////////////////
//~ rjf: Helpers
internal U64
r_bytes_per_pixel_from_tex2dfmt(R_Tex2DFmt fmt)
{
U64 num_bits = 0;
for EachIndex(channel_idx, 4)
{
R_ChannelSizeKind size_kind = r_size_kind_from_tex2dfmt_channel(fmt, channel_idx);
switch(size_kind)
{
default:{}break;
case R_ChannelSizeKind_2: {num_bits += 2;}break;
case R_ChannelSizeKind_8: {num_bits += 8;}break;
case R_ChannelSizeKind_10:{num_bits += 10;}break;
case R_ChannelSizeKind_11:{num_bits += 11;}break;
case R_ChannelSizeKind_16:{num_bits += 16;}break;
case R_ChannelSizeKind_24:{num_bits += 24;}break;
case R_ChannelSizeKind_32:{num_bits += 32;}break;
}
}
U64 num_bits_rounded = num_bits+7;
num_bits_rounded -= num_bits_rounded%8;
U64 num_bytes = num_bits_rounded/8;
return num_bytes;
}
internal Mat4x4F32
r_sample_channel_map_from_tex2dfmt(R_Tex2DFmt fmt)
{
Mat4x4F32 result =
{
{
{1, 0, 0, 0},
{0, 1, 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1},
}
};
return result;
}
internal Mat4x4F32
r_sample_channel_map_from_tex2dformat(R_Tex2DFormat fmt)
{
Mat4x4F32 result =
{
{
{1, 0, 0, 0},
{0, 1, 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1},
}
};
switch(fmt)
{
default:{}break;
case R_Tex2DFormat_R8:
{
MemoryZeroArray(result.v[0]);
result.v[0][0] = result.v[0][1] = result.v[0][2] = result.v[0][3] = 1.f;
}break;
}
return result;
}
////////////////////////////////
//~ rjf: Basic Type Functions
internal R_Handle
r_handle_zero(void)
{
R_Handle handle = {0};
return handle;
}
internal B32
r_handle_match(R_Handle a, R_Handle b)
{
return MemoryMatchStruct(&a, &b);
}
////////////////////////////////
//~ rjf: Batch Type Functions
internal R_BatchList
r_batch_list_make(U64 instance_size)
{
R_BatchList list = {0};
list.bytes_per_inst = instance_size;
return list;
}
internal void *
r_batch_list_push_inst(Arena *arena, R_BatchList *list, U64 batch_inst_cap)
{
void *inst = 0;
{
R_BatchNode *n = list->last;
if(n == 0 || n->v.byte_count+list->bytes_per_inst > n->v.byte_cap)
{
n = push_array(arena, R_BatchNode, 1);
n->v.byte_cap = batch_inst_cap*list->bytes_per_inst;
n->v.v = push_array_no_zero(arena, U8, n->v.byte_cap);
SLLQueuePush(list->first, list->last, n);
list->batch_count += 1;
}
inst = n->v.v + n->v.byte_count;
n->v.byte_count += list->bytes_per_inst;
list->byte_count += list->bytes_per_inst;
}
return inst;
}
////////////////////////////////
//~ rjf: Pass Type Functions
internal R_Pass *
r_pass_from_kind(Arena *arena, R_PassList *list, R_PassKind kind)
{
R_PassNode *n = list->last;
if(!r_pass_kind_batch_table[kind])
{
n = 0;
}
if(n == 0 || n->v.kind != kind)
{
n = push_array(arena, R_PassNode, 1);
SLLQueuePush(list->first, list->last, n);
list->count += 1;
n->v.kind = kind;
n->v.params = push_array(arena, U8, r_pass_kind_params_size_table[kind]);
}
return &n->v;
}